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Falcon 4 BMS 4.35 Update 2 released

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The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U2 - is available for you to enjoy as of RIGHT NOW!

BMS 4.35 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

U2 is an incremental update on top of 4.35 base + U1, so you need to have the BMS 4.35 Full Installer package and Update 1 available on your PC. You can both update your existing 4.35 base + U1 installation as well as perform a fresh 4.35 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details.

This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.



Generic Information & Known issues:

— The build number string in the Falcon UI will read "4.35.2 (x64) Build 23835" after the update.

— The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.35" after the update, feel free to rename them manually.

— The following change log is by no means complete. Its purpose is to give you a quick overview about the highlights. You can expect tons of smaller tweaks and fixes.

— If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)".

— Note: None of the manuals have been updated yet. The 4.35.1 manuals remain valid.

File Updates:

- Falcon BMS.cfg     
- IVC Client.ini    
- RTTClient.ini     
- RTTServer.ini     
- Key Files         

- Note: Please always update the files manually. Don't copy paste!

Table of content:

01. CTD fixes
02. Falcon BMS.cfg changes
03. Shared Memory changes
04. Tool updates
05. Key File & Input fixes & updates
06. Multiplayer fixes & improvements
07. ATC fixes & improvements
08. Weather fixes & improvements
09. Various code fixes & improvements
10. Various data fixes & improvements

01. CTD fixes:

- Fixed CTDs related to gndai. (r23563)
- Fixed CTDs after map erase, iterator is invalided for that position. (r23591)
- Avoid dangling pointer after deleting pn->subPartData. (r23592)
- CTD fix when pilot nid is above hardcoded 686. (r23637)
- Fixed gndai waypoint CTD. (r23646)
- CTD fix in the whole ATC state machine, rule out helos from ATC entirely. (r23681)
- CTD fix in landme (null ptr check). (r23702)
- Locked simloop UpdateATC, since this can be called from campaign thread (race condition CTD). (r23765)
- Fixes alpha CTD due to different viewports. (r23432)
- Fixes nullptr PAKmap CTD. (r23348)
- CTD fix, related to nullptr insertion of GroupDrawLists. (r23356)
- Fix for pure virtual CTDs. (r23389)
- Tons of other CTD fixes.

02. Falcon BMS.cfg changes:
- Added missing lines in the Falcon BMS.cfg (r14319):
  * set g_nRespawnTimeforStuckAI (default 6 minutes). ReagTimer and DeagTimer adjusted accordingly.
  * set g_bHostDisableP2pForDubiousConnections (default 0/false). Should be activated for large MP events.

- U2 *does* replace your existing config file. Do *not* make a backup! 
- Instead, re-configure from scratch based on the new file, otherwise you'll miss new config options.

03. Shared Memory changes

04. Tool updates
- Fixed the BMS Editor 'Model Viewer' (r23421)

05. Key File & Input fixes & updates

06. Multiplayer fixes & improvements

07. ATC fixes & improvements

- Make sure DigitalBrain rWindex is aligned with the ATC / Airbase in the whole landme function. (r23681)
- ATCMsg is missing a break statement. In case of lParked, info can be destroyed and default case will access it.
- Fix for ATCBrain::GetOppositeRunway (r23629)
- pointer in ATCBrain::ProcessQueue() gets deleted twice. (r23652)
- Fix in ATCBrain: Pointer nextTakeoff may become dangling during function. (r23660)

08. Weather fixes & improvements

09. Various code fixes & improvements:

Note: The following changes may include data & 3ddb updates as well.

