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Found 23 results

  1. View File Kurilen.7z Kuril Islands 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido. This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields. The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup. To run this terrain you need SF2NA and one of these: SF2I or SF2E. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner. The basic files for the taxiways, parking areas and quais are made by ErikGen. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 18 November 2018 Submitter Gepard Submitted 11/18/2018 Category Full Terrains  
  2. Kurilen.7z

    Version 1.0.0

    140 downloads

    Kuril Islands 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido. This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields. The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup. To run this terrain you need SF2NA and one of these: SF2I or SF2E. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner. The basic files for the taxiways, parking areas and quais are made by ErikGen. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 18 November 2018
  3. View File DEUCES Euro Desert Terrain Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is. I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties. I modded the 'nations' file, BTW. Submitter jonBeers Submitted 08/23/2018 Category Terrains  
  4. DEUCES Euro Desert Terrain

    Version 1.1.1

    72 downloads

    Am not sure who created this mod of the desert terrain using Euro Airwar textures other than 'Dueces' but here it is. I call it in a couple missions uploaded in my F-4S_F-4N pack to be uploaded today barring tech difficulties. I modded the 'nations' file, BTW.
  5. Hi there, In one occasion I was en route to a target area named like XYZ Temple (yeah, me too. sounds nonsense right) in Kamchatka terrain mod by Baltika and updated by Wrench (further with Stary's detail 250m mesh...) When I was closing in at the target, there was an unexpected EW Radar installation and all a sudden, jumped by the sightings... see the image below Is that one of the easter eggs for the terrain and if that's true, is there any background info./ local tradition things related to it ??
  6. Hi everybody i have a question: How i can use iceland terrain tiles in vietnam terrain?specially the sea tiles?
  7. I had an off the wall idea a couple of weeks ago. What does everyone think about a Death Star terrain map for SF2? I am thinking a relatively level terrain with various rectangular, circular, and what not geometric patterns for an artificial DEM file plus custom tiles to representing the building like surface structure of the Death Star with a canyon trench running through the middle of it to a target area with the primary target exhaust port below a main port. Create a couple of different turrets for the surface and tower mounted turbo lasers plus some low angle pedestal mounted cannons. I have this image in my mind of F-111's replacing the Y-Wings in the trench run and being able to prove if Wedge was right or not with his "...impossible, even for a computer." remark. Anyone with terrain making experience willing to weigh in on this idea?
  8. Guess what
  9. Hey CA! I have always had trouble with the desert 4 terrain... It's an awesome place to play with all the great airplanes available here on CA but I've always had a lot of crashes and other issues on this particular terrain... While searching for a fix for this issue I found a replacement for the first few entries in the Desert4_Data.ini that were buried wayy back in 2014 forums... All credit goes to Dave for this fix... Just figured i would share it in case anyone else was having this issue! just copy this and replace whats in your desert 4 data ini! [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=6144 RenderMeshIndexCount=8192 SolidObjectVertexCount=6144 SolidObjectIndexCount=8192 AlphaObjectVertexCount=6144 AlphaObjectIndexCount=8192 [[HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE
  10. Hey all! I have been messing around with wrenches New Guinea terrain...Im not a huge fan of the Stock TW Vietnam tiles so ive been trying to find a tileset that works...but theres always a hole in the tiles around airbases and small cities with a harbor... Ive tried Stary's Solomons and Green Hell 3 tiles to no avail any ideas?
  11. So I was playing around with the Iranian F-4's on their home turf the Iran/Iraq terrain... and I kept getting HUGE drops in framerates when selecting and or firing any PGM's (LGB's on the F-4D and AGM-65B's on F-4E's) I tried flying an american F-4 with the exact same result, Im surprised there wasnt as CTD. I tried lots of variations of thing but keep getting the same result so i have narrowed the issue down to it being something in the IR terrain... I have never seen this happen on any other terrain i even tried redownloading the IR terrain to no avail... anyone have any ideas?
  12. ​Hey! I saw in a WIP thread awhile ago that there was a South African terrain in the works.... is that still going? Cause I would love to fly in a border war scenario considering I am south African! Haha anyone have any info on that?
  13. ​hey everyone! I have two quick questions 1st what is the best Israel ME terrain/remake? 2nd I'm not a fan of the stock desert tiles but I really like Wrench's Libya terrain but I cant seem to find a tileset that works without holes around airbases and ports etc... any suggestions?
  14. Hey CA! Does anyone know how to adjust a nations pilot training level by terrain? Specifically I was hoping to make the IRIAF and IqAF skill levels higher but specifically for the IR terrain to get more interesting dogfights past the merge, while keeping them a lower skill level for other terrains IE IR2003 and Desert Storm. Ive looked around and the only thing I tried led to a single mission crash everytime... any ideas?
  15. Hey all! I tried to follow the instructions for updating the AmericanNW all seaons included pack to SF2 following the instructions in the Knowlege section posted by Wrench, I still just blow up on the runway, all the aircraft seem to "Spawn" on top of each other and then blow up as a result... any ideas? or has someone already updated the terrain?
  16. Hi! Can anyone explain the differences between using a JPG file verses a BMP file for skins or terrains etc? I have a feeling that JPGs are better and work smoother but I really don't know
  17. File Name: Germany terrain rework (Part 1 of 3) File Submitter: Rends File Submitted: 23 March 2014 File Category: Full Terrains This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends Click here to download this file
  18. Version Version 1.0

