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i got the info that the F-4E had a CCT TV  with a black gray tv screen and not the black green one we use in SF2 , adding a GreyTvFilter did not do the trick i have now a colored TV screen 

i need some help here , can somebody tell me how to get the tv screen monochrome ( black gray ) , any help is welcome

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13 minutes ago, ravenclaw_007 said:

i need some help here , can somebody tell me how to get the tv screen monochrome ( black gray ) , any help is welcome

You can't, it's not possible on Strike Fighters. The way it works, the filter is applied through one of a few DirectX blending operations. Me and guuruu experimented with it after I discovered other blending operations we can use, more details here: Unused Blending Operations - Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion - CombatACE. We managed to achieve some sort of grey IR filter but it's far from being acceptable, lights and the sky are colored and it would only work under certain times of day with other side issues.

SF2 includes and makes use of few DX10 features; some other, more advanced blend ops are not implemented at all. It may be possible to achieve a grey IR filter through a custom shader for the DTV filter material, but I haven't succeeded so far in creating one.

Edited by Menrva
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13 minutes ago, Menrva said:

You can't, it's not possible on Strike Fighters. The way it works, the filter is applied through one of a few DirectX blending operations. Me and guuruu experimented with it after I discovered other blending operations we can use, more details here: Unused Blending Operations - Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion - CombatACE. We managed to achieve some sort of grey IR filter but it's far from being acceptable, lights and the sky are colored and it would only work under certain times of day with other side issues.

SF2 includes and makes use of few DX10 features; some other, more advanced blend ops are not implemented at all. It may be possible to achieve a grey IR filter through a custom shader for the DTV filter material, but I haven't succeeded so far in creating one.

thanks for that link that helped me with an other problem but in the post you mentioned Guru had a grey screen , how did he get it ??? 

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1 hour ago, ravenclaw_007 said:

thanks for that link that helped me with an other problem but in the post you mentioned Guru had a grey screen , how did he get it ??? 

It's not a grey filter really, you'd be disappointed when you see it. Anyway, it's achieved by using one of those blending ops in the DTVFilterMaterial (INV_DST or INV_SRC, can't remember which one of the two) and by giving it a black texture instead of the stock GreenTVFilter texture.

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