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GrinchWSLG

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Everything posted by GrinchWSLG

  1. Grinch's Photos

    More non-Aviation stuffs. 119 79 Porsche Pace Car Benz 36 Racing 181 Mustang Ferrari
  2. Updated Fletcher has it too, not very well done though, was just a test case.
  3. Not a Job I would relish!

    Actually those are probably FAA controllers at Oshkosh as well. I know here in the NW we work the Arlington Airshow, which is the big one in this part of the country. Some day I'll bid it... Of course working traffic at those events is wayyy different from working the daily stuff. Lots of controllers working divided up jobs, color coordinated landing zones, no airliners, loosened rules, etc. Fun stuff though.
  4. Not a Job I would relish!

    Being behind the curve sucks. At least when they're on the ground they're pretty safe. I have zero interest in working somewhere as busy as JFK. I'll stay under level 10 for my career.
  5. It definitely sounds much better than stock. Definite download. Dunno about perfect though...but I listen to that stuff all day long so I'm a snob.
  6. Hmm. I'm not seeing that on my end. I had one from the midships that I was able to fix. How do you get the names and numbers to show? In the mission editor I don't get any names and one will have no number and one will have a 1. The problem with editing the Fletcher is the model and max are all screwy. I'd have to remap the whole thing texture wise...not fun. I'd like to redo the model some day as it was just a quicky project. It literally took 2 weeks from inception to release...
  7. Nice catch, I'll fix it. Glad it works. I used the new exporter and exported it with decals. I think thats what did the trick for the decals. Other additions are specular maps and bump maps, and updated TGA mapping for the radars. Wish I could do more, like go back and do proper smoothing, but Max crashes whenever I try. EDIT: Fixed and uploaded the new names file.
  8. File Name: Fletcher File Submitter: GrinchWSLG File Submitted: 28 March 2012 File Updated: 29 March 2012 File Category: SF2 Series Add On Objects Fletcher Class Destroyer (1941-46)v1.1 by GrinchWSLG This is representative of a war era Fletcher. To be exact its a late war version. The model is a mix of different ships, specifically the Kidd and the Sullivans. Its finished in Measure 22. A paintkit is included for those who want to finish it in the various other Measures used during the war. V1.1: Updated to SF2:NA/March 2012 patch standards. If you intend to use this with a previous version of the game, either use the FS1 version or expect some weirdness. Installation: 1. Place the Fletcher folder in User/Saved Games/Thirdwire/StrikerFighters2(whatever version you use)/Objects/GroundObject 2. That's it. List seemed kind of dumb with just one item. The default texture is 2048 as its a big object. If this is too large for you or you plan on having many Fletchers on screen, I've included a 1024x1024 texture as well. Its located in the 1024Texture folder. Credits Wrench- wouldn't have made it if he hadn't asked. Hinchinbrooke- I used your Daring as the base for the .ini Typhoid- Weapons advice Ghost029- More weapons info This mod is released under the CombatAce Thirdwire Community Freeware Licensing Agreement (or whatever its called). As such it may not be used in payware, proper credit should be given in the readme file of any freeware it is released in, and if feasible include the original readme. (Okay, you don't really have to include this little readme.) Not my fault if it somehow destroys your computer. Contact with questions, concerns, COMPLIMENTS, GrinchWSLG on CombatAce.com Click here to download this file
  9. Uploaded a new version. Try it and report back. http://combatace.com/files/file/12794-fletcher-v11/
  10. Fletcher

    Version 1.1b

    282 downloads

    Fletcher Class Destroyer (1941-46)v1.1 by GrinchWSLG This is representative of a war era Fletcher. To be exact its a late war version. The model is a mix of different ships, specifically the Kidd and the Sullivans. Its finished in Measure 22. A paintkit is included for those who want to finish it in the various other Measures used during the war. V1.1: Updated to SF2:NA/March 2012 patch standards. If you intend to use this with a previous version of the game, either use the FS1 version or expect some weirdness. Installation: 1. Place the Fletcher folder in User/Saved Games/Thirdwire/StrikerFighters2(whatever version you use)/Objects/GroundObject 2. That's it. List seemed kind of dumb with just one item. The default texture is 2048 as its a big object. If this is too large for you or you plan on having many Fletchers on screen, I've included a 1024x1024 texture as well. Its located in the 1024Texture folder. Credits Wrench- wouldn't have made it if he hadn't asked. Hinchinbrooke- I used your Daring as the base for the .ini Typhoid- Weapons advice Ghost029- More weapons info This mod is released under the CombatAce Thirdwire Community Freeware Licensing Agreement (or whatever its called). As such it may not be used in payware, proper credit should be given in the readme file of any freeware it is released in, and if feasible include the original readme. (Okay, you don't really have to include this little readme.) Not my fault if it somehow destroys your computer. Contact with questions, concerns, COMPLIMENTS, GrinchWSLG on CombatAce.com
  11. Paulo, what are the coordinates of the decal you're having trouble with?
  12. Hull mesh is rock solid. Its also one big map for each side. I don't see why it would be doing that. Haven't had time to play around with it myself yet, been trying to fix other problems first.
  13. That doesn't explain much at all to be honest. There isn't a mapping issue with the model so I have no idea what could be causing that. I'd even venture to say its yet another NA bug. I'll play around with it and see what I can do.
  14. Iceland. Seems like it fixed itself. Still can't get the TGAs working on the Fletch. Actually I'm running into a bunch of problems with the Fletcher... seems like the max file I have isn't the final one... Just going to take some fixing though so I'm working on it. In the meantime I went through the data.ini and updated it with new lines that NA introduced.
  15. I have no idea what this "map issue" is. Is it just scrunching up the decal you're trying to apply? Just got NA today, just so I can figure out how I need to update the Fletcher. Update: Holy bugs batman. For some reason my TGA textures aren't loading and neither is my land textures. Oh well. I'll see what I can do about decals.
  16. For the next game I'd like a fan base that can wait at least 2 weeks after a title is released before whining about what they want in the next one.
  17. I'm fairly interested in your experimentation here. Good to see we can get something working already, even if it's a bit buggy. I'd really like to know if you map that terrain lod with a texture whether it will show that instead of what the game is generating... Also we should start peicing together the steps needed to create a custom terrain so we can put a tutorial together.
  18. At work till midnight of course... Damn real airplanes.
  19. New F-16V unveiled

    Get to work Dave.
  20. Me like. Anyone ever play Aero Elite Combat Academy? The random scrambles in that were freakin great.
  21. I'd like to do a 3 monitor set up too. Unfortunately my 24" monitor is still new enough I don't want to replace it, but just old enough you can't find any more of the bloody things. That and I just bought a monitor arm that mounts to my desk, and in my lack of forward planning, didn't get one that would hold 3 monitors. Ah well.
  22. Mustang returns!

    Okay, what happened to all the modern stuff they were working on? I thought they were remaking Lock On or at least going to release an F-15 component. Now some random P-51? Strange.
  23. I might be able to redo the ATC ones using our recorders here and the simulator. I just need to talk to some of our ex USAF guys to get the phraseology right. The game is pretty good but they say some odd stuff.
  24. Something to keep pesky P-3's away...
  25. I'm pecking away when I can. I've got the mid tonight so I'll have a long weekend and hopefully I'll get more work done. Of course I also have another winter project I picked up last week...
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