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  1. How to create a new mod folder tutorial for SF2

    This is a tutorial which I made long time ago for a friend who had installed SF2 
    and wanted to play multiple campaigns. Since he didn't know how to create mod 
    folders he requested some help and that's the reason I made it. There's a related 
    post at SF2 Knowledge Base which can be found here:
    https://combatace.com/forums/topic/62302-what-is-the-mod-folder/
    However this tutorial is far more instructive since it was made for people who are 
    unaware of how to install mods. I decided to upload it since it might be useful
    for begginers.

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  2. LOD Exporter for Blender

    I tried to implement the exporter only based on the information I found by investigating LOD files. I'm not a 3D Modeler myself. I only tested the exporter with rather simple object (hierarchies).
    The bottom line is that I have no idea if the exporter works for you. So please give feedback.
    1.) Installation
    Open the Blender User Preferences - Add-ons Tab
    (File -> User Preferences... -> Add-Ons)
    Click "Install from File..."
    Browse to and select the exporter python script "io_export_sf2_lod.py"
    Click "Install from File..." (or double click on the script name)
    In the Add-Ons Tab under Supported Level select Testing and enable "Import-Export: Strike Fighters 2 LOD Exporter"
    The LOD exporter is now installed and enabled. Under File -> Export you should see the menu item "Strike Fighters 2 LOD (.lod)". It's greyed out until an exportable object is selected.
    2.) Usage
    Select the object you want to export and click File -> Export -> Strike Fighters 2 LOD (.lod)
    The file browser opens. In the lower left area you see the LOD exporter options:
    -enable/disable writing the out file (text file with information about the exported object(s)).
    -enable/disable animation export
    -allow decals:
        This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the .LOD but also causes decals to "bleed" along the edges."
        This dialog setting is used as default for all objects to be exported. However, it can be overwritten by each individual object via the custom object property "AllowDecals" = 0(false) or 1(true)
    The selected object and all child objects are exported.
    Two custom object properties are supported by the exporter:
        -AllowDecals = 0 or 1, This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the .LOD but also causes decals to "bleed" along the edges."
        -UseFlatNormal = 0 or 1, if set to 1 then all vertex normals are pointing straight up (normal = (0,0,1)) in the objects local coordinate system.
    Please note!
     
    The objects must meet the following requirements:
    -No scaling in the Transform Properties allowed (that means: scale x = y = z = 1.0). If your object has scaling, it should be applied to the mesh (Ctrl-A)
     Scaling is only allowed for animations.
    -A material must be assigned to the object. Only the first material of an object is exported.
    The following material parameters are exported:
        -Diffuse Color (the lod file format also contains ambient color. Currently the exporter set ambient color = diffuse color)
        -Specular Color
        -Specular Intensity
        -Specular Hardness (I think in 3ds Max it's called glossiness)
        -if "Shading -> Emit" > 0.0 then self illumination is enabled
        -Transparency (if transparency is enabled, then the object doesn't cast and doesn't catch shadow. if transparency is disabled, then the object cast and catch shadow. The specific LOD format version the exporter writes, doesn't support arbitrary cast/catch shadow combinations. The other LOD formats I don't understand enough (yet). Sorry!)
        -Alpha
        -Mirror Reflectivity
        -Diffuse texture image name (as diffuse texture the exporter uses the texture where "Influence -> Diffuse -> Color" is enabled)
        -Normal map texture image name("Influence -> Geometry -> Normal" is enabled and the Normal value is also exported)
        -Specular map texture image name("Influence -> Specular -> Intensity" is enabled)
        -Normal and specular map can only be used together with a diffuse map. (If I exported a normal or specular map without diffuse map, then the LOD wasn't shown in the game or the game crashed. I don't know why...)
        
    Animation Export:
        
        This exporter supports the following object animation types: location, rotation and scaling.
        Frames 10, 20, 30, ..., 100 are exported as animation 1
        Frames 110, 120, 130, ..., 200 are exported as animation 2, ...

    3.)Credits:
    Thanks to logan4 and angelp who provided me with specific lod files that helped me to understand the lod file format better.

