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Everything posted by Caesar
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I Love MiG-17s
Caesar replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I should think several, and they knew it. I recall reading an account (then) Commander Paul "Gator" Gilchrist realted, while (then) Col. Robin Olds was going over gun camera footage for a committee on air combat (for which Gilchrist was in attendance), a MiG crossed an F-4's nose, with the F-4 unable to make an attack because of its lack of a gun. Gilchrist, an F-8 pilot said something to the effect of "right here is where I'd saw him in half with my Crusader's guns." Gilchrist noted that Olds paused for about 5 seconds so that other members could take that in [ref: "TOMCAT! The Grumman F-14 Story"]. Still not sure why the Navy never installed a gun into the F-4J, or other later models. -
Tomcat
Caesar replied to DarthRevan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I can only speculate, but I'd assume (and hope!) so. Although TK and TMF were working on an "A-" Tomcat (i.e. the F-14A), TMF was also working on the B and D; and while I love the A-, I really would love to see the Big Cat with the Big Engines it was designed for! Nearly 14,000 total pounds o' extra (static) thrust, Baby! EDIT: Also, when TK's F-15A was coming out for Wings over Europe (1) TMF still released their F-15A, so I don't see why it'd be different here. -
Bah, I haven't seen the sun in about a month and a half up here and I'm fine. Seriously, though, that is a good point. Of course there are ways around it, like our "happy lamps", which generate wavelengths of light necessary for the body to produce Vitamins D, C, and Melatonin (at least) - I haven't used mine, but people can be either more or less susceptable to lack of sunlight, and some folks up here are DEPRESSED.
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WIP SF2 F14
Caesar replied to xclusiv8's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All I can say is: sweeeeeeeeeeeeeeeeeeeet! (Also, love the shot of the MF Bravo) -
A couple older ones from the states: "John Q. Public" and "John Q. Taxpayer" - not sure how much we use these anymore; we seem to have gone over to "Joe" (as listed above, Joe Plumber/Average Joe.)
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That has restored some of my faith in humanity.
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I still play MW3; I feel it more closely follows the Battletech books, regarding weaponry effectiveness, and the Omni capabilities of the OmniMechs. MW4's hardpoint system seems more fitting for non-Omni types, and it just seems to take a lot longer to kill an opposing 'Mech. I think MW2 is still my favorite, though, just because of the nostalgia factor. I still play that using DOSBox. This new one should prove quite interesting.
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Now THIS is a Bomber Escort
Caesar replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All righty, anything within 130 miles is straight f*cked. How many 120D's does that carry, 24 or so? -
Now THIS is a Bomber Escort
Caesar replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, I'd say anything that gets within 50 miles or so of that bomber is straight f*cked. That B-1's lookin' pretty hot, Dave! -
F-15 Super Pack (Version 2.4)
Caesar replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Oh my GOD I wish we had a faster connection here...this is gonna take me a LONG time to d/l at the community center. Something tells me I'm gonna have to wait till I'm on leave, but I am very much looking forward to it. -
Who do you normally prefer to fly for, and why?
Caesar replied to UnknownPilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
VF-1 Wolfpack. I love their early paint scheme, and have had the fortune of talking to some of their aircrews from the squadron's early Tomcat days, real kick-ass people. On the attack side, VA-196, The Main Battery. Love the A-6 for strikes. Those are really the only two I prefer to fly for; if I'm flying other frames, it's typically whatever scheme is default. -
WOx 1 vs 2
Caesar replied to Akmatov's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ever since getting the Gen-2 series, I haven't really played the Gen-1. There's probably a list of improvements, but the stuff I noticed most of all is the enormous increase in frame rates (Gen-1 doesn't like ATI as much as it does nVidia, while Gen-2 has run damn well for me on my ATI card), and excellent shading as well as smoother rendering of the models. Some of this seems to have come along with later patches; at the moment I'm running at December 2009 level. The game looks and plays better than ever. Overall structuring is friendlier for Vista, and adding/editing weapons no longer takes an editor. I'll have to let someone else get more into the specifics of what's changed. -
A bit late, but Happy Birthday!
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Merry Christmas from (just south of) the North Pole! We'll see if Santa doesn't track as a UCT tonight.
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Anniversary of the F-14's First Flight
Caesar replied to DWCAce's topic in Military and General Aviation
Good call, Jon! 39 years as of yesterday, Baby! -
I think the most visible difference (other than the two-position cockpit) is the CFTs (or is it FAST packs?) that the F-15E typically carries. As the article Fubar512 posted indicates, the CFTs are compatible with the F-15C also, but I almost always see them on the Echo, not as much on the Charlie.
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new TW TURKEY preview by TK
Caesar replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That looks friggin' sweeeeeeeeeeet. -
SF2 tomcats
Caesar replied to hi ho silver's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Tomcat works fine in SF2 for me. I have The Trooper's cockpit installed, which has no missing instruments and uses Crusader's HUD. The only modifications I had to make was to get the HUD to work, adding the HUD Materiel line, and I replaced the burner with the F-4's burner. -
Felix L Natalis Tibi, Dagger!
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Forgive me for any inaccuracy, I'm writing this from memory as my main computer is en-route to Greenland: For XP, make sure that you run the WeaponEditor executable in compatibility mode with Win98/NT, or else it won't open. In Vista, you have to drop it into your System (or System32, one of those two) folder for it to function (making a shortcut on the desktop helps to find it again.) The game itself (i.e. patching to Oct2008b) won't change how the executable of your WeaponEditor works because it is not tied into the patch, nor the coding of the game. The above steps SHOULD fix the problem.
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Compete with THAT!? I yield my sword, good sir! That is both amazing and hillarious at the same time!