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KJakker

During WW2 a Native American Soldier Completed all Four Feats Required to Become a War Chief

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    • By KJakker
      Did anyone else know about this US WWII AAM prototype? I stumbled across it while looking up info on the mythological Tiamat.
      https://en.wikipedia.org/wiki/JB-3_Tiamat

    • By KJakker
      Just came across this, and thought I would share it.
       
    • By Steve T


      View File Volkswagen Type 82 Kübelwagen for SF2
      *DE-LURK*
      A small  Christmas gift to the great  community here keeping this game alive.
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me.
      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.
      S!
      Steve T December 2017
      *RE-LURK*
      Submitter Steve T Submitted 12/21/2017 Category Ground Object Mods  
    • By Steve T
      *DE-LURK*
      A small  Christmas gift to the great  community here keeping this game alive.
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me.
      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.
      S!
      Steve T December 2017
      *RE-LURK*
    • By StephenM


      View File RAF-style mirror object addon to match Stary's early WWII cockpit
      This mod is for WWII themed SF2 installs. It uses Fastcargo's Fake Pilot and seat method to attach a new RAF-style rear-view  mirror LOD  that matches the shape of the one in Stary's Early WWII pit to the aircraft of your choice. Instructions on how to do this are provided.
      I'm releasing this under the Combat Ace Fair Use Agreement.
      Submitter StephenM Submitted 11/30/2017 Category Other  
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