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Fly as a Wingman


This edit in the original file allows you to fly as if you were the wingman of the formation.
You continue to be the leader, and giving orders to the rest of the squad, but flying as the right wing, giving the radio command 1-8-6.
To return to the original formation, just perform the radio command 1-8-3.
I like it, because I like flying as a wingman and "inserting" myself into the maneuvers and following the "leader", giving more immersion to the flight.

You just need to be careful when flying with nations where the pilots have "poor skills", as during the maneuvers the "leader" can spread and collide with you.
In this case, before the "action begins", I suggest giving the command 1-8-1 so that he moves away so that a collision does not occur.

Don't forget to make a backup of your original file in case you want to revert!

V 1.0.1

Greetings and check six!

Madvad


 

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    • By madvad
      This edit in the original file allows you to fly as if you were the wingman of the formation.
      You continue to be the leader, and giving orders to the rest of the squad, but flying as the right wing, giving the radio command 1-8-6.
      To return to the original formation, just perform the radio command 1-8-3.
      I like it, because I like flying as a wingman and "inserting" myself into the maneuvers and following the "leader", giving more immersion to the flight.
      You just need to be careful when flying with nations where the pilots have "poor skills", as during the maneuvers the "leader" can spread and collide with you.
      In this case, before the "action begins", I suggest giving the command 1-8-1 so that he moves away so that a collision does not occur.
      Don't forget to make a backup of your original file in case you want to revert!

      V 1.0.1
      Greetings and check six!
      Madvad
    • By VonS
      Hello gents',
      Any thoughts on starting up a DiD (dead is dead) series of single missions in FE2/FE? Should help to bring new life into our special sim. Rules don't have to be as strict as for the DiD campaigns running for WOFFue over on the SimHQ website, but a list of some sensible rules should help to get everyone started - and will be a good break from modding and skinning too.
      I'm including some preliminary rules below and will try to start up a series of (DiD) single missions soon, either on the eastern or western front (have spent two years already in the Palestine front and currently looking for a change). This may work in campaign mode too (such as for Ojcar's campaigns), but I've tried to develop the rules specifically around single, evolving missions, for variety and historical realism.
      If you choose to start up a DiD series of single missions, don't forget to post brief notes on your exploits and some good screenshots here on this thread - for immersion - posts can be brief or long, as per taste.
       
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      1. make sure to begin with a new pilot if your current one is killed in action
      2. missions must be flown from your base to the target and back again (no in-the-air or close-to-target beginnings); you may however skip/delete certain waypoints while en route if they are less important to getting to your target area
      3. missions may be begun in scouts or two-seaters, whatever you prefer (no need to begin with a two-seater career)
      4. if you are shot down and alive but "captured" behind enemy lines (such as sometimes happens after bailing out at low altitude), fast-forward six months for your next mission for the western front, and one full year for the eastern, Italian, and middle eastern fronts (we will assume you eventually escaped back to your side of the lines); these same rules apply if you manage to crash-land and survive on the wrong side of the lines (with wing missing, fuel leak, etc.) but have not bailed out
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      6. one out of every ten missions must be flown from start to finish in bad weather (inclement or snow, your preference depending on season, but avoid snow if flying in the middle eastern theater; I recommend the latest inclement/snow tweaks found in ver. 9.5 of my FM pack, for immersion)
      7. use the following settings for "enemy air activity" in the FE2/FE menu, per theater and per period, for max. historical realism and to minimize extreme kill ratios:
                light - for the whole period in the middle eastern theater // for the whole period in the eastern theater // for the Italian theater to July of 1917 // for the western theater to October of 1916 // for the Italian theater from August to November of 1918 // for the western theater from August to November of 1918
                moderate - for the Italian theater from August of 1917 to July of 1918 // for the western theater from November of 1916 to February of 1918
                heavy - for the western theater from March to July of 1918
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      9. flight models should be flown at maximum realism (I strongly recommend my FMs for historical realism and consistency for a DiD series of missions but you can fly other ones too, as long as they are flown on "hard" settings)
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      20. settings in your huddata.ini file, in the Flight folder, should also be set realistically, as follows (notice the map and label settings giving limited info., and also notice that the target cone and other identification boxes for aircraft have been disabled; the waypoint boxes can be left on, and padlock view may be used):
      [HUDLabels]
      EnableLabels=TRUE
      LabelFriendlyAir=TRUE
      LabelFriendlyGround=FALSE
      LabelEnemyAir=TRUE
      LabelEnemyGround=FALSE
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      EnableLabels=TRUE
      LabelFriendlyAir=FALSE
      LabelFriendlyGround=TRUE
      LabelEnemyAir=FALSE
      LabelEnemyGround=FALSE
      [Map]
      MapDisplayLabels=FALSE
      [Display001]
      DisplayType=DIRECTOR
      ObjectType=TARGET_ENEMY
      //ConeSize=5
      //BoxSize=5
      //BoxType=TRIANGLE
      //BoxColor=0.0,1.0,1.0,0.75
      //ConeModelName=redcone
      [Display002]
      DisplayType=DIRECTOR
      ObjectType=TARGET_FRIENDLY
      //ConeSize=5
      //BoxSize=5
      //BoxType=TRIANGLE
      //BoxColor=0.0,0.0,1.0,0.75
      //ConeModelName=bluecone
      [Display003]
      DisplayType=DIRECTOR
      ObjectType=NEXT_WAYPOINT
      ConeSize=5
      BoxSize=5 (pick size you want, I prefer smaller boxes)
      BoxType=SQUARE (use whatever shape you want, TRIANGLE or CIRCLE work too)
      BoxColor=1.0,1.0,0.0,0.75 (use whatever color you want for this)
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      Happy flying DiD style,
      Von S
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