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m275500

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Everything posted by m275500

  1. Hey lads, as the title says, I wanted to see if there is a good mi 24 mod because I had been searching for awhile and only found a great one with lots of potential but it's flight model is unfinished. Still I thank the modder for his work tho. It must be really hard to make a good flight model for a helo (and to control it too lol. This isn't a f35 which i suck at controlling too lol). I have seen many uh1 and Apache mods. So I am wondering... Is there is a good mi 24 mod in the works or something like that? U know the flying tank is a legendary cold war helo, it kinda deserves an entire pack lol. I am open to surprises too lol. And maybe another tiny question, how to make sf1 mods work in sf2? That's it, waiting for your reply lads.
  2. Thanks. I have already added your mi24 (25) flight model to the mi 24 i was going to fly and she now flies pretty well. Thanks for your work.
  3. Mmm. The game seems kinda interesting.. ok, very interesting, but is it like strike fighters 2 but with helos, like the same gameplay with choosing load out, skin, managing your squadron and that type of stuff? By looking at it, it has a dynamic campaign and it looks like sf2... But, I wanna make sure before i buy lol. And actually the main reason i wanted helos in sf2 is because it has fighters which can **** u if u make any mistake with your helo and u know..... to have both on the battlefield. Does the game u mentioned feature al fighters to kinda threat your presence. With many thanks doc,
  4. I know the mi 24 isn't supposed to be in strike fighters lol. U know, I kinda saw it in the moblie version of the game (strike fighters modern combat). So, I thought about why not have some helos mods in sf2 because why not. Thanks for your suggestion and answer.
  5. Some annoying start and end dates for aircrafts,skins, and sometimes nations' usage of these aircrafts. These are the type of issues which are easy to forget, and it took long checking these entries for every single unit. I have used google to know these aircrafts' service dates and they did contradict with the aircraft's users and data dates. Just a small problem from thier modders. still, I appreciate their work tho. And that's not a big mistake, it's just a small tweaks in the aircraft users files and it's all done.
  6. Lol nevermind got to fix it with the help of rusty kurnass. I am gonna post a toturial about it after some trial and error experiments.
  7. Mmm... I hope that my entries are clear. However, do u know what's is wrong with em? Tried to make them higher than normal mission rate and in other experiments lower than em. Moreover, both didn't work for me. So, I am quite confused about it.
  8. Doesn't seem to be working for me for some reason This is one of the entries [AirUnit018] AircraftType=Canberra6 Squadron=016IAF ForceID=2 Nation=India DefaultTexture=RAFCAMO1 BaseArea=Jalalabad Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Intelligence=20 Morale=100 Supply=100 MissionChance[SWEEP]=0 MissionChance[CAP]=0 MissionChance[INTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=75 MissionChance[SEAD]=30 MissionChance[ARMED_RECON]=35 MissionChance[ANTI_SHIP]=80 MissionChance[RECON]=75 UpgradeType=Fixed Upgrade[01].Date=6/5/1980 Upgrade[01].Type=MiG-25RU Upgrade[01].Texture=RAFCAMO1 Upgrade[02].Date=6/6/1981 Upgrade[02].Type=MiG-25RU Upgrade[02].Texture=IAFSilver1 My normal mission's rate is 360 so the difference between skin and aircraft upgrade is one day higher than it and i have some which are months or weeks higher and they didn't work too... Offensive mission rate is 90 What seems to be wrong here and ground units refuse to upgrade aswell see GroundUnit001] GroundObjectType=T-55 UnitName=1st Tank division ForceID=1 Nation=Afghanistan BaseArea=Taliban Warlord Capital south of Lashkar Gar RandomChance=100 StartObjects=100 MaxObjects=100 Experience=80 Morale=100 Supply=100 Intelligence=70 UpgradeType=Fixed Upgrade[01].Date=10/5/1973 Upgrade[01].Type=T-62A Upgrade[01].Texture=Tan That's for ground units. And I checked their folders and they are alright. So, I don't know the cause of this problem for now or should I follow the same path with em as the aircraft like upgrading the tank first then the skin.. Thanks in advance.. Sorry for the paragraph look, I don't really know what is the cause for this..
  9. Thanks for the help. This problem was really a pain in the u know what lol
  10. That's for us, but what about the al. Sure no one wants a t62 with a green skin in Afghanistan lol or an indian mig 21 with polish camo. It doesn't seems like there is a way to control their skins? If there I would appreciate it if u tell me lol
  11. Yeah, I did tried to make them both afghanisilver1 like the first one (even though I don't have a folder with that name) and it worked but I can't control the skin as it just picks it randomly lol. However, tk campaigns does upgrade aircrafts and it uses a reasonable commands like mine, not the same plane or the same skin name, how is that though?
