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Everything posted by GrinchWSLG
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YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Thats the way I'm leaning. Like I said before though, armaments will have to wait till I start experimenting. I'll probably get to it shortly after texturing, since the cockpit is going to take a while. As far as updates, the fuslage is all unwrapped and has the roughest of rough textures on it. That accounts for half the aircraft texturing in itself (which is why it got its own bitmap). The rest is almost done with mapping, all thats left is the forward fuslage, cockpit, and canopy frame. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, if the missiles aren't recessed then it would probably work. There would only be room for one row of AMRAAM sized missile though I think. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, I tried it with a 512x512 TGA and it didn't look bad. I'm going to make the glass seperate anyway to make texturing easier though. You didn't happen to know a way to have multiple objects in the UVW Editor did you Julhelm? -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Thats what I was thinking about doing since I've gotten pretty good at messing around with TGA's while making decals. I'll experiment with it. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Um, anybody know how to have multiple objects in the UVW Editor at once? Like if I wanted the wings, nose, control surfaces, etc. all on the same bitmap. EDIT: Before I forget, does the canopy glass need to be a seperate object from the canopy frame? -
Simulation of HDR/Bloom effects
GrinchWSLG replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, don't try just running DXDLL on WOE just for the heck of it, even after taking everything out my game won't get beyond the main menu. -
Simulation of HDR/Bloom effects
GrinchWSLG replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.gotf.net/index.php?option=com_r...einfo&id=54 Here's a link to that DLL I was talking about. Its an older post process effect, but it worked well in OFP. The configurator it came with was pretty nice. I have no idea if it could be made to work with the SFP engine or not. -
Simulation of HDR/Bloom effects
GrinchWSLG replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
On my 7900GTO I had only slight slow down that I could notice. The effect however, at least as I tried it, was a quite a bit over powering, and the way it works on ground objects is too noticable. I do see potential in this once played with. BTW, is this similiar to that directx mod for Operation Flashpoint? I can't remember the name of it, but that mod worked extremely well and made the game look absolutely stunning. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Forunately I have a dual monitor setup so I leave the perspective maxed in the left monitor and the UVW editor in the right. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
I've only just started but I think this is the best way to do it definitely. The only problem is with the flatten method selecting the whole fuselage of the YF-19 creates quite the parts pile thanks to its complex shape. But you can easily select the individual areas and remap or choose a different method. For example, I selected the inside of the intakes and Box Mapped them, which gave me 5 neat pieces. Now to figure out how to keep everything scaled properly... EDIT: Before I forget, thanks so much for the help Julhelm, I was doing it totally wrong before. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Ah, I see now Julhelm. I decided to properly learn how to do this instead of just piecing together information. I looked up a UVW mapping tutorial here http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html and realized that Mustang's tutorial is probably not the best way to go about things. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Hmm, well I was thinking more along the lines of after I created a UVW map for something on the right side, just being able to mirror it for use on the left side. I found I was able to copy paste the UVW unwrap modifier, but the faces are all inverted. EDIT: I decided to experiment with something before I posted. I copied the UVW Map modifier first (after selected the faces) then the UVW Unwrap modifier and it seems to have worked. Ooh, "Valued Member" now. EDIT2: Nope just worked on that one rudder, tried the same thing on the Vertical Stabilizor and it didn't work. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Stitch function? Whats that do? Also, is there a way to mirror the UVW over for duplicate aparts, like rudders? That would make my life a lot easier. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, I can understand what Julhelm is talking about, but as this is my first time UVW mapping I don't think I'm going to get nearly his level of results. So far though its going okay. I have the outside of the nose and the wings mapped with the rough textures. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
It will come with the two built in guns located in the wing roots. I haven't decided what gun I'll put in there, has I haven't looked at whats available in game. There will be a hardpoint for hanging gunpods in the appropriate place, and I may model the GU-15 once everything else is done. Keep up the work on those weapons, they sound pretty interesting, would love to see them in action. Thanks. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Ah ha, that makes tons of sense, I can't believe I didn't think of it before. Thanks! -
From the album Grinch's Album
My brother showed me how to set up a daylight system. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, I think the 48 seconds from sea level to atmospheric ceiling is a bit too much for the sim. Engine thrust wise it will be comparable to 5th generation fighters or better. Manueverability wise, well, lets just say I'm not looking forward to any of the FM work, since most of that data makes absolutely no sense to me. I have no idea where modders are getting all this data. I've got all the control surfaces doing what they should for the most part. I also have the engine nozzles simulating thrust vectoring for pitch. Would like to start texturing tonight or tomorrow. Which raises a question. I'm using UVW mapping plus LithUnwrap for texturing. When placing the UVW maps, you basically have to guess as to where to put it on the map. I was wondering how people got these textures so packed together. Is there something I'm missing or is it really guess and check? -
My old roommate in college was working local in the tower at Tallahassee Regional when this happened on his runway today.
