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Everything posted by Caesar
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Joint Dual Role Air Dominance Missile
Caesar replied to Silverbolt's topic in Military and General Aviation
Pull the AIM-54's outta storage: 132LB warhead, fast missile with long range and a long-burning motor. Could see that with a new targeting suite for A/A, A/G. Drawback is that it weighs a half a ton. -
Wings Over Israel [Official Thread]
Caesar replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Anyone else run into this problem with carrier operations: Aircraft launches down catapult, gets off of end of ship, and then is not in control at all: it stays at the same altitude as the catapult, and rotates slowly left for a random amount of time, before either regaining control at a bad angle, just above the water, or eventually crashing. AI aircraft do not have this problem. -
Chuck Norris once went to a steak house...there were no survivors.
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The Balance of Power in the Southern Hemisphere
Caesar replied to Stick's topic in Military and General Aviation
This pic was discussed before. It's an edited photo of an F-14 ferrying to Iran with watercolor US markings. The editor changed the front star n' bar with the numbers, which if you notice do not conform to the fuselage, and tacked a Soviet star onto the tail. Then, they changed the photo from color to black and white. http://www.tomcat-sunset.org/forums/index.php?topic=2475.15 Page 2, Tom Cooper responds to pic with real pic. "It shows the F-14A BuAerNo. 160327, later IIAF/IRIAF "3-6029" - a Tomcat still very much in Iranian service." -
S!
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Help please - weapondata ini & dat files
Caesar replied to Reece's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I haven't tried the latest weapon editor with WoE; perhaps you should use the older one with bunyaps' wepaon pack. If the old one didn't work with WoI, the new one which does might not work with WoE. This is speculation, of course, but try the one with the 3 July 06 Weapon pack. If that doesn't work, I'll go ahead and troubleshoot over here and shoot you a PM if I find anything. -
Help please - weapondata ini & dat files
Caesar replied to Reece's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
@ Rover Mirage: Did you get the latest Weapon Editor off of ThirdWire? It was released within the past few weeks. If you use an older version with WoI the weapons disappear. -
Analyst says Airbus tanker was 'superior' on all counts
Caesar replied to BUFF's topic in Military and General Aviation
Boeing's deal to loose...and they lost it. Historically speaking, these guys delivered some of the best heavy a/c the US has ever and still does service, but if they thought that reputation alone guaranteed them a sale for KC-X, they're dead wrong. -
WOI
Caesar replied to Baz_GFA's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I added the Tomcat into the Lebanon War campaign. Here's what I did: I copied woiCamp3.ini and made a woiCamp4.ini in a new folder, named woiCamp4 I tacked the following on: [CampaignData] CampaignName=820606 Lebanon War DataFile=woiCamp4_data.ini CampaignMap=ISRAELME Service001=USN <----------------------------Added this Service002=ISRAEL <---------------------------Made ISRAEL Service002, meaning they're still flyable [uSNUnit001] <------------------------Attached this whole section right below above data UnitName=VF-1 Wolfpack ForceID=1 UnitID=1 StartDate=06/06/1982 AircraftType=F-14A DescFile=woi4start.txt StartFile=woi4start.txt Then, after extracting the woiCamp3_Data.ini, I copied it and renamed it woiCamp4_data.ini and did the following: First, I land-based my Tomcats, replacing the first F-4 unit; [Force001] Alignment=FRIENDLY Nation=USN BaseArea=Tel Aviv ... Then I replaced air unit 1 with my Tomcat unit: //---USN UNIT------------------------------------------------- [AirUnit001] AircraftType=F-14A Squadron=VF1 ForceID=1 Nation=USN DefaultTexture=XVF1 BaseArea=Ramat David Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=24 StartPilots=24 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=AIM-7M Supply[001].Quantity=160 Supply[002].WeaponType=AIM-9L Supply[002].Quantity=240 Supply[003].WeaponType=AIM-54C+ Supply[003].Quantity=20 Supply[004].WeaponType=AIM-54B Supply[004].Quantity=80 Supply[005].WeaponType=Tank330_F14 Supply[005].Quantity=240 If you replace the F-4 unit, you won't have to go thru and renumber every unit. Also note the AIM-54C+ is a slightly enhanced Phoenix I made, so you'd probably want AIM-54C there instead of C+. Hope this helps, it worked for me with the Lebanon War and I did it following the instructions in bunyap's tutorial. Also, use whatever unit of the F-14 you want, I happen to be using my fictional VF-1 unit there, so if you want to use, say VF-41, put VF41 in place of XVF1, etc. Good luck! -
Felix natalis vestris!