- Fixed ground Units not reaggregating and memory corruption as well. (r23506)
- Fixed ObjectLOD races -> missing cockpit and model problems. (r23562)
- Fixed repairing code in campaign thread. It will now send a message to SimLoop thread and all clients to repair the given feature. (r23564)
- Fix Squadron stores ressuply when aircraft are coming back home. (r23580)
- Added critical section during ObjectLOD::Unload.This can avoid a leak, in the case of unload/load/unload sequences. (r23593)
- Fix for out of bounds access in the O_Output WordWrap function. (r23606)
- Prevent accessing the team array out of bounds. (r23607)
- Avoid buffer overflow write, which caused memory corrupption in SetAcLoadout. (r23611)
- Fixed TGP being blocked after loosing a flight element. (r23611)
- When movieClose is called, we can release the surface twice, causing undefined behavior. (r23621)
- BaseBrain lastTarget is not referencing the object it points to. As a result, it may become dangling when targetPtr is dereferenced. (r23627)
- Fixed UI_UpdateOccupationMap (r23637)
- Fixes deadlock due to ArrestorDraw. (r23639)
- Fix for SimVehicleClass::Sleep is not nulling death message. (r23661)
- Make sure to call ClearTarget on SimBrain destructor, to avoid leaks. (r23664)
- Fix for Weapon fire msg is converting helicopter to aircraft. (r23665)
- Fixed overruns within the 3D-interpolationfunction (MissileClass::GetRMax, GetRneMax and GetRopt)when it tries to access the assumed 3D-data. (r23692)
- Added precondition checks and fixes in 1, 2 and 3D-interpolation function. (r23693)
- Fixed bogus values being read outside the data table array. (r23693)
- Fixed memory leak in SimWeapon::launcher. (r23718)
- Fixed bad cockpit text drawing outside Start and Finish frame. (r23726)
- Fixed memory corruption in CameraDrawList. (r23727)
- Fixed zero devision in GetRMax. (r23736)
- Fix to avoid deleting any waypoint from SimVehicleClass which is shared with gNavigationSys waypoints. (r23737)
- Avoid dispatcher races (UI and campaign for example) when leaving campaign or 3d (depending on game type). (r23739)
- Added Copy paste functionality in edit box and chat command line. (r23755)
- AIM120 fixes: That makes MADDOG shots a defensive of WVR mode as expected. (r23761)
  * MADDOG : goes active as soon as off the rail and scan with a limited range capability
  * MADDOG : does not loft anymore since has no information on range when fired
  * HOJ : HOJ is only capable when the missile went active
- Fixed AI reacting to missile too early when missile was in HPRF instead of MPRF. (r23762)
- Fixed out of bounds fix in ooutput: when SetText is called on an existing O_Output. (r23770)
- Fixed Terrain loading race. (r23774)
- Fixed Shadow map was not being cleared after sundown. (r23792)
- Fixed race possibilities while exiting campaign/TE. (r23795)
- Fixes nan values due to InJetWash computation. (r23435)
- Fix Heat Blur positioning and velocity when aircraft is in Idle. (r23401)
- Fix heat Blur not oriented correctly with vectoring thrust. (r23401)
- And many, many more.

10. Various data fixes & improvements:

Note: The following changes may include code & 3ddb updates as well.

- Updated ambiant light since we have real moon now. (r14084)
- Fixed TracersGreen and TracersRed missing alpha channel. (r14141)
- Fixed Al-Tariq bomb : mimic the GBU-54 instead of the GBU-12. (r14142)
- Fixed F18 series totally out of control while landing. (r14186)
- F-16 Cockpits updated. (r14333)
  * Made flight control stick move (very little)
  * Fixed seat adjustment switch. Now it has the washer and jam nut on the sidewall to hold the switch.
  * Added more switches on the 2 seater F-16s for more real life accuracy.
  * Textures updated.
- Fixed JFS Start does not work in all non F-16 cockpits. (r14339)
- Fixed Unit Flight's element for ASW, ECM, Recon and Tanker types. (r14340)
- Updated American F-16 CCIP pit avionics panel to the more correct panel. (r14347)
- Fixed RSAF F-16 IFF panel. Digits were not working. (r14347)
- Fixed F-16 Sufa cockpit. Changed from Aux Comm to IFF panel. (r14350)
- Cleaned up some texture misalignments on the night lighting and missing backlighting in some areas of some cockpits. (r14360)
- Disabled the MAP switch on the PXIII F-16 since it is not used. GPS switch now moves instead of the GPS and MAP switch. Hotspot updated. (r14360)
- Fixed Sufa Altimeter (6 digit). Was only showing 1/2 the digits. (r14360)
- Fixed ALS for Kimhae RWY 36R that had one element in the middle of the Taxiway A. (r14365)
- Updated shaders. (r14370)
- All Hotas Basic key files are now available in the UI Controllers Setup "Load Keyboard". (r14375)
- Fixed F-16 EAF incorrect AGM65G loadout. (r14377)
- Various Texture updates.
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    • By 76.IAP-Blackbird
      Update 4.601

