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I don't think it's particularly realistic, but here's a modified Su-27 doing Kulbits using actual thrust vectoring and not RCS. (Sorry for the audio quality, I'm using the built in Win10 recorder and it's ugh :bad:)

https://streamable.com/m468da

So here's how to do it:

Step 1: Map the thrust vector axis to your normal pitch, ie up/down on the stick. This will make flying a normal VTOL a-la Harrier pretty much impossible, but it's the only way to do this.

Step 2: How it actually works

ThrustVectoring=TRUE                                                                      
ThrustVectorInputName=THRUST_VECTOR_CONTROL
MaxVectoredPitchAngle=30.0
ThrustVectorControlRate=10.0
ThrustAngles=0.0,-30.0,0.0     //This is the important one. It needs to be the same angle as the MaxVectoredPitchAngle, or it won't work. With this the "neutral" stick position will also leave the thrust vectoring at 0º, and pitching up or down will pitch the thrust vectoring up or down accordingly.

Step 3: You'll need to add the StabilityAugmentation= parameter to the FlightControl section. Otherwise the plane will just spin like crazy if the AoA gets too high.

 

Edit: I'm very sorry, I posted this before I actually finished writing. I guess the Kulbits left me a bit disoriented :stars: :lol:

Edited by hamburgerjet
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Just did a quick test, it's possible to get roll TVC the same way. Map the thrust vector control to the normal roll axis, and invert MaxVectoredPitchAngle= and ThrustAngles= in the left engine, like this:

[Engine1]
MaxVectoredPitchAngle=-30.0
ThrustAngles=0.0,30.0,0.0

[Engine2]
MaxVectoredPitchAngle=30.0
ThrustAngles=0.0,-30.0,0.0

Having both at the same is impossible, but I have an idea. I don't think it'll work, but it's worth a shot. Yaw TVC is also impossible as the game only supports vertical TVC.

Here's a video of it.

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