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Caesar

AIM-54C issues

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Hey all,

 

I was wondering if anyone else ran into this problem:

 

I was flying the Tomcat against MiG-29 Fulcrums last night, and when I fired my AIM-54C's, they would briefly track, then blow up a few miles off my nose. If they got close to the Fulcrums, they would loose track during terminal guidance. This didn't happen once or twice, but every single time I fired a -54C. I was well above the Phoenix's Rmin, so I know the missile had time to arm and track. Normally, the -54C is not an easy missile to fool eihter; powerful internal radar, ECCM suite...so I don't understand why they seem to work against every other fighter/attacker/bomber/etc, but not the Fulcrum.

 

Any ideas?

Thanks

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Yeah i have the same issue and from what I can tell it does not like the size of the Fulcrum and easily loose track of it.

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Oh well, I guess I could try to tweak the Phoenix, maybe that'll do something.

 

Thanks for the input.

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Does the Fulcrum have ECM/chaff? I seem to remember there being an issue with it being too effective vs RH missiles...

 

 

 

The Jedi Master

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I went through the data file for the MiG-29. The real -29 does have ECM but it's not powerful enough to fool a Phoenix over and over (I can bag 'em constantly in Fleet Defender!); that having been said, the MiG-29A for WoV/SF doesn't have anything listed in the ECM section, though it does have flares and chaff. Maybe the problem's there?

 

I'll check it out. Thanks for bringing it to my attention.

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Yeah that is hte problem. The chaff is too powerful in SF. There is no middle ground so to speak its either 100% or nothing. It is a known bug.

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Out of a question, then: I'm running WoV; does that also have the over-power chaff issue that's in SF? The -29 engagements would be pretty good evidence to say it does, but I thought other a/c i engaged had chaff/flares and I did not get the same problem. Similarly, has anyone tried to modify the chaff/flare power before?

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Yes WOV has the same issues. C/F in both are not working wel, they work but not like they should, make sense?

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i agree with the overpowered C/F, 1 packet release and my RWR goes quiet for a few sec's.

 

And IR missiles will chase flares everytime it seems.

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Makes perfect sense: they work but too damn well. I think I'm gonna see if I can modify that at all...probably not, but it'll be worth looking.

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We have already tried to modify it and its like I said above, nothing you can do about it until its addressed in a new patch.

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Oh, okay then. Well, guess I'll just hope for a patch! Thank you all for your input and time.

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