Jump to content

Recommended Posts


Dear Friends!

Today’s DD is pretty straightforward, we’d simply like to show you some shots of content that we have in the works for both Battle of Normandy and Flying Circus: Volume II. 

First, we have multiple renders of new objects, vehicles and ships that are being created by a development partner of ours. They are coming along nicely as you can see. They will be fully integrated into the engine very soon. 

Objects_01.jpg Objects_02.jpg Objects_03.jpg Objects_04.jpg Objects_05.jpg
Vehicles_02.jpg Vehicles_01.jpg Ships_01.jpg Ships_02.jpg Ships_02a.jpg 
Ships_04.jpg Ships_03.jpg

Next, we have the first shots of the Fokker D.VIII which is development by our friends at Ugra Media. This awesome high-winged monoplane will grace your installs next month assuming everything goes to plan. We plan to release it along with the Typhoon Mk.Ib (which we showed in a DD269) in our next update, which should happen by mid-June. Again, assuming final preparations go well. 

D8_01.jpg D8_02.jpg D8_03.jpg
D8_04.jpg D8_05.jpg D8_06.jpg

Also, our great friend Luke 'Requiem' Campbell has created a very helpful video on how to operate the GAZ-MM 72-K and improve your accuracy when shooting at planes and vehicles. Check it out! Thank you to Requiem for making another great training video!

GAZ-MM 72-K Steam Release!

Additionally, we have added the GAZ-MM 72-K to our Steam store today where it along with the official webstore will have it on discount for another week. You can pick it up HERE


All other work continues and our efforts to expand the team a bit so we can finish Normandy as planned continues. Stay tuned to our DDs all spring and summer long as we continue to build out BON and FC2! 

See you in the skies!

The Sturmovik Team

  • Like 2

Share this post

Link to post
Share on other sites

They are creating one big game, with many theaters, many good quality planes, great feeling while flying. 
The Story isn't ending here, we will have many new content for the upcoming years! 

Share this post

Link to post
Share on other sites

That game engine may not last for many years... There is the Eastern Front and some of Western Europe at the moment.

If they end up with a new game engine it will have to start from scratch.

Share this post

Link to post
Share on other sites

I don't think so they have to start from the scratch. Let it come and develop, this team is not the Star Citizen Team with millions of Dollars from backers.

Let it grow and enjoy :drinks:

Share this post

Link to post
Share on other sites

Oh I will old boy... that's why I've bought all their aviation stuff right from the start.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By 76.IAP-Blackbird
      Hello Everyone!

      This week we are showing a Dev. Diary a little early because we have some vacation and Covid-related holiday time that interferes with our normal routine. So, before we take a little time off, here are some quick shots of the German Sd.Kfz. 10/5 Flak 38 in the actual game engine. As you can see the textures are not anywhere near ready, but it is starting to become functional including some of the damage model and the gunsights. Once again, our partners at DigitalForms have done a terrific job on the model.

      In the images below you can see how a machine gun from a Soviet armored car shot up my engine and ended my mission. The sights on this German gun are quite different from the Soviet 72-K and maybe it’s a bit more user friendly? You’ll have to be the judge when you try it, but it sure is fun trying to knock down planes with either gun!

      Again, the textures are not done and this is just an early Beta example and we wanted to show you that progress is being made. The Sd.Kfz. 10/5 Flak 38 will be ready for action later this summer.

      In WWII aircraft news – the P-51B/C is scheduled be the next aircraft released as we work on other things like the V-1 ‘Buzz Bomb’. The P-51B/C will be released late summer; the exact date is unknown at this point, but we’ll have updated pics for you just as soon as we can.

      In WWI aircraft news, Ugra Media is hard at work on several FC2 planes and the map, but the closest to release is the Pfalz D.XII. She will be ready for our next update.


      Recently,  when I collected the USAAF squadron emblems for BON, created once again by our friend Isaac ‘Solidkreate’ Chavira, I was inspired to make another poster. This time for the P-47D-22 with all the USAAF Ninth Air Force squadrons that will be a part of the Battle of Normandy Career. There are quite a few that flew the Razorback during that period.