      Dear Friends,

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      Also in this update are two very important new technologies, one of which is tactical numbers that can be customized before the mission. At the moment, it fully works on all Tank Crew tanks thanks to our partners at Digital Forms. P-51D-15 also got this capability for USAAF and RAF (it depends on the aircraft country specified in a mission) and it works on Nieuport 28.C1 too. Later this year we plan to enable it for all other aircraft (it takes a lot of work).

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      Main features
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      2. Nieuport 28.C1 is available to all owners of Flying Circus Vol. 2 and the Early Access program for Vol. 2 officially starts;
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      9. All F, G and K series Bf 109 fighters got the corrected tail models. Now the sturdiness of their elements are on par with the rest of the fighters and these elements can be shot off individually;
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      Aircraft improvements
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      Player controlled tanks improvements
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      Additional improvements
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    • By MigBuster

      The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 U1 - is available for you to enjoy as of RIGHT NOW!
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      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
      Data (rev 13663 -> 13943) -------------------- r13943 Fixed airbases (critical) - part 2 (final) --------------------- r13940 Fixed airbases (critical) - part 1 --------------------- r13919 Fixed wrong key file descriptions and typos --------------------- r13909 Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins --------------------- r13854 Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF) --------------------- r13852 RTTRemote: updated to v3.3.0.3 - Implemented network congestion control for RTTServer/RTTClient communication - RTTServer can now be configured to limit its maximum bandwidth usage per client - Check the RTTServer.ini for the new config option "LIMIT_MBPS" --------------------- r13831 RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h" --------------------- r13823 Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0 --------------------- r13816 Fixed MFD fonts --------------------- r13815 Adjust key combinations related to the DirectX window behavior - Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder) - Remapping of the following key combinations: -- Full / Basic / Minimum / Blank key files: Reset Trim from Alt+Return -> Alt+F1 Caution Reset from Ctrl+Return -> Alt+F2 -- Pitbuilder key file: TWP Priority from Alt+Return (now used by Toggle Full Screen) -> Alt+Space TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space Seat Up from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V Seat Down from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V Canopy Stop from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N Canopy Open from Shft Alt+V (changed with Seat Up) -> Shft Alt+N Canopy Close from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N UHF *4*.*** from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M --------------------- r13813 Improved a bit the look of gun trail --------------------- r13810 Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details --------------------- r13799 Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing --------------------- r13792 Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications --------------------- r13774 Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA) --------------------- r13770 Fixed launch sequence for bru-42 and lau-88 rack --------------------- r13746 Fixed afterburner glare for all F-4 (was way too strong) --------------------- r13739 Fixed F-4M (had an F-16 cockpit) --------------------- r13734 Updated TacRef (added new items, updated existing ones, cleanup) --------------------- r13711 Rebuilt the Config.exe --------------------- r13706 Added new missions set --------------------- r13687 Fixed EvalFile.xml file : - Fixed "structural" typos (spaces/tabs) - Fixed section <Eval id="25"> which is dedicated for the weapons launch calls : -- Added lots of missing entries (weapons added in DB) --------------------- r13663 The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike  
