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KiwiBiggles

Radar Delete & PhotoRecon Mod (RF-101A Voodoo)

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Posted (edited)

Apologies if this has already been figured out and done before. I was experimenting with Jarek's RF-101A Voodoo this morning and was pretty chuffed with the outcome, so I thought I'd share it here.

Credit to:

Yakarov79: Voodoo packs

Alexis99: RF-101C mod (for the idea, over at Yankee Air Pirates)

All modders for the F-117A: the F-117A DLIR and FLIR camera/laser designator helped me figure out the ini code 


The key 'trick' is to create a camera, laser designator, and 'dummy' LGB to simulate the RF-101 Camera Package for high and low-altitude photo-reconnaissance. I've just spent a very pleasant morning flying around the Peninsula, taking 'snapshots' of North Korean target arrays! It makes recon missions a lot more interesting...


img00059.thumb.JPG.e1b7cf10a158673b55bb64bc84464244.JPG
Cold camera at takeoff

img00060.thumb.JPG.978ac7c8db5a162bb7ecab30de1ae4c2.JPG
RF-101 Camera Package selected hot (select "dummy LGB weapon" camera pack)

img00061.thumb.JPG.03dcae7f5be6aaac3252fb18efffc92a.JPG
Approaching objective

img00062.thumb.JPG.b9d23341cc6fadc4e3330758f6c6bc80.JPG

img00064.thumb.jpg.ba9ab2fd8d328a8c151211976ed1e32d.jpg
Camera locked on

img00063.thumb.JPG.a7e4fe7a031b00da565633fce71d6985.JPG

img00065.jpg.870b60255d72285fa946867e967f5821.jpg
Target camera zoom (overfly the target at low level)

Here's the relevant ini code:

RF-101A_AVIONICS

[TextureData]

[AvionicsData]

[RWRTrackSound]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1

[RWRLockSound]
Priority=HIGH
3DSound=FALSE
Looped=TRUE
NumBuffers=1

[TVDisplayData]
UseRadarTexture=FALSE
TVDisplayTextureSize=512

RF-101A_COCKPIT

Instrument[065]=ViewFinder

[ViewFinder]
Type=TV_SCOPE
NodeName=map_screen

RF-101A_DATA

// Weapon Stations ---------------------------------------------------------

[Camera]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=2
StationType=EXTERNAL
SpecificStationCode=RF-101
AttachmentPosition=0.00,0.00,0.00
AttachmentAngles=0.0,0.0,0.0
LoadLimit=1.0000
LengthLimit=1.000
AllowedWeaponClass=LGB
AttachmentType=USAF
ModelNodeName=
PylonMass=0.000
PylonDragArea=0.000
FuelTankName=
FuelTankNodeName=

//Sensors---------------------------------------------------------

[Targeter]
SystemType=LASER_DESIGNATOR
CameraFOV=2.5
SightTexture=RF101_DTV
CameraPosition=0.61,6.95,-0.2
CameraYaw=0.00
CameraPitch=0.00
CameraRoll=0.00
EODisplayFlags=268763136
MaxSeekerRange=27.000000
SeekerGimbleLimit=90.000000
DualFOV=TRUE
SearchFOV=10.00
SearchTexture=RF101_DTV

[Viewfinder]
SystemType=EO_CAMERA
CameraFOV=30.0
SightTexture=RF101_DTV
CameraPosition=0.0,7.37,0.71
CameraYaw=0.00
CameraPitch=0.00
CameraRoll=0.00
EODisplayFlags=268697600

CAMERA101 (Weapon)

[WeaponData]
ObjectFullName=RF-101 Camera Package
ObjectDataFile=CAMERA101_data.INI

CAMERA101_data

[WeaponData001]
TypeName=CAMERA101
FullName=RF-101 Camera Package
ModelName=
Mass=1.000000
Diameter=0.010000
Length=0.010000
SubsonicDragCoeff=0.000000
SupersonicDragCoeff=0.000000
AttachmentType=USAF
SpecificStationCode=RF-101
NationName=USAF
StartYear=1957
EndYear=1964
Availability=2
BaseQuantity=8
Exported=FALSE
ExportStartYear=
ExportEndYear=
ExportAvailability=
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=4
Accuracy=70
MaxTurnRate=3.000000
MaxLaunchG=3.000000
LockonChance=99
LaunchReliability=99
ArmingTime=2.000000
SeekerFOV=5.000000
SeekerGimbleLimit=120.000000
SeekerTrackRate=10.000000
SeekerRange=12200.000000
LiftDragRatio=6.000000
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=7.000000

 

I think that's everything, and I've attached the 'DTV' tga file for the Flight folder.  

The RF-101A was not fitted with radar, of course, and apparently, the camera package was not always fitted in operational settings. I've set my game up so that I have to manually add the camera package in the loading menu for a little more immersion, and I can choose to do visual recon by Mark One Eyeball, too.

I hope someone else enjoys this as much as I have. Massive thanks to the modding community!

KB

 

RF101_DTV.tga

Edited by KiwiBiggles
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Similiar to what I did with the U-2, in adding the (visual) drift sight in place of the radar screen (as it uses the 104's pit)

Nicely done!!!

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