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YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Here's a few shots of the F-16 pilot... I'm just using this as a dummy to see how the shape of the cockpit works. "Make a new pilot" is at the bottom of the list of things to do for now. After I did this run I went back and refined the cockpit a little further and came up with this... Its not the full deal since its just the external view, unless you guys think I should recreate it fully for the external model. I'll definitely do the full pit for the virtual cockpit, or at least, as much as you can see from the player perspective. Aside from that I've finished the animations for the shock and air brakes. I didn't see any air brakes on the YF-19 in the movie so I'm using the rudders like the Super Hornet. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Well, I found some F-16 pilots that probably came with the NATO Fighters mod I installed way back. After playing with some of the cockpit dimensions he sits in there pretty good, although he still looks a wee bit large. I may scale the aircraft up slightly to compensate because I just can't agree with the given dimensions. Thanks. If Isamu really was 6' (I knew he wasn't a Tom Cruise, but he's has big as me then) then I'm almost positive the canon measurements for the aircraft are wrong. They aren't that wrong, but wrong enough I'll need to smudge the numbers a bit. Thank you. While the gunpod may be different, a lot of the missile weapons may still be in use, or we can just model them and say they're upgraded. Thanks for the pic. EDIT: LOL at the HARM. All these advanced weapons and they still use the AGM-88... Holy crap, that completely changes my view on the cockpit. I had no idea it was that deep, that makes things a little easier, especially when I do the virtual cockpit. Thanks! -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Thats more like it Works great too, gear animation is wonderful (considering how much time I put into it it better be!) Only one problem. Either A) Thirdwire's pilot is the biggest fighter pilot in history. B) Isamu Dyson was the smallest test pilot in history. or C) The dimensions given for the YF-19 are not right. Why? The pilot doesn't fit in the pit! I can understand him being a little too wide for the seat, it needs to be a bit wider, but height wise it should be about right. Instead I have feet through the floor and his butt is imbedded into the seat. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
I guess I get what Xform is now, sorta. Don't worry about backups, I have plenty, I make a new one every time I try something new. I'm on number 24 right now. The weird parts were just ones I could easily copy and make new ones, most would have been replaced anyway. Only one I had to rebuild and that wasn't difficult. Thanks for the help. -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
I can't edit my posts? Okay, I've been repositioning the pivots and I've got the ailerons, flaps, and rudder done. I started to animate the main gear and something wierd has started happening. I toggle set key on frame 10, where the gear is all the way down. I set the key, the move to frame 5 and rotate the gear halfway to the gear well like I normally would. I set a key here when I have it positioned. However, when I moved the slider back toward frame 10, instead of going back down to fully extended, it goes in the complete opposite direction! EDIT: Well it works fine if I go back and reset the previous key so no matter -
YF-19 Excalibur
GrinchWSLG replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Okay, I unlinked and Reset Xfrom on the whole model. All my mirrored parts went black and a copied part deformed, not sure what was up with that. Whats the purpose of the Xform anyway?