+Eagle114th Posted January 15 Posted January 15 Hello everyone, I am stuck on thihs situation; How to enable theh gun depresssion for rockets and bombs set in COCKPIT.ini into AVIONIC.ini, in [HUD]: Here is what I have in COCKPIT.INI: Quote [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 GunsightName=A-1CM_SIGHT.tga AGGunsightName=A-1CM_SIGHT.tga LeadComputing=TRUE MinLeadRange=183 MaxLeadRange=732 DefaultLeadRange=300 MaxDepression=125 DefaultDepression=75 RocketDepression=50 And in AVIONICS.ini Quote [HUD] HUDMaterial=HUDMaterial HUDColor=0.988, 1.000, 0.945, 1.0 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.154,-0.126 ViewportBottomRight=0.154,0.185 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=12 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_GUNSIGHT Symbol[0]= [HUDModeAA] Symbol[01]=HUD_LCOS Symbol[02]= [HUDModeAG] Symbol[01]=HUD_LCOS Symbol[02]= [HUD_LCOS] SymbolType=LCOS [HUD_GUNSIGHT] SymbolType=IMAGE ImageFilename=cockpit\A-1CM_SIGHT.TGA //ImagePosition=0,0.0555 ImageSize=0.0675 As you can see, HUD_LCOS is used for HUDModeAG, but the gunsight does not show up when switcing to rockets. What should I do to enable the gunsighth for air to ground mode, especaily with the depression mode ffor rockets and bombs? Thank you Eagle114th Quote
+dtmdragon Posted January 15 Posted January 15 If your setting up the AG gunsight via the [HUD] eg harrier etc, it can only be as a CCIP not a fixed depressable sight like when it is solely setup via the cockpit.ini eg F-4 etc Quote
+dtmdragon Posted January 15 Posted January 15 (edited) My own work around (no HUD) cockpit.7z [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,4 RippleInterval=60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 GunsightName=Meteor8_lead.tga AGGunsightName=Meteor8_lead_AG GunsightComputedName=Meteor8_sight.tga LeadComputing=TRUE MinLeadRange=182.88 MaxLeadRange=731.52 DefaultLeadRange=300 MaxDepression=250 DefaultDepression=50 RocketDepression=50 All functions are 100% historically accurate including the boresight cross in the air-to-air mode with the gyro sight enabled. It could be turned off and on by the pilot, he could even have the entire fixed (AG) sight (cross and circle) displayed as well as the gyro sight but most would just have the small cross from the fixed sight showing as well as the gyro sight. This was the same on WWII RAF gyro sights although most did not have the depressable function for the fixed sight at that stage. Edited January 15 by dtmdragon 1 1 Quote
+Eagle114th Posted January 16 Author Posted January 16 DTMDragon, Thank you for the help! The reason whhy I want HUD methods; it is for accessibliyt version of aircraft that uses rockets, bombms, and IRM at the same time. I use HUD for accessiblity for visual firing cues for IRM for people whoa re deaf / hard of hearing that can't hear growling sounds. This thread just gave me an idea for accessiblity version; Create a new gunsight with rocket and bomb depression mark for HUDModeAG. However, for default version (Non accessiblity), I can use this. Cheers! 2 Quote
+pvince Posted January 18 Posted January 18 Eagle114th, Try first by adding 'ShowAnyWeapon=TRUE' there in avionics.ini: [HUD_LCOS] SymbolType=LCOS ShowAnyWeapon=TRUE that should be enough to fix the pb of the sight being visible for rockets (and bombs, if any). Additional note: the gunsight image call in the avionics.ini NAV mode is probably redundant: [HUDModeNav] Symbol[01]=HUD_GUNSIGHT Symbol[0]= .../... [HUD_GUNSIGHT] SymbolType=IMAGE ImageFilename=cockpit\A-1CM_SIGHT.TGA //ImagePosition=0,0.0555 ImageSize=0.0675 You already have it from the call in the cockpit.ini ("GunsightName=A-1CM_SIGHT.tga"). You probably have the 2 sights superimposed in NAV mode. To be checked, I have not tested. 1 1 Quote
+Eagle114th Posted January 27 Author Posted January 27 On 1/18/2025 at 8:38 PM, pvince said: Eagle114th, Try first by adding 'ShowAnyWeapon=TRUE' there in avionics.ini: [HUD_LCOS] SymbolType=LCOS ShowAnyWeapon=TRUE that should be enough to fix the pb of the sight being visible for rockets (and bombs, if any). Additional note: the gunsight image call in the avionics.ini NAV mode is probably redundant: [HUDModeNav] Symbol[01]=HUD_GUNSIGHT Symbol[0]= .../... [HUD_GUNSIGHT] SymbolType=IMAGE ImageFilename=cockpit\A-1CM_SIGHT.TGA //ImagePosition=0,0.0555 ImageSize=0.0675 You already have it from the call in the cockpit.ini ("GunsightName=A-1CM_SIGHT.tga"). You probably have the 2 sights superimposed in NAV mode. To be checked, I have not tested. That actually solved my issues with HUD_LCOS!!! I can finally have working gun and rocket depression in AA and AG mode in HUD! You just saved me tons of works! Cheers! 2 Quote
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