Night Building Texture Beta
By
Gavin1976, in Thirdwire: Strike Fighters 2 Series - File Announcements
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Similar Content
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By Gavin1976
Realistic Night Building Texture Beta v1.0 (2020.10.10)
How To INSTALL :
1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial]
2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp)
※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI
This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture
This Night Building Texture only be used in the evening
xxx_DATA.INI (in Terrains Folder)
// --------------------------------------------------------
[SolidObjectTextureMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=TRUE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=CLOCKWISE
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=TRUE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
BlendOp=ONE
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=TRUE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=NO_OP
// --------------------------------------------------------
Building Texture Template from ( Rends Germany terrain rework v1.0 )
No more any modules will be released later
Taylor Gavin 2020.10.10
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