    4.)Changelog:
    Version 0.1:
    -initial release
    Version 0.2:
    -bugfix: didn't work in blender version 0.79
    Version 0.3:
    -animation support
    -added custom object properties: "AllowDecals" and "UseFlatNormal"

    85 downloads

       (0 reviews)

    1 comment

    Updated

  3. Mues Toolbox

    In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together.
     
    This package contains currently:
     
    LOD Viewer V0.5.2
    Target Area Editor V0.2.2 (Updated)
    CAT Extractor V0.1.0 (NEW!)
     
    For usage instructions of the programs please read the readme files located in the Readme folder.

    1,021 downloads

       (28 reviews)

    11 comments

    Updated

  4. SF2_and_SF1_Dogfightv2.3

    Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
     
    If you had problems with the previous version not seeing your install this version
    is far better at finding the files it needs and will produce a log file to help identify problems
    Dogfight is a quick mission generator much like Microsofts Quick Combat and
    Ubisofts Quick Mission Builder.
    This simple little program is an attempt to add similar facility to Thirdwire products
    without editing Mission files by hand, or struggling with a complex Mission Editor.
    So, using it you should be up and flying against a selected opponent within a few
    seconds (once you're use to the system anyway!).
     
    The action begins at a seperation of 2-4 km.
     
    To use you:
    1) Start Dogfight.
    2) Select aircraft types, numbers and heights, Pilot training etc.
    3) Press the Red WRITE MISSION button.
    4) LEAVE Dogfight running.
    5) Start the Thirdwire Simulator.
    6) Go to the Single Mission page and then Load Mission Menu.
    7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
     

    8) When you want to change the mission click on Alt and Tab simultaneously.
    9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
    10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
    11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
    12) Play the mission!

    Repeat 8-12 as many times as you want
     
    This sounds a bit long winded but you do soon get used to it.
     
    Installion
    -------------
    Unzip Dogfight.zip.
     
    Find the folder called Dogfightv2.3 containing:
    templates (folder)
    df.cfg
    df.exe
    readme.txt
     
    COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
    an Options.ini file in this directory as well.
     
    i.e Dogfightv2.3 and Objects are at the same level.
     
    OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
    (or wherever you want to launch if from).
     
    Testing
    --------
    DogFight has been tested with:
    FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
    SF1 (chiefly SCW)
    WOE (Principally Wings Over Russia and Wings Over Africa).
    SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
    I've also tried it with some early Korean War era jets.
    Only briefly tried it with more modern types.
     
    The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
    FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
    Without it I doubt that I would have had time to write this program.
     
    Thanks
     
    Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
     
    I would also like to take this opportunity to thank the many add on creators at Combatace and
    the Skunkworks who have given me many hours of great gaming.
     
    I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
     
    Gary Ireland

    220 downloads

       (1 review)

    5 comments

    Submitted

  5. Incoming Weapon Custom View

    Free/Incoming Weapon Custom View 1.0
     
    This is a Viewlist.ini mod. Perhaps someone else have found out this trick, but here I share what I have done. It's a great modding tool as well.
     
    How to Use
     
    Copy VIEWLIST.INI into <your mod folder>/Flight
     
    Press F9 for Weapon View (press F9 again to cycle multiple instances)
     
    This is the Weapons View you had before, but you can zoom and pan freely. Great tool for weapon modders like me.
     
    Press F10 for Tower View Incoming Weapon View (press F10 again to cycle more instances - if present)
     
    Since I had to use WeaponInFlight instead of the non-working PlayerTarget entry, you can view any weapons that have been launched by anyone during mission. Missiles, bombs, rockets - as long as they have been launched but not yet impacted or self destructed upon the end of lifetime. Weapons launched both friendlies and enemies can be seen.
     
    Example of usage: Upon "SAM Launch" message, press F10 as fast as possible to catch the launch moment of the incoming missile. Good if you want to practice evasion - or to feel pervert joy in seeing your enemies incinerated by friendly air defense systems.