      ….. and finally, a shot that you have been waiting a long time to see. A Bf-109 with something new under slung its belly. Functional drop tanks are being worked on for several planes, but it will take time to retrofit the aircraft that need them.


      The Sturmovik Team
    • By 76.IAP-Blackbird
      Update 4.602

      Dear friends,

      Today we’re releasing another update, 4.602, that brings to you two new aircraft at once. British Hawker Typhoon Mk.Ib is the first and it is available in Battle of Normandy Early Access now - this powerful, fast and heavily armed machine could handle a variety of combat missions. New tactical numbers and dynamic impact marks technologies already work for it and it has a wide array of modifications - another engine, propeller, gunsight, additional armor and dust filter.

      The second star of the day is the late Great War German monoplane Fokker D.VIII, which also supports the new tactical numbers and hit marks technologies. Having the same engine as Fokker Dr.I triplane, but a much better aerodynamical profile, resulted in a significant boost in combat characteristics. The only wing of this airplane had an unusual design for its time - it had load-carrying skin made of plywood instead of fabric. Being a late war plane, Fokker D.VIII could be equipped with Oigee collimator gunsight and was armed with two 7.92 mm LMG 08/15 Spandau. It is now available to all owners of Flying Circus Vol.II.

      Moreover, there are 20 new AI-controlled objects added in this update - they were developed for the Battle of Normandy. They are British in origin mostly, but there are additions for the US and Germany as well. Some of them are new types in our project - radars and reinforced concrete bunkers.





      In addition to all that, 4.602 addresses a lot of things - many graphical and audio effects are improved, there are several fixes for aircraft and ground vehicles AI, a significant improvement in ballistics, etc. The detailed change list follows:

      Main features
      1. Hawker Typhoon Mk.Ib fighter-bomber is now available to all owners of the Battle for Normandy;
      2. Fokker D.VIII monoplane is now available to all owners of the Flying Circus Vol.II;
      3. American paratroopers have been added to the project and can be dropped from C-47. The corresponding missions will be added to the Career mode later;
      4. New graphical effects for various armor-piercing shell and bullet impacts added;
      5. Improved graphical effects of burning ground vehicles and balloons added;

      Aircraft changes
      6. Fixed “jaggedness” of some shadow edges in cockpits;
      7. Restored canopy glass sun effects;
      8. Single AI plane takeoff fixed (in some cases the takeoff run was delayed for too much);
      9. Aircraft AI bug fixed which could cause it to ignore points of the airfield taxiway;
      10. Fixed visibility of P-51D-15, P-38J-15, Ju-52, He-111H-6, B-25D, Il-2-42 and Il-2-43 at distances over 1 km (they appeared smaller relative to other aircraft);
      11. P-51D-15 weapons and chassis can be damaged by collisions;
      12. Missing luminescent illumination on the watch bezel in Bf 109 K-4 cockpit added;
      13. Pe-2 series 35 propellers won’t visibly disappear at medium distances;
      14. Hurricane landing lights won’t visibly disappear at medium distances, creating holes  in their niches;
      15. Bristol Fighter's Lewis machine gun casings ejection location has been corrected;