  12. Hey guys, I have already made my campaign and it's working fine. Moreover, aircrafts' squadrons with UpgradeType=ANY did respond to the command, but I can't upgrade my mig 21 for a weird reason. Look, UpgradeType=FIXED Upgrade[01].Date=6/5/1973 Upgrade[01].Type=MiG-21MF Upgrade[01].Texture=Afghanistan3 Upgrade[02].Date=6/5/1979 Upgrade[02].Type=MiG-21bis Upgrade[02].Texture=SovietCamo1 All aircrafts here has the name of their respective folder in object/aircraft, and that's the same case with texture as it has got the same folder's name. So, I don't really get the idea why it's not working should I gave it it's ingame texture name or use the texture folder's name (which I am already using) ? Or is there is something wrong with the command as it's under the missions types' commands not above it? Thanks for your help in advance.
  13. After answering the first question, I want to know how does the campaign upgrade system work. For instance, what affects it for the player and Al? What is all factors affecting this system,? And I have noticed a werid thing when I put afghanisilver1 (a skin which doesn't exist, but it's the mig21f skin above) rather than the real Afghanistan3 skin in my mig21mf folder, the aircraft upgrades and I don't know how it did that with a skin which doesn't exist, and it was using the first of its skins I think Algeria and if the first folder is czech, it will use czech. So, why does that happen ?
  14. How to generate planning map lol? It worked fine, but if I can use the planning mode it will be easier
  15. Firstly, thanks for your help throughout the last days, I asked way too much questions. So, I am sorry for that lol, just trying to learn. Now, I wonder if there a toturial for making maps as i Didn't find anything in the knowledge base or maybe I missed something, but I looked there many times. I was planning to learn making some tanks or ships/carrier and jets, but I found everything covered even fantasy planes are here. Thanks for that too lol. I found many maps here, but they haven't covered everything yet and from that I understand that they must be taking a huge load of time and they seems to be the hardest. However, if anyone has any link/file for any tutorial for maps making. I would appreciate it. I used to make some maps and mod other games, but I am not really familiar with this game files except ini files as they are pretty simple, but I try to learn lol.
  16. Thanks for the help. I am trying to use the terrain editor to see the map and decide which strategic nodes I will connect in my campaign, however, when I open a map (Afghanistan in my case) it just shows the terrain without any airport/cities or grids. What I have done wrong ?
  17. Sorry for disturbing, but I couldn't find it. Looked there twice
  18. Hey mates, this one is quite hard for me. So, i will need your help. Force001] Alignment=FRIENDLY Nation=ISRAEL BaseArea=Tel Aviv AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY- how do I determine those i know that time hitting the Egyptian runways was important, however, I usually copy it from any campaign although I don't realy understand these lines lol AirOffensive[001].Secondary=SMALL_RUNWAY,EW_RADAR,TOWER,HANGAR AirOffensive[002].Primary=HANGAR,EW_RADAR AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,SMALL_RUNWAY,TOWER AirOffensive[003].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY,SMALL_RUNWAY,TOWER,HANGAR AirOffensive[003].Secondary=EW_RADAR,COMM_BUILDING AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,TOWER,HANGAR AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[008].Secondary=BRIDGE AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY GroundOffensiveAllowed=FALSE StartGroundOffensive=100-days to start ground offensive, aren't they? StartInterdiction=1- what does this line exacly do ? Morale=100 Supply=10 //Supply=80 NormalSupplyRate=15 //NormalSupplyRate=25 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=60 AircraftReplacementTime=30 AircraftReplacement=50 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180- what is the difference between it and NormalSupplyRate ? StartAirDefenseLevel=1 AllowRandomAceCreation=FALSE RulesOfEngagement=FALSE- what are this line effects? UseFAC=FALSE- what is that ? RandomCAP=TRUE- random combat air patrol, isn't it? LimitTargetToActiveRunway=TRUE- what is its function MaxSecondaryStrikes=1- don't even know that there is a secondary strikes //MaxSecondaryStrikes=3 - why is it repeated ? Thanks in advance.
  19. Oh thanks. However, does anyone have a link for terrain editor, when I try to download it from thirdwire site it directs me to 404 error
  20. http://simhq.net/forum/ubbthreads.php/topics/2184467/Editing_Campaigns.html This one almost covers it all ☺️, but i still don't know if should I set forward air controller to true or false lol
  21. Thanks, should I include these FACs? I actually don't even remember them lol.
  22. Alright I'll look for it, thanks for your time.
  23. Hey guys, gonna need your help, NormalMissionRateDeviation and offensiveMissionRateDeviation. What are their effects like for instance if normal mission rate is 30, and NormalMissionRateDeviation is 10, what will happen? And what will be different if NormalMissionRateDeviation is 20 for example?
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