    356 downloads

       (4 reviews)

    2 comments

    Updated

  6. SF2_and_SF1_Dogfightv2.2.zip

    Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2)
     
    Dogfight is a quick mission generator much like Microsofts Quick Combat and
    Ubisofts Quick Mission Builder.
    This simple little program is an attempt to add similar facility to Thirdwire products
    without editing Mission files by hand, or struggling with a complex Mission Editor.
    So, using it you should be up and flying against a selected opponent within a few
    seconds (once you're use to the system anyway!).
     
    As a template for the Missions I used a standard 1v1 fighter encounter so the action
    begins very close together (2 km seperation for WWI types, slightly further for faster types).
     
    To use you:
    1)Start Dogfight.
    2)Select aircraft types, numbers and heights, Pilot training etc.
    3)Press the Red WRITE MISSIONbutton.
    4)LEAVE Dogfight running.
    5)Start the Thirdwire Simulator.
    6)Go to the Single Mission page and then Load Mission Menu.
    7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
     
    8)When you want to change the mission click on Alt and Tab simultaneously.
    9)Select Dogfight, make your changes and then press the red GENERATE button.
    10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
    11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
    12)Play the mission!
     
    Repeat 8-12 as many times as you want
     
    This sounds a bit long winded but you do soon get used to it.
     
    Installion
    -------------
    Unzip Dogfight.zip.
     
    Find the folder called Dogfightv2.2 containing:
    templates (folder)
    df.cfg
    df.exe
    readme.txt
     
    COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS
    i.e Dogfightv2.2 and Objects are at the same level.
     
    OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
    (or wherever you want to launch if from).
     
    Testing
    --------
    DogFight has been tested with:
    FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
    SF1 (chiefly SCW)
    WOE (Principally Wings Over Russia and Wings Over Africa).
    SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
    I've also tried it with some early Korean War era jets.
    Only briefly tried it with more modern types.
     
    The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
    FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
    Without it I doubt that I would have had time to write this program.
     
     
     
    Thanks
     
    Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
     
    I would also like to take this opportunity to thank the many add on creators at Combatace and
    the Skunkworks who have given me many hours of great gaming.
     
    I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
     
    Gary Ireland

    121 downloads

       (3 reviews)

    5 comments

    Submitted

  7. Nvidia 353.30 Windows Vista,7,8 64-bit Video Drivers

    These are drivers that are presently working well with Nvidia video adapter up to and including the GTX 750 ti. They are for meant for MS Windows Vitsa, 7, and 8, 64-bit versions only. These should cure any visual anomalies in the Strike Fighters 2 series that have been introduced by later Nvidia driver versions.
     
    I highly recommend using this display driver sweeper utility before you install the 353.30 drivers (available from here: http://www.guru3d.com/files-details/display-driver-uninstaller-download.html)'

    79 downloads

       (1 review)

    1 comment

    Updated

  8. Low Level tutorial for WoX/SF2

    Again an old tutorial, just thought I'd get it uploaded as well.

    222 downloads

       (2 reviews)

    2 comments

    Submitted

  9. SA-10 Grumble

    This is a specific threat tutorial, given it's the most deadliest of all the SAM systems that is available via third-party downloads.

    179 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Guided Weapons Tutorial

    This has been out "unofficially" for a few years, finally got off my butt and uploaded it. While it was made in February 2010 it still is a handy little guide on how to drop guided weapons that the game supports.

    453 downloads

       (2 reviews)

    1 comment

    Submitted

  11. Traducción 3ds Max

    3ds Max translation to spanish
     
    La Traducción Hanibalmax 3ds Max 2009 32bit , traduce al Español la interfaz del 3ds Max 2009.
    Para instalar la Traducción del 3ds Max es necesario tener instalado previamente el programa completo
     
    TRADUCCION 3DS MAX EN ESPAÑOL
     
    Versiones 2012, 2011, 2010, 2009 32 BIT
     
    Traducción y Modificaciones
     
    En las Traducción se han modificado algunos detalles como el tamaño de los botones del "Panel de Comandos" para una mejor lectura.



