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Hello everyone,

After trying to solve this problem, I am still stuck with this strange situation with pylon / rail.  Here is screenshot:

Mirage 5E2
img00158

Please note the problem with pylon / rail when loading ordinance under outer wing.  Here is a file:

Mirage5E2_Data.INI

Please Note, this is from another mod I am using for SFCE since it have modified .ini made specific for Egypt.  It is my goal to have the accurate Mirage for each nations.  I have successfully checked and fix any codes that needs fixing.  However, this one got me stumped.

May I ask for the advice onn how to solve this issue. 

Thank you

Eagle114th

Edited by Eagle114th

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FInally solved it.  Is IRM rail supposed to be at this angle? Just wondering...

img00159

Edited by Eagle114th

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Take a look at that picture:

Aircraft image Large size

You will notice that the Matra Magic missile is loaded on an angled rail. As far as I know the anlgled rail was for French IRMs and the straight one was for AIM-9s. Probably the Magic missile needed bigger separatiion from the inner pylon stores. I am thinking of those bomb-carrying fuel tanks, that had bombs hanging on the sides, designation RPK-10.

Edited by Svetlin
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The tanks show up as you removed the required entries from the given stations.....

FuelTankName=Tank500_SupersonicMirage
FuelTankNodeName=drop_tank_supersonic_R // and _L
NoJettisionTank=TRUE

 

FuelTankName=Tank1700_Mirage
FuelTankNodeName=drop_tank_1700_R // and _L
NoJettisionTank=TRUE

You either have to use the built in meshes or apply a hide entry for the given meshes if you want some 3rd party external model to be shown.

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6 hours ago, Svetlin said:

Take a look at that picture:

You will notice that the Matra Magic missile is loaded on an angled rail. As far as I know the anlgled rail was for French IRMs and the straight one was for AIM-9 Probably the Magic missile needed bigger separatiion from the inner pylon stores. I am thinking of those bomb-carrying fuel tanks, that had bombs hanging on the sides, designation RPK-10.

Thank you for the picture. I just realized it was designed this way.  I will keep it that way.  I always learn new things everyday!

 

2 hours ago, logan4 said:

The tanks show up as you removed the required entries from the given stations.....

FuelTankName=Tank500_SupersonicMirage
FuelTankNodeName=drop_tank_supersonic_R // and _L
NoJettisionTank=TRUE

 

FuelTankName=Tank1700_Mirage
FuelTankNodeName=drop_tank_1700_R // and _L
NoJettisionTank=TRUE

You either have to use the built in meshes or apply a hide entry for the given meshes if you want some 3rd party external model to be shown.

That is noted, I am going to do it this way.   I appreciate your advice.


Cheers!

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Hello everyone!

The problems are all solved now, thank you Svetlin and Logan4 for the help and information!

img00162

img00163

img00164

This bought me a lot of joys of being able to fix the errors with the codes.  The unused codes are cleaned in data.ini.  Same thing with cockpit.  By researching, I realized that Mirage 5E2 is radarless upgrade version with modernized HUD.  IAI Kfir is similar being radarless with modernized HUD, so I studied Kfir avionics codes and compared with Mirage 5E2 to ensure the codes works properly too.

I am happy with the outcome so far.  I am going to take it slowly with SFCE, double checking each aircraft to ensure all are working well.


Cheers!

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