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Supa Hornet
Caesar replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Lookin' good! -
If I'm awake and can't fall asleep, I just try to do work that needs to be done. Eventually I get bored enough that I pass out. Kind of like taking notes in a class.
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what do you think of this?
Caesar replied to centrinoe's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Got a good lookin' model going there! -
Mirage Factory WOI F-4's and Weapon Pack Released
Caesar replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just DL'd it, can't wait to try it out! -
How do you make your own skin?
Caesar replied to Leon Kerensky's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Battletech -
Mig 21 in WOI
Caesar replied to Bandy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It happens with me when I drag 'em down low, usually below 5000ft. The AI isn't afraid to fight in the vertical in WoI, but the drawback is that they'll try maneuvers that they don't have altitude for. The other drawback is that sometimes overzealous wingmen follow them. -
Beta: J-29F for WOI/Patch 5
Caesar replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This? I can make a hat, or a broach, or a... -
What Cold War dont have Intercontinental missiles ?!
Caesar replied to vulkan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now that would rock. Good luck with it! -
Wings Over Israel [Official Thread]
Caesar replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah, excellent, thanks! -
Wings Over Israel [Official Thread]
Caesar replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Question about the gun editor: I noticed we don't have one yet for WoI; meaning we can't gun folks with the JAS-39C or any a/c that has a new third-party gun. I got the weapon editor, but is the gun editor coming sometime soon? -
Gripen - Me Likes the Gripen
Caesar replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pretty much. The thing is, look at the wing of a delta aircraft. All of the controls are on the aft side of wing, as it only has two wings and no horizontal tail separate of them. Both pitch and roll control is preformed by them, while yaw is achieved with the rudder. With an aircraft that has non-moving canards, it's the same thing, the canards move center of gravity, and IIRC in the C2's case add some AoA control. Even in the non-delta Tomcat for instance, all pitch and roll control is had by the horizontal tail after the wings sweep beyond, I want to say 58* (don't have time to check NATOPS right now), as the spoilers get locked down. The Glove Vanes on the A work like other non-moving canards, shifting the CoG (forward in this case) to unload the HT, giving it about 1G extra pull at high speed over the B and D; also why they were removed (limited usefulness). They don't provide active pitch/roll control. At lower speeds, it's a combination of spoilers and the HT for roll, while the HT handles pitch. The flaps don't move for roll control, unlike the F-15's outboard flaps. EDIT: I see we've gotten off topic. -
Gripen - Me Likes the Gripen
Caesar replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Like any other delta, using the wing control surfaces. -
Gripen - Me Likes the Gripen
Caesar replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
@JM: with the new Beta FM for the Gripen (it's in the File Announcement for the a/c), my wingmen have not yet crashed on landing in WoI. Haven't tested autopilot, don't usually use it, but the aircraft handles very well. -
CH Fighterstick USB with WoI
Caesar replied to Ori's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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CH Fighterstick USB with WoI
Caesar replied to Ori's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Based on what I've read on the F-16's stick: Your trigger should fire the gun. In Real Life the two-position trigger controls the gun camera and gun firing, the first click is gun camera and laser ranging if equipped, second is firing. In TW, there is no actual gun camera and the gun is radar ranged, so you'd still want your second position to be "fire primary gun." The first position is nothing. The button to the top right of the stick near the trigger is a multi-functional button that depends on what mode the aircraft is in, if there's weight on wheels, etc. In air to air mode its function is "Missile Step"; so set it to "select next air to air weapon" Next, the top left button on the flat face is your missile/ordinance firing button or "fire selected weapon." The large hat switch to the right is "Trim". The ThirdWire series does not model trim, however I believe someone figured out how to simulate it; use the search to find it. Basically it just takes the place of your keys on your keyboard to make minute inputs to help fly the a/c when the load is asymmetric. The lower hat switch is display control for the MFD's; if you want multi functionality, I'd set this one as "next/previous HUD mode" and "next/previous radar mode." The switch to the lower left on the flat face is "target management"; set it to "next radar target," "previous radar target," "next ground target," and "previous ground target" (up/down/left/right) The thumb switch beneath the flat face is "countermeasures management" which controls the complex programs for ECM in the F-16. It is a four-way switch, so if I were you I'd set three of the directions to CM's: one direction is "ECM on/off (toggle)," the next "Chaff," the next "Flare." Those directions are up to you. As with the F-14, the F-16's paddle is emergency autopilot disengage or "interrupt", but because autopilot is a toggle, set the paddle to autopilot. That way you're at least half right. The pinky switch's functionality of FOV (Field of View) selections for sensors, is not modeled. Leave that one blank, or find a function that seems prudent to use. There ya go.