     

    El 3d Max con los dos idiomas (Ingles y Español)
     
    La nueva función multilenguaje de la versines 2013, 2014 y 2015
    permite que con solo instalar el Traductor Hanibalmax el idioma español se integra
    el programa como un idioma más,
    por lo que se puede ejecutar junto a los otros idiomas
    (No disponible para Windows Xp)
     

     
    Con la Traducción podrás tener tu 3d Max con los dos idiomas (Ingles y Español)
    abiertos a la vez. Esta mejora puede ser de gran ayuda al seguir tutóriales en ingles pero comprendiendo lo que se hace.
    (Para Todas las versiones 2012-2011-2010-2009)

     

     
     
     
    Cubo de Vistas Y la Rueda de Control
     
    Las caras del Cubo y la Rueda de Control en Español.
    Elige el Cubo de Vistas que más te guste, Completo o Abreviado.
    Lo puedes descargar e instalar sin la Traducción.
    (Cubo Completo Incluido en todos los Traducctores)
     

     

     

     
     
     
    This file is free and does not violate copyright.
     
    For more information visit
     
    http://www.hanibalmax.es/

    33 downloads

       (1 review)

    0 comments

    Submitted

  12. Embraer Tucano 3Ds Max

    Prohibited the sale.
    Do whatever it wants the file, but please send your project to me.
    I do not have time to finish.

    77 downloads

       (1 review)

    6 comments

    Submitted

  13. 3W Textures Lists for Terrain Editor

    in this zip are the 4 STOCK textures lists for use with the 3rd Wire Terrain Editor (both versions)
     
    Included are lists for:
     
    Desert
    GermanyCE
    VietnamSEA
    IsraelME
     
    (the Isreal one was compiled by me, as one was never issued by TK)
    These are usable for terrain creation for BOTH SF/Wo* and SF2 (excepting the IcelandNA terrain, of course). The differences between 1stGen and SF2 are all in the data ini, so there's no change in these.
     
    It's recommended, that if doing ANY terrain work, you have a large store of asprin, and remove all sharp implements (and by inference, firearms) from you house.
     
    These are being uploaded, as several people have requested the IME list. So, Here's All Four
     
    have fun!
     
    wrench
    kevin stein

    139 downloads

       (3 reviews)

    3 comments

    Updated

  14. USN-LoVis-Paintshop

    USN/USMC low visibility tactical color schemes Paintshop - GB 3-7-2012
     
    All USN/USMC low visibility tactical color schemes are now put in a single archive for sharing at combatace.
    All due credit to the original model and skin creators:
    Third Wire (A-4M,A-7E,F-4J,F-14A_77)
    Mirage Factory + BPAo + Flying Toaster (F-14A+B,F-4S,FA-18A)
    Mostly I just made masks and converted colors which took enough time as it was already.
     
    Work In Progress Release:
    Beware that in the past the max resolution I worked with was 512x512 per skin, and lower res decals.
    Beware that I was sometimes to lazy to make the correct seperation from light grey to medium grey.
    Leaving the seperation where the old Gull grey used to fade to white.
     
    Photoshop 60 Conversion.atn contains the following automated actions for color conversion:
    -F-14 grey Med (convert to Medium grey, from gull grey as used by third wire)
    -F-14 to grey light (convert to Medium grey first)
    -F-14 to grey dark (convert to Medium grey first)
     
    US Navy/Marine Low visiblity colors:
    Dark: FS 35237 used as anti glare, or topside F-4S
    Medium: FS 36320 (RGB 157,164,176) top A-4,A-6,A-7,F-14,F/A-18, side F-4S
    Light: FS 36375 (RGB 171,176,184) bottom A-4,A-6,A-7,F-14,F/A-18,F-4S
    The Medium and Light RGB values were obtained by taking average color values from photographs on the net.

    201 downloads

       (2 reviews)

    0 comments

    Updated

  15. SHOOT SF2 profile

    This file allows you to interact with your Squadron mates and Red Crown (Control) using spoken words.....so instead pressing TAB-2-8-3......you just say "Flight one Rejoin" or instead of pressing TAB-7-3 you say "Control Vector Target"
     
    I have been using it in Gen1 for a couple of years now and have recently got it working in SF2.
     
