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Posted (edited)

Hello everyone,

I have a questionsa bout [HUD] as I am stil trying to figure what I am  trying to do;

SARH version of SRM codes (SymbolType=TD_HEAT)? I do not know the sSymbolType for SAR, so I would like to ask anyone for this information.

For example, with the SRM I have (for IRM) in avionics.ini, under [HUD] group of codes:

Quote

[HUD_GUNSIGHT_SRM]
SymbolType=TD_HEAT
ImageFilename=cockpit\SOS - LEAD.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025

img00026.thumb.JPG.a82a59d40800ff77364fe07dec21b4a4.JPG

It works when the IRM have the locks on target. However, what I would like is an additional codes for SARH version.

Thank you and have a great day!


Eagle114th

Edited by Eagle114th
  • 3 weeks later...
Posted

If I am not mistaken, SARH missiles don't have a HUD symbol of their own, the target gets the symbol from being locked by radar. I can't remember what symbol it is, most likely

[HUD_TD]
SymbolType=TD_RADAR

  • Thanks 1
Posted
10 hours ago, OlWilly said:

If I am not mistaken, SARH missiles don't have a HUD symbol of their own, the target gets the symbol from being locked by radar. I can't remember what symbol it is, most likely

[HUD_TD]
SymbolType=TD_RADAR

Thank you, I will try this method.


Cheers!

Posted

Hello everyone and @OlWilly

After working on US Navy / Marine Corps F-4B / J / N and US Air Force F-4C / D/ E, I am working on F-4S now.

Added the codes to F-4E_AVIONICS.INI, under [HUD] for both SARH and IR AAM:

Quote

[HUD_GUNSIGHT_SRM]
SymbolType=TD_HEAT
ImageFilename=cockpit\SOS - LEAD.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025

[HUD_GUNSIGHT_TD]
SymbolType=TD_RADAR
ImageFilename=cockpit\SOS - LEAD.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025

Turns out that HUD_GUNSIGHT_SRM work as intended, but HUD_GUNSIGHT_TD does not work.  The crosshair does not appear.

 

In-game with IRM locking on target visually which works perfectly

img00003.thumb.JPG.b74308fec060e727f788c9d755aaa9c3.JPG

 

But SARH version, as stated, crosshair does not appear yet:

img00002.thumb.JPG.015bbb156818e36344202c3f77aadf4c.JPG


I am continuing to try various codes to try to get SARH visual lock working.

By the way, I have an additional questions:

Is there HUD method version of GunsightRollTabsName and GunsightRangeBarName too? If there is, I would like to request for the codes, so Ican apply it on F-4S too.

 

Eagle114th

 

 

 

  • Like 2
Posted

Hello everyone!

Actually it does work, and I have another issue to solve:

The crosshair appear and points at target when using radar to scan for target:

img00004.thumb.JPG.abb3eaa68c8abed14134a968527ff35d.JPG

 

However, the issue is that, another crosshair also appear when switching to gun or IRM:

img00005.thumb.JPG.d7671f86de15e41db2423439fce61a17.JPG

 

This is what I have in F-4S_Avionics.ini for [HUD]

Quote

//---------------------------------------
//---------------------------------------
// HUD
[HUD]
HUDMaterial=HUDMaterial
HUDColor=0.988, 1.000, 0.945, 1.0
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.154,-0.126
ViewportBottomRight=0.154,0.185

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

[HUDFont]
TextFontName=Arial
TextSize=12
TextBold=TRUE

[HUDModeNav]
Symbol[01]=HUD_REFLECTORN

[HUDModeAA]
Symbol[01]=HUD_REFLECTORN
Symbol[02]=HUD_LCOS
Symbol[03]=HUD_GUNSIGHT_SRM
Symbol[04]=HUD_GUNSIGHT_TD
Symbol[05]=

[HUDModeAG]
Symbol[01]=HUD_REFLECTORN
Symbol[02]=HUD_LCOS
Symbol[03]=

[HUD_LCOS]
SymbolType=LCOS
ShowAnyWeapon=TRUE

[HUD_GUNSIGHT_SRM]
SymbolType=TD_HEAT
ImageFilename=cockpit\SOS - LEAD.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025

[HUD_GUNSIGHT_TD]
SymbolType=TD_RADAR
ImageFilename=cockpit\SOS - LEAD.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025

[HUD_GUNSIGHT]
SymbolType=IMAGE
ImageFilename=cockpit\SOS - MAIN.TGA
ImagePosition=0.0,0.062
ImageSize=0.2025

[HUD_REFLECTORN]
SymbolType=IMAGE
ImageFilename=cockpit\REFLECTOR.TGA
ImagePosition=0.0,0.062
ImageSize=0.232

//---------------------------------------

What I am trying to do is to have HUD_GUNSIGHT_TD symbol disappear or disabled when switching to gun or IRM.


Eagle114th

 

 

  • Like 1
Posted

SymbolType=TD_RADAR is for target locked in STT

SymbolType=TD_HEAT is for target locked by SRM own seeker

Usually it's two different symbols so they don't overlap. Also remember that most fighters could slave SRM seeker to a radar

I am not sure if you can disable TD_RADAR when SRM is selected since it's two different functions

  • Thanks 1

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