      Exe (rev 22609 -> 23019) ------------------- r23019 Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time --------------------- r22946 Fixed Fog beeing applied when camera was above layer --------------------- r22945 Fixed FCR Target Speed and Target closure --------------------- r22943 CTD fix at MP campaign / TE joining. Fix memory corruption at ObjectiveDelta and Unit Loading --------------------- r22902 Adjusted key combinations related to the DirectX window behavior: - The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time - The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time --------------------- r22846 - Fixed OFM bouncing at landing - Fixed OFM positioning hiccups when speed is below 10 ft/sec - Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling - "Improve" OFM pitch / braking behavior --------------------- r22808 CTD fix in GetIRFactor : Prevent sensors re targeting a UNIT after a SIM death --------------------- r22802 Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains --------------------- r22801 CTD fix in GndAI --------------------- r22799 Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it --------------------- r22794 Fixed HDR from being applied to some surfaces --------------------- r22792 Adjusted key combinations related to the DirectX window behavior: - Num Enter is no longer considered - The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN - The toggle for fullscreen now responds to only ALT+RETURN --------------------- r22785 Some more CPU optimizations --------------------- r22784 CPU optimizations: Postpone rotation of vertices and normals until before the final draw --------------------- r22781 More CPU optimization: Change matrix transpose operation to SIMD --------------------- r22778 More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math. Some Monoprints optimizations - Some can be not cheap apparently --------------------- r22777 More CPU performance optimizations, especially should help when there are many objects to render --------------------- r22776 Fixed AI Jettison AG too soon when engaged by a missile --------------------- r22771 Remove flag "Warning treated as error" from libspeex and libspeexDSP projects --------------------- r22770 CTD fix in FCC : pointer check --------------------- r22769 CTD fix for Launch bar - non F18 type --------------------- r22767 Adjusted Bullseye fonts --------------------- r22765 Fixed ATC bad overhead side --------------------- r22764 Fixed Brakes beeing applied too slowly for Keyboard users when necessary: - When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active - If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force - If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking --------------------- r22742 Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable --------------------- r22704 CTD fix when theaters are set up so that the sun never rises or never sets (like BALTIC in june) --------------------- r22701 Fixed clients not having clouds in some cases --------------------- r22700 Make sure we dont display Exit menu in MP for other players when one client ejects --------------------- r22699 Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged --------------------- r22698 Fixed TaksForce Radars not beeing updated correctly in MP --------------------- r22697 Fixed cable not catched on two points landing --------------------- r22696 CTD fix in Moon Phase computation --------------------- r22683 Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager --------------------- r22655 BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time --------------------- r22654 Activated LEAN when looking backward with natural head option for TIR users --------------------- r22653 Fixed AntiIce not impacting FTIT on PW229 --------------------- r22652 Fixed Canopy beeing closed in Ramp - MP --------------------- r22634 CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined --------------------- r22633 Fixed AI poorly engaging with HARM (this is not acomplete fix which would require 3 to 4 weeks of patience) --------------------- r22632 Fixed HARM - AI going into space after launch --------------------- r22631 Fixed Wheels that were not blocked fully when antiskid off / failure and brake pressure applied too much vs RCR --------------------- r22630 Make Spawning more robust and run it only on server side --------------------- r22629 Fixed AI following leader dying --------------------- r22628 CTD in HARM POS / HAS --------------------- r22627 Fixed AI having difficulties to hit with some LGB's --------------------- r22625 Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D --------------------- r22623 Fixed Players not being able to be inserted in tanker queue properly --------------------- r22621 Fixed Loss of sound after beeing killed and respawn --------------------- r22620 Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed --------------------- r22619 Fixed enabling RTT export freezes sim in 3D --------------------- r22609 Fixed RTT export freezes ---------------------
    • By 76.IAP-Blackbird
      Dear friends,

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      Main features
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      4. There are new truck variations (which look exactly like the regular ones) that are loaded with ammo and explode when attacked in a spectacular way;

