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Everything posted by Dave63
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4.11 released!
Dave63 replied to Dave63's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
If you haven't give it a try yet, I urge you to do so. If you park in front of the average AI, they will now shoot your ass off for you very quickly. It isn't perfect and it isn't quite as good AI wise as BOBII, but it's getting pretty close. -
From the tech support area over at A2A: First thing is for you to double check the basics: I assume you are running the 2.11 Update and I see you are running windows 7. If true them check the following: Note1: this update will bring *any* previous version up to 2.11. You do not need any previous patches at all. Note2: You will need the latest DirectX to run 2.11. You will get a missing .dll error if you do not. When you run the 2.11 self-installer it will point you to the Microsoft DirectX update page. Update to DirectX9.0c (June version). Unfortunately, there are multiple versions of 9.0c so if in any doubt, update. Note3: The MultiSkin patch should go ON TOP OF Battle of Britain 2: Wings of Victory v2.11 Patch (English) OR Battle of Britain 2: Wings of Victory v2.11 Patch (International) You should have a 256M gfx card to be sure to run without issues. Note4: How to back up your existing settings from earlier BoBII updates. Buddye's installation guide HERE-> http://www.a2asimulations.com/forum/vie ... 0&t=19368B Back up your Bdg.txt and \savegame, \2dGauge, and \keyboard folders (these folders contain all your settings and joystick buttons) Note5: If you have a low end system and experience a crash once into 3D, go to your bdg.txt file and set LANDSCAPE_TEXTURE_SIZE = 1024 (the default is 2048). This will reduce the landscape texture resolution by a factor of 4 and should help users with low system memory. Note6: Windows Vista and Window 7 users. All Vista and Windows 7 users will need to apply the 'Vista/Windows 7 fix' to your desktop shortcut as a fresh 2.11 install will overwrite the previous shortcut. Right click on shortcut and go to properties. Go to the compatibility tab. Check "disable desktop composition" and check the privilege level, run this program as an administrator. Note7: Forcing VSync with ATI card There is a known issue with the latest ATI cards and VSync. See http://www.a2asimulations.com/forum/vie ... 10&t=21660 In short, you need to right click your ATI tray icon and enable through that (Wait for vertical refresh->Always on). Note8: Framerates over densely populated areas of 3D objects See the section later in this thread. Object rendering is not as efficient as we hope to make it in the future. Be prepared to check your Ground Object Density settings in densely populated urban areas. See below Did you implement Note #6 (Imporant)? Is you DirectX 9c update to the latest? If unsure run the Microsoft Web installer here(it will update only what is needed): http://www.microsoft.com/downloads/deta ... laylang=en If you are running a wide screen monitor check this thread and implement: viewtopic.php?f=17&t=12695
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4.11 released!
Dave63 replied to Dave63's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
Mandatory hotfix out, bottom of the first post...Fixes the CTD problem. http://forum.1cpublishing.eu/showpost.php?p=378797&postcount=1 -
The Bridges at Toko Ri
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= cluster bomb...
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IL2/46 Offliner?
Dave63 posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
If you are a dedicated off line player, have a look at this... http://www.sas1946.com/main/index.php/board,189.0.html It is made to put over the top of UP3 and is designed for the off line player only. It will be built upon in it's current modular form so you won't have to d/l new mod packs, just updates that add content. -
IL2/46 Offliner?
Dave63 replied to Dave63's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
You probably should or you will probably get crashes. They're up to 1.6 now and it's pretty sweet! -
I look forward to it. I'm looking forward to Bathurst as well!!!
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il2 Mod sites
Dave63 replied to 76.IAP-Blackbird's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
Go to SimHQ's download section. -
il2 Mod sites
Dave63 replied to 76.IAP-Blackbird's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
I've never had that problem with M4T. Did you check SimHQ's mirror? -
IL2/46 Offliner?
Dave63 replied to Dave63's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
1.4 is out. 1.5 to be released this week which will include new maps. -
I remember coming home from work and WATCHING the first couple of hours of MTV's launch
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Indeed. I'm not sure I'd be bragging about it.
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100 yesterday and 98 right now. I'm over it.
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New IL2 game
Dave63 replied to xclusiv8's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
Anybody take the plunge yet since it's out in the US now? I might talk myself into it in the next couple of weeks if I can find it at a box store. I don't want to download that much...crap... -
Hot Summer could wipe out Goth Population-experts warn
Dave63 replied to UK_Widowmaker's topic in The Pub
Well...There's a pity... -
IL2/46 Offliner?
Dave63 replied to Dave63's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
1.3 to be released this weekend, in addition, keep your eyes out for the map pack that will contain almost every map ever made... -
Congