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I would like to know what is the best setting for a texture in 3d max material Editor.  I know it all depends on the service that you mapped the texture for. 

for example these three elements:

Specular level 

Glossiness

Soften

605a2155ea62b_Screenshot2021-03-23200919.jpg.fb09e2892d8ed322b1d82d9c4ac2b235.jpg

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Depends on how you want the model to look..unless you just use the texture.ini settings and dont use max ones..

for examplse heres mine for a 110 and 109 f4   different values for differing looks...

123.jpg

Image1.jpg

Image3.jpg

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Thank you m8 :ty:

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When in 3ds max you check specular etc that then cancels out the texture.ini settings...and vice versa

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Excellent,  thanks again for your help as always. :friends:

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