UllyB Posted August 9, 2020 Posted August 9, 2020 Just a quick question if you please... I saw that a cargo ship that has StructuralFactor=5.0 goes to the bottom in aprox. 30 seconds with one missile only. Warships have StructuralFactor=1000 (hundreds/thousands of time bigger!). What value (apox) should I put to sink a warship with just 4 antiship missiles ? "20" would be enough or it's not working that way ? I ask that because I bet this issue is old now and everybody already set their own ships long time ago and they know these values/ratio very well. It also would save me time to try it for myself. (What is the relationship/ratio between any ship's StructuralFactor value and how many bomb/missiles/rockets needs to go to the bottom ?) Thank you! Quote
KJakker Posted August 17, 2020 Posted August 17, 2020 (edited) Sorry for being so late. With ground objects like ships the durability is a combination of the object's "EmptyMass=" with the volume of the object's "Hit Boxes". This durability level can then be amplified by the use of the "StructuralFactor=" entry. It can the be further modified via the "HasArmor=TRUE/FALSE" option. Then setting a "ArmorMaterial=" and thickness value in millimetres. Armor material types are ALUMINUM, STEEL, TITANIUM, GLASS, FIBERGLASS, WOOD, and NONE An example from a battleship. [Hull] ModelNodeName=Hull EffectSize=1.0 MinExtentPosition=-16.634,-105.707,-8.412 MaxExtentPosition=16.634,114.828,9.093 StructuralFactor=1000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=304.8 Armor[RIGHT].Thickness=355.6 Armor[LEFT].Thickness=355.6 Armor[REAR].Thickness=254.0 Armor[TOP].Thickness=273.05 Armor[BOTTOM].Thickness=254.0 Take a look at this post, is included quotes from the games creator about hit points and armor. Edited August 17, 2020 by KJakker 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.