    The read me has links to the SHOOT 1.6.4 download and the profile for SF2 comes with printable list of common phrases used for within the game.
     
    Cheers
    Romflyer
    shoot20exe.zip

    281 downloads

       (2 reviews)

    5 comments

    Updated

  16. Serial Decals Tuturial

    Since I began to create skins, serial decals, have been my biggest PITA, so, i tried to look for other ways with less effort and came up to this, i hope, it will be of the help of all our fellow modders.
     
    Enoc Marquez AKA Flogger23

    177 downloads

       (4 reviews)

    0 comments

    Submitted

  17. Convair Model 201 Template

    Template for the Convair Model 201 Shipboard Fighter.
     
    Includes specular layer and a sample Hi-Viz USN scheme with all stencils and details.
     
    Droptanks included.

    78 downloads

       (0 reviews)

    0 comments

    Submitted

  18. 3rd Wire Toolkits - April 2012

    This zip contains the:
     
    Cat Extractor
    Gun Editor
    Weapons Editor
     
    for 3rd Wire games (SF2 series) at the April 2012 patch level
     
    These REPLACE all previous versions

    897 downloads

       (2 reviews)

    2 comments

    Submitted

  19. SF-2 series March 2012 Tools Kit

    Inside the zipped folder are the exes for....
     
    March 2012 Cat Extractor
    March 2012 Weapons Editor
    March 2012 Guns Editor
     
    Happy Editing!!
     
    (note: I'm taking the chance and approving my own upload, so if it acts funny --like they have before!-- one of the other Moderator/Admins will have to disapprove and re-apporve it! Apologies in advance for any inconviences that may occur)

    613 downloads

       (2 reviews)

    1 comment

    Updated

  20. Template of Mission and Kill Markings

    .TGA file with a bunch of kill and weapon markings to stick on you skins
     
    Dan.

    289 downloads

       (3 reviews)

    2 comments

    Updated

  21. New Libyan insignia and Nations entry

    As of the end of October 2011 Libya is without its dictator
    and a free nation.In Malta, a Mirage F.1 was revealed recently, sporting
    a new roundel combined with the old flag of red over black over green
    with the white moon and star. this is an effort to recreate that particular
    set of new markings, together with a new nations.ini entry.
     
    Hope you'll enjoy the new Libyan insignia!
     
     
    Muesli
     
     
     
     
    PS: Greatest thanks to Soulman and ludo.m54 for their help and advice!

    88 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Missile Range Simulator

    A simple missile simulator which can give you ease setting missile's drag coefficients and propellant parameters.
     
    this tool is easy to use, just fill in/modify the necessary information and click "simulate" button and here you go.
     
     
     
     
    several notes:
     
    1. this simulator may be inaccurate and missiles may perform differently in real game so this is just for your reference only. the simulation is based on level flights only, so you should take gravity and maybe other factors into account.
     
    2. if your missile doesn't have sustainer, just make the sustainer parameters to 0.
     
    3. the cutoff parameter is used so that the simulation will end when the missile's velocity drops down and be smaller than its value. *but* the simulation will not ends until both booster and sustainer periods are finished.
     
    4. initial speed should be set to the velocity of the launching platform, because planes flying at high speed will enlarge the missile's range that's for sure.
     
     

    333 downloads

       (3 reviews)

    5 comments

    Submitted

  23. Max 2009 Exporter

    Max 2009 Exporter now with bump mapping..

    298 downloads

       (0 reviews)

    0 comments

    Submitted

  24. SF2 Feb 2010 Gun Editor

    SF2 Feb 2010 Gun Editor

    383 downloads

       (0 reviews)

    0 comments

    Submitted

  25. SF2 Feb 2010 Weapon Editor

    SF2 Feb 2010 Weapon Editor

    601 downloads

       (0 reviews)

    2 comments

    Submitted

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