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OlWilly

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About OlWilly

  1. Is this picture real or a fake?

    Yes, it is a picture from Polish training dogfight, made by MiG-21bis One of a dozen photographs taken during a simulated dogfight during the visit of four Dutch F-16s (323 Squadron) to Zegrze Pomerania in 1999. The hit was made by the pilot, captain. Andrzej Kilar. The photograph was analyzed and processed by a senior staff member Wieslaw Sieradski - head of OKL. The photographs captured the beautiful sequences of the aiming, the hit itself, and the takeoff. The pilots were present together during the analysis of the materials. The photo above was given to the Dutch pilot as a reminder of the event
  2. I fully agree with Eagle's sentiment. SF2 has a great potential, there are so many mods for it, so many stuff... Yet, the quality of simulation is simply depressing. Yes, semi-casual sims are a thing but simulation of many aspects in SF2 is way too simplified. There is, of course, neither the need neither the capabilities to make SF2 into a hardcore sim like DCS or BMS. What should be the level of simulation to strive for, in my opinion, is Lock On Flaming Cliffs 2. Lock On is a casual sim too, and it is as old as SF. Likewise, you start the plane with one - two buttons max, but the simulation of the main systems is simply better. Just download Lock On 2 and play around with it if you haven't already, it is quite easy to get into yet is more pleasant if you care about how the stuff actually works.
  3. More stuff for MiG-21 This scale right below the gunsight is actually a radar range indicator. Lowest part shows the distance to the ground in ground attack mode (not applicable in SF2), the one above it shows distance to aerial target in air-to-air mode. Very useful thing, allows you to know the range for sure and pick the best time for a launch To enable, replace original AgujaBB entry by this: [AgujaBB] Type=RADAR_TARGET_RANGE NodeName=AgujaBB MovementType=ROTATION_Z ValueUnit=METERS Scale=1 Set[01].Position=-20.0 Set[01].Value=1000.0 Set[02].Position=20.0 Set[02].Value=9000.0 Sadly, this scale is properly animated only in these MiG-21 pits. In his works, Stary just put it as a solid texture with arrow being painted on it 3km:
  4. View File Su-35S cockpit by Insky, light update A light overhaul of old Su-35S cockpit by Insky. Sadly, it is of lower fidelity than Su-27SKM cockpit from YeYeYe which is often used for modern Su-27 derivatives, but it follows the general layout of Su-35S cockpit and is worth a try. Updated textures, sorted out various indication and HUD, some other small fixes. It is tailored for Su-35S by GKAB, but could be adapted for any other aircraft. Caution: there is no "launch authorized" indication on the HUD, not possible to add it with resources I have - it will be displayed on the radar. Real Su-35 pipes both radar and RWR information straight to the HUD, which is not possible to recreate in SF2 engine - so we have what we have. To install, delete original files in Su-35 folder and put new ones inside Submitter OlWilly Submitted 09/06/2023 Category Jet Cockpits  
  5. Version 1.0.0

    88 downloads

    A light overhaul of old Su-35S cockpit by Insky. Sadly, it is of lower fidelity than Su-27SKM cockpit from YeYeYe which is often used for modern Su-27 derivatives, but it follows the general layout of Su-35S cockpit and is worth a try. Updated textures, sorted out various indication and HUD, some other small fixes. It is tailored for Su-35S by GKAB, but could be adapted for any other aircraft. Caution: there is no "launch authorized" indication on the HUD, not possible to add it with resources I have - it will be displayed on the radar. Real Su-35 pipes both radar and RWR information straight to the HUD, which is not possible to recreate in SF2 engine - so we have what we have. To install, delete original files in Su-35 folder and put new ones inside
  6. Size for MiG-21MF is different: SearchPosition=0.6 TrackPosition=0.6 LockPosition=0.6 SearchSize=0.9 TrackSize=0.9 LockSize=0.9 Although I removed additional lights, leaving only four (as it should be). Comes with adapted texture Instrumentos05.tga Same set-up for Su-15 pit, and changed texture instruments.TGA
  7. Only if it happens, eye candy will be improved, but functionality will get closer to ace combat series Not sure if anyone wants it
  8. If RWRs Could Talk