      Aircraft improvements
      5. AI pilots of fast fighters engage slow-flying targets much better;
      6. AI pilots that are alone or from different groups carry out a landing approach much better - now all the AI pilots form the landing queue, not only the ones that belong to the same group;
      7. MC.202 propeller rotation and twist were corrected;
      8. Yak-9 and Yak-9T elevator is affected at high speeds similar to other Yak fighters;
      9. On all aircraft with set mixture control positions the current position is shown in the technochat instead of the mixture percentage;
      10. UBT MG gunsight scale on IL-2 mod. 1943 has been recentered;
      11. A damaged Fokker D.VII won't visibly disappear at long distances;
      12. Gunsight adjustment (target size and range) using buttons happens faster and their default values are set for a close dogfight against a typical enemy fighter;
      13. German gyro gunsight Ez.42 damping corrected, higher frequency oscillations of the aircraft affect the calculated lead less;
      14. AI pilots fire all 12 Hurricane MGs when installed instead of only 8;
      15. Water vapor effect added to the damaged or overheated Hurricane radiator;
      16. Oil and water drops won't visibly appear on the inside surface of the cockpit canopy on many aircraft;
      17. A number of typos that appeared on Soviet planes after increasing the cockpits to 4K quality were corrected;
      18. Bf 109 E-7 cockpit: a typo corrected, detail of certain controls improved, dimmer looks more historically accurate;
      19. Bf 109 F-2 and F-4 wheels corrected;
      20. BG-25 detail increased (Bf 109 G6/G6 Late/G14/K4);
      21. Rocket control panel detail improved on Bf 109 G6 Late and G14;
      22. Fw 190 A-3/A-5/A-8 ammo counters panel detail improved;
      23. Hs 129 B2 cockpit: weathering and scratches on leather objects, weathering of the gunsight parts outside the cockpit, more detailed dimmer switch, revised coloring and updated lettering of gauges and parts to make them more historically correct, alpha layer adjustments;
      24. MiG-3: enhanced textures of braided cables, redrawn placards, alpha layer adjustments;
      25. P-39L: control stick weathering, more detailed radio equipment (MN-52H, BC-345, BC-451) and recognition light switch box, more accurate white aluminum panels and detailed text, enhanced throttle quadrant and fuel prime pump handle, improved gauges and parts lettering, alpha layer adjustments;
      26. P-40E: more detailed radio equipment (BC-366, BC-451A, BC-450A), throttle quadrant and fuel prime pump handle, historically correct texture for exposed wiring (black wires and white braided cables), alpha layer adjustments;
      27. P-47D22/D28: more detailed BC-765 switch box and fuel prime pump handle, upgraded textures of the white screws on the trim indicators box and flap control handle slide rail, alpha layer adjustments;
      28. Fw 190 A-3 and A-5 default pilot positions and some skins of these aircraft were corrected;
      29. Radio and lighting switches are now animated in Fw 190 A-3 and A-5 cockpits;

      Player controllable tank improvements
      30. An option added that amplifies the gun aiming response to the mouse movement. If you play without a visual mouse aim indicator or aim the gun using buttons, it is recommended to leave it at the default setting (0);
      31. Player controllable tanks now correctly collide in multiplayer;
      32. A wrong technochat message about turning on and off the powered turret traverse won't appear while moving across rough terrain at high speed;
      33. SU-122 and SU-152 crews throw out all the accumulated spent ammo casings when the hatches are opened;
      34. The initial position of the shot off Ferdinand gun mantlet corresponds to the mantlet type installed;
      35. 72-K 25mm round ballistics were corrected;
      36. HE rounds of 72-K, 61-K, Flak 36, Flak 38, Flakvierling 38, Sh-37, NS-37, BK-3.7, M4 and Vickers Class S now have self-destruct fuzes (HE rounds without such fuzes were not used on these guns);
      37. Pz.Kpfw.III Ausf.M suspension animation corrected;

