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KJakker

During WW2 a Native American Soldier Completed all Four Feats Required to Become a War Chief

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    • By ragnarokryan
      These manuals were one part of a training series put together by Jimmy Thach. There are various videos floating around the internet which match the titles of these manuals. Excellent stuff if you want to know how USN and USMC pilots flew and fought in the Pacific.
    • By CJLivesey
      Hi,
      I was wondering if someone could answer some questions on the implementation of WEP on the PROP_ENGINE system type?
      1) Was this system fully implemented in SFP2 or have more recent patches broken it?
      2) The WEPTimeLimit= parameter - does this actually work?
      I've been trying to figure this out by creating engines with almost zero "SLPowerDry" and giving a reasonable level of "SLPowerWEP". The hope is to test if WEP is actually working - the idea being to get the aircraft to takeoff and climb for a minute or two at WEP power before seeing power suddenly drop off as WEP runs out. All that happens is that the plane struggles to even move on the runway with almost zero thrust - WEP never kicks in, effectively giving a 0hp engine.
      If anyone has any clues or can even share the engine section from TK's P-51D as an example that'd be great.
      Thanks!
    • By KJakker
      Did anyone else know about this US WWII AAM prototype? I stumbled across it while looking up info on the mythological Tiamat.
      https://en.wikipedia.org/wiki/JB-3_Tiamat

    • By KJakker
      Just came across this, and thought I would share it.
       
    • By Steve T


      View File Volkswagen Type 82 Kübelwagen for SF2
      *DE-LURK*
      A small  Christmas gift to the great  community here keeping this game alive.
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me.
      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.
      S!
      Steve T December 2017
      *RE-LURK*
      Submitter Steve T Submitted 12/21/2017 Category Ground Object Mods  
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