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Posted

Hey all,

 

I was wondering if anyone else ran into this problem:

 

I was flying the Tomcat against MiG-29 Fulcrums last night, and when I fired my AIM-54C's, they would briefly track, then blow up a few miles off my nose. If they got close to the Fulcrums, they would loose track during terminal guidance. This didn't happen once or twice, but every single time I fired a -54C. I was well above the Phoenix's Rmin, so I know the missile had time to arm and track. Normally, the -54C is not an easy missile to fool eihter; powerful internal radar, ECCM suite...so I don't understand why they seem to work against every other fighter/attacker/bomber/etc, but not the Fulcrum.

 

Any ideas?

Thanks

Posted

Yeah i have the same issue and from what I can tell it does not like the size of the Fulcrum and easily loose track of it.

Posted

I went through the data file for the MiG-29. The real -29 does have ECM but it's not powerful enough to fool a Phoenix over and over (I can bag 'em constantly in Fleet Defender!); that having been said, the MiG-29A for WoV/SF doesn't have anything listed in the ECM section, though it does have flares and chaff. Maybe the problem's there?

 

I'll check it out. Thanks for bringing it to my attention.

Posted

Yeah that is hte problem. The chaff is too powerful in SF. There is no middle ground so to speak its either 100% or nothing. It is a known bug.

Posted

Out of a question, then: I'm running WoV; does that also have the over-power chaff issue that's in SF? The -29 engagements would be pretty good evidence to say it does, but I thought other a/c i engaged had chaff/flares and I did not get the same problem. Similarly, has anyone tried to modify the chaff/flare power before?

Posted

Yes WOV has the same issues. C/F in both are not working wel, they work but not like they should, make sense?

Posted

i agree with the overpowered C/F, 1 packet release and my RWR goes quiet for a few sec's.

 

And IR missiles will chase flares everytime it seems.

Posted

Makes perfect sense: they work but too damn well. I think I'm gonna see if I can modify that at all...probably not, but it'll be worth looking.

Posted

We have already tried to modify it and its like I said above, nothing you can do about it until its addressed in a new patch.

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