      Visual effects improvements
      38. New bomb ground and water impact (impact, not explosion) effects;
      39. 50-100 kg bombs explosion effects have a new style (it is planned to update all the explosions in a similar way);
      40. Additional explosion effects added for rounds containing more than 450 g and less than 1500 g explosives;
      41. Improved gunfire effects for the detailed ground vehicles;
      42. APHE explosion effects corrected accordingly to the number of explosives they contain;
      43. Ground vehicles leave better-looking tracks;

      Other improvements
      44. The hook on port cranes is raised higher so it won't prevent larger ships to dock underneath;
      45. The visual model of a destroyed 52-K AAA gun was corrected (it contained elements of an intact gun);
      46. Blazing Steppe, Fortress on the Volga, Ice Ring historical campaigns: all fire effects updated, ammo trucks added, many other improvements and fixes;
      47. During the Wind of Fury historical campaign you can encounter С-47 and Fw 190 A-6 while Bf 109 G-6 fighters were replaced by Bf 109 G-6 Late;
      48. Fortress on the Volga historical campaign: fuel and ambulance trucks added to the transport columns, the overall number and size of the columns increased.

    • By MigBuster

      Ladies and Gentlemen,

      on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the BillionSoft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 - is available for you to enjoy as of RIGHT NOW!

      BMS 4.35 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

      For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you're lucky, as there are various season sales going on right now (i.e. at the time of writing this post):
      Retroism GOG
      Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it's just a list of retailers known to me (best effort) that offer sales/discounts right now, for your convenience. The list will not be updated.

      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.

      BMS 4.35 comes with a plethora of changes. As with each major BMS release, a full changelog would fill whole books. Instead, we've summarized the most important changes for you here:
      NOTES: ====== - 4.35 is *not* an update to the former 4.34, but a new independent base installation - 4.35 can co-exist with 4.34 on the same machine — The build number string in the Falcon UI will read "4.35.0 (x64) Build 22548" for the base installation BMS 4.35 Changelog Summary: =========================== - DirectX 11 Upgrade - Tactical Reference UI and Data Update - Weather Control Improvement - Zulu Time Integration - Enhanced Flight Planning - Updated 2D War - Enhanced Fog Of War and Unit Detection (RECON/JSTAR) - Improved Gameplay for KTO TvT Theater - Revision of (AI) pilot names - New Arresting System for emergency landings - HTS and HARM improvements - New multipage customizable kneeboards - Full canopy control implementation - Jet Fuel Starter 1+2 support - Taxi-/Landing light update - New Pilot Seat Adjustment - New Anti-Ice Implementation - Updated MFD fonts - Enhanced Brakes + Hydraulic Systems - Accurate Gear Implementation - Better Aircraft Spawning and Despawning - Improved Taxi, Lineup, Takeoff and Landing behavior (AI) - ATC Overhaul (AI) - Tanker AAR Update (AI) - Carrier Enhancements (AI) - RWR Realism Update - New Pilot Death Situation - SAM and AAA Operator Enhancement (AI) - SAM Multi Targeting (AI) - Enhanced Ship Self Defense Capability (AI) - Anti Missile Intercept (AI) - Better Aircraft Weapon Selection + Deployment (AI) - Improved BVR Tactics (AI) - More realistic pilot view and threat detection (AI) - New Wind Turbine Facilities - New Airbases - New Features - New Aircraft - New Aircraft Skins - New Ground Units - New Naval Vessels - Optimized LOD transition - Improved Aircraft Destruction Model - Moon Phases + Ephemeris - Higher Atmosphere Upgrade - Enhanced Smoke Duration for Destroyed Vehicles - Updated switches on the F-18 cockpits - Mirage 2000 cockpits improvements - A-10 cockpit fixes - New Sounds (internal + external) - New HOTAS Callbacks - RTTClient/RTTServer Update - Hitbox Optimization - Updated Flight Models (non F-16) - Updated Key Files - New Training Missions - Documentation Update - Enhanced Multiplayer Stability - Hundreds of bug fixes, 3D and data improvements  

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