      Player controllable vehicles changes
      16. Pz.VI commander cupola wall armor thickness has been corrected (it was doubled before);
      17. 72-K AAA: an incorrect operation of the automatic gunsight kinematics at intermediate elevation angles has been corrected (with zero corrections the sight axis appeared much higher than the barrel axis);
      18. 72-K AAA: technochat messages will correctly appear in multiplayer for other players that joined its crew;
      Career mode changes
      19. The player can join new squadrons: 587 BAP in Stalingrad and Kuban careers and 46 GNBAP in Kuban career;
      20. New targets for "Railway junction air strike" and "Railway junction bombing strike" mission types added in Rhineland career (Bodenplatte): Antwerp, Liege, Mainz, Frankfurt, Bonn, Cologne, Duisburg, Bruxelles, Charleroi, Dusseldorf, Munster, Koblenz, Eindhoven, Tilburg, Nijmegen, Essen, Enschede, Hengelo and Osnabruck railyards;
      21. Typhoon Mk.Ib added to Rhineland Career mode: No. 175 Squadron RAF, No. 197 Squadron RAF, No. 247 (China British) Squadron RAF, No. 440 Squadron RCAF, No. 609 (West Riding) Squadron RAF and 16 more AI squadrons;
      22. Formerly AI-only 587th BAP in Stalingrad Career can be joined by the player;
      23. Formerly AI-only 587th BAP and 46th GNBAP in Kuban Career can be joined by the player;
      AI-controlled objects changes
      24. Simple AI ground vehicles correctly leave trails on unpaved airfields;
      25. Simple AI wheeled vehicles correctly collide with static objects;
      26. Simple AI tracked vehicles won’t make too sharp turns;
      27. Sd.Kfz 251 1C half-track correctly leaves a trail;
      28. The antenna of the airfield locator beacon now always stands vertically, regardless of the surface slope;
      29. 10.5 cm Flak 38/39 anti-aircraft gun has been added for the Battle of Normandy;
      30. QF 3.7-inch AA anti-aircraft gun has been added for the Battle of Normandy;
      31. 40 mm Bofors L60 rapid-fire anti-aircraft gun has been added for the Battle of Normandy;
      32. 3,7 cm FlaK 43 rapid-fire anti-aircraft gun has been added for the Battle of Normandy;
      33. Ordnance QF 17-pounder anti-tank gun has been added for the Battle of Normandy;
      34. BL 5.5-inch gun has been added for the Battle of Normandy;
      35. Bren Mk.I machine gun in two variations (for firing at ground and air targets) has been added for the Battle of Normandy;
      36. AMES Type 7 mobile radar station has been added for the Battle of Normandy;
      37. SCR-584 mobile radar station has been added for the Battle of Normandy;
      38. FuSE-65 Würzburg-Riese stationary radar station has been added for the Battle of Normandy;
      39. British 150 cm anti-aircraft searchlight has been added for the Battle of Normandy;
      40. M1-VLA low-altitude balloon has been added for the Battle of Normandy (for now it can’t be bind to a ship);
      41. M3A1 half-track has been added for the Battle of Normandy;
      42. Sd.Kfz. 222 armored car has been added for the Battle of Normandy;
      43. Dodge WC-54 ambulance has been added for the Battle of Normandy;
      44. Austin K2 / Y ambulance has been added for the Battle of Normandy;
      45. H 634 machine-gun pillbox has been added for the Battle of Normandy;
      46. H 630 concrete machine-gun pillbox has been added for the Battle of Normandy;
      47. H 272 concrete gun pillbox has been added for the Battle of Normandy;
      48. Batterie Todt concrete heavy artillery bunker has been added for the Battle of Normandy;

      Other changes
      49. Enemy aircraft that appear in AAA QMB during winter should have a corresponding winter skin;
      50. Missing preview images added for various objects in the mission editor;
      51. Ballistics of bullets, shells, bombs and rockets now take into account the decrease of the air density with altitude;
      52. Heavy anti-aircraft artillery ballistics were corrected;
      53. Heavy artillery ballistics were corrected (at large distances the flight time and the height of the projectile trajectory correspond to the barrel elevation angle quite accurately);
      54. In multiplayer, the jittery turning animation of gunners was corrected.
    • By 76.IAP-Blackbird
      Dear Great War Pilots!

      We are hard at work trying to finalize update 4.602 and the Fokker D.VIII is in final testing and implementation. So, this DD is dedicated to that deadly monoplane the Germans sent to the Western Front late in the war. The 'Flying Switchblade' makes it's debut in Flying Circus next week if testing goes well. Enjoy these beautiful images of it in action!


      Have a safe and happy Memorial Day weekend to our American community members! 

      The Sturmovik Team

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..