    Missile approach warning is a standard since original Su-27
  9. Well, took me a while to figure it out properly The set-up has two nodes. Outer node is basically for decoration (or, so to say, to imitate the actual SPO-10), in Stary's cockpits it's usually called "RWR_front". This node calls TGA texture, and it is in TGA format to allow transparency. The holes are placed where the lights should be. Better seen on a screenshot in the post from May. The actual RWR node is the hidden node inside (here, called simply "RWR"). It calls BMP or JPG texture, and it should look the same as the outer texture. All of this is already done in the cockpit model, no changes to textures are necessary so I just explain how it works. Thus, in cockpit ini: [RWR] Type=RWR NodeName=RWR In avionics ini: [RWR] Type=3_RING AirSearchTexture=cockpit\rwrGreen.tga AirTrackTexture=cockpit\rwrYellow.tga AirLockTexture=cockpit\rwrRed.tga GroundSearchTexture=cockpit\rwrGreen.tga GroundTrackTexture=cockpit\rwrYellow.tga GroundLockTexture=cockpit\rwrRed.tga SearchPosition=0.60 TrackPosition=0.60 LockPosition=0.60 SearchSize=0.7 TrackSize=0.7 LockSize=0.7 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.5 LockFlash=TRUE LockFlashRate=0.1 ShowSearchRadar=FALSE TrackSound=MiGRWRS.wav LockSound=MiGRWRL.wav This way, the RWR node works just as a regular 3_ring RWR, showing the general direction of the radiation. The goal is to find proper position so the light will align with aforementioned holes and will be seen outside. Position=0.60 works fine Then, the size should be adjusted so the lights are big enough to be seen from outside - if you make them too small you won't see anything most of the time. Size=0.7 works fine I did increase the number of transparent holes on TGA texture from 4 to 8 for testing, but it is not necessary - the actual SPO-10 had only four (this is where Stary pit is correct and MiG-21 version is not.), so I returned them back. As a bit of trivia, the actual SPO-10 worked in a way that: - the lights show you the direction of radiation, white color only - the frequency of beeping tells you how close the threat is (faster beeping - closer threat) - continuous beeping means you are locked - not sure for what purpose the red lights are, either range or launch warning Most of this is not possible inside the game's engine, so we multicolored RWR would be good enough. TLDR - just check the correct paths and names for all textures, Position=0.60 and Size=0.7
  10. AFAIK, "detection" section of each DATA.ini file has something about visual radius and deadzones. It's in the beginning of the file
  11. I occasionally ran out of fuel and either glide back to the nearest airfield or land right on some field. Game doesn't simulate bumpy ground regardless, so should be a loss or crash-land. Crash landings are not simulated too, right? You just explode Never seen AI running out of fuel though
  12. Russia / Iran Su-35 deal collapse.

    Why not? GNSS really changed a lot. Back then accuracy sucked because of imprecise INS navigation and limited radar ground lock capabilities on such missiles (missiles like Kh-22 are notorious for having a massive CEP) With GNSS, 25m CEP at any ranges is just easy
  13. Russia / Iran Su-35 deal collapse.

    Shaheds could definitely hit their targets. Reni port: …faceofwar/32682 SBU headquarters: …faceofwar/31977 Ammo depot: …faceofwar/32548 And so on. And they are fairly hard to intercept while being dirt cheap. Although those are Russian Geran-2 drones which are derived from Shahed-136 but have some local changes. I think Saudis should start getting nervous right now. If Iran gives enough Shaheds to Yemenis, they could literally cripple Saudi oil production and ruin their economy. Imagine Abqaiq–Khurais strike but on country wide scale
  14. Russia / Iran Su-35 deal collapse.

    New cruise missile from Iran -
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