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Pantsir S1 missile system (SA-22 Greyhound) 1.0.0 Sound Issue

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Hi everyone,

I am having a sound issue with the Pantsir S1 missile system. It does not have sound when it fires. Does anyone know how to solve this issue? Thanks a lot.  

 

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There should be a sound listed in the data ini, in partucular for the missile itself. Check in there, and see what it's named, and if you have the wav in your /Sounds folder. If not, try a stock sound, to double check that it works.

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Hi Wrench,

Thanks a lot for your message. I did check the folder containing the system, but I could not find the sound list. Do you have it in your sound list, which you can send me? Thanks a lot. 

 

 

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check the WEASPON's data ini, the missile itself. I don't have that one, but here's an example from the stock SA2:

Quote

[WeaponData161]
TypeName=SA-2B
FullName="SA-2B Guideline Mod 1"
ModelName=sa-2
Mass=2287.000000
Diameter=0.476000
Length=10.800000
SubsonicDragCoeff=0.679000
SupersonicDragCoeff=0.614000
AttachmentType=
SpecificStationCode=
NationName=SOVIET
StartYear=0
EndYear=0
Availability=2
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=LargeMissileEffects
ReleaseDelay=600.000000
WarheadType=0
Explosives=195.000000
FusingDistance=25.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=11
Accuracy=60
MaxTurnRate=8.000000
MaxLaunchG=1.000000
LockonChance=80
LaunchReliability=85
ArmingTime=4.500000
SeekerFOV=60.000000
SeekerGimbleLimit=135.000000
SeekerTrackRate=11.000000
SeekerRange=34000.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
MinLaunchRange=10000.000000
MaxLaunchRange=34000.000000
Duration=90.000000
CounterCountermeasure=60.000000
NoiseRejection=25.000000
CapabilityFlags=0x10000000
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
BoosterStart=0.000000
BoosterDuration=4.500000
BoosterAccel=26.000000
BoosterEffectName=LargeMissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=booster
BoosterPosition=0.000000,-6.590000,0.000000
SustainerDuration=22.000000
SustainerAccel=2.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-4.050000,0.000000
InFlightEffectName=LargeSAMTrailEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
 

These, of course, are the stock 3W sounds. (note, the Guideline has no sustainer rocket).  At worst, you can swap out any differing sounds from that missile to these, and see if they work

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