    1,633 downloads

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe. This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles. All airfields has been modified with new buildings . A couple are made from scratch. Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side . Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain. I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights. Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod. And a special thank to Florian who made the best looking airfields i've ever seen in any Sim! And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project. Thank you all! Rends
  19. I know that in SF2:NA there is a "..._water.bmp" file the indicates where water and land are, but as I understand it that only came about because of features in SF2:NA. However even before the SF2:NA water maps existed Tanks could not be placed in the water nor could Patrol Boats be placed on land. So my question is this. In a non North Atlantic terrain how does the game determined the difference between water and land?
  20. I downloaded the India-Pak terrain a while ago(I was years ago part of the team doing the mod for sfp1 for a bit). The effort on terrain tiles and types is brilliant and shows up great..kudos to the team. However, geograpically the Terrian is unapologetically shambles which is understandable as the team may have been busy with other things. I decided to try and put(as accurately as possible) the Real Life locations of the various cities , targets and airbases together. Working with the targets.ini and cities.ini was simple enough and the locations did show up correctly, however the tilesets were off along with the map height at those locations so I tried the Terrian editor. Using the "tutorial" that was put together for member lexx_luthor I tried to get the terrain heightmap up and running. However, any attempts to have the tile set show up have failed. Additionally, any attempts to try and level airfield locations based on new coordinates has the game crashing. If the members of the development team have any clues for this I would be very helpful. Ive changed the map for the terrain and fixed the FLOT as well. I have not yet changed all the airbase markers to show how inaccurate the locations were. I love playing the game so only want to help. P.S I will NOT be uploading any of the changes and fixes to the mod unless requested by the team members of the mod or given explict permission by them.
  21. File Name: Italian Terrain (incl. 1915-1917 campaign) File Submitter: gterl File Submitted: 07 December 2013 File Category: First Eagles - WWI and Early Years - Terrain and Environmental Mods Italian Terrain WW1 V2.0 ******************************* Update (2.0): - Removed ships that show up on land - Added fortresses (Austrian & Italian) - Changed ocean tiles - Minor corrections INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. INCLUDED - Italian terrain/front WW1 - Ground objects - Italian campaign 1915-1917 (incl. needed skins) FAQs Q: Is the scale of the map correct A: No Q: Why not the Piave river front, in order to create late 1917/1918 scenarios? A: Because Q: Are all the named towns and cities correct (placement and naming) A: Yes as good as it gets. Q: Does it include more than one season? A: No, currently not. Might be released with version 2 Q: Is the frontline correct? A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian) Q: The river Isonzo seems to cut through the mountains, is that correct? A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains) Q: The northern part of the map, e.g. toward Munich, seems without further towns? A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns. INSTALLATION 1. Make a backup copy of your First Eagles folder (just in case) 2. Extract the file into a temporary folder (like c:\temp\) 3. Copy all the relevant folders into the respective First Eagles game folders (example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder) 4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file PREREQUISITES - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch - Aircraft for the included campaign: Voisin3_120 Voisin3_150 Nieuport11 Nieuport17 SVA5 MSTypeL MSTypeLAO PfalzEV FokkerD2 HBC1_160 HBC1_200 HBC1_230 oefD3_ba53a oefD3_ba153a oefD3_ba253 LloydC2 Hansa_BrandenburgDI AviatikD1 AlbatrosD3OAW PhoenixD2 RumplerC1 AviatikC2 Farman MF11c SP3 Ca3 Dfwci FokkerM7BI CREDITS As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place. Thanks for files, suggestions, bug findings etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Hope you enjoy it. Sincerely gterl Click here to download this file
  22. Version 2.0

    585 downloads

    Italian Terrain WW1 V2.0 ******************************* Update (2.0): - Removed ships that show up on land - Added fortresses (Austrian & Italian) - Changed ocean tiles - Minor corrections INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. INCLUDED - Italian terrain/front WW1 - Ground objects - Italian campaign 1915-1917 (incl. needed skins) FAQs Q: Is the scale of the map correct A: No Q: Why not the Piave river front, in order to create late 1917/1918 scenarios? A: Because Q: Are all the named towns and cities correct (placement and naming) A: Yes as good as it gets. Q: Does it include more than one season? A: No, currently not. Might be released with version 2 Q: Is the frontline correct? A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian) Q: The river Isonzo seems to cut through the mountains, is that correct? A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains) Q: The northern part of the map, e.g. toward Munich, seems without further towns? A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns. INSTALLATION 1. Make a backup copy of your First Eagles folder (just in case) 2. Extract the file into a temporary folder (like c:\temp\) 3. Copy all the relevant folders into the respective First Eagles game folders (example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder) 4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file PREREQUISITES - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch - Aircraft for the included campaign: Voisin3_120 Voisin3_150 Nieuport11 Nieuport17 SVA5 MSTypeL MSTypeLAO PfalzEV FokkerD2 HBC1_160 HBC1_200 HBC1_230 oefD3_ba53a oefD3_ba153a oefD3_ba253 LloydC2 Hansa_BrandenburgDI AviatikD1 AlbatrosD3OAW PhoenixD2 RumplerC1 AviatikC2 Farman MF11c SP3 Ca3 Dfwci FokkerM7BI CREDITS As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place. Thanks for files, suggestions, bug findings etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Hope you enjoy it. Sincerely gterl
  23. Hello folks, As a new FE2 pilot I'm looking at enhancing the stock FE2 terrains to something a little less sparse. I've seen screenshots of various mods that add individual trees and other details, but when looking through the FE terrain mod directory I don't see any particular mod that stands out for this purpose. Any suggestions on this one? Again, not really looking to add aircraft or new maps just yet, I just want to have something more appealing to fly my SE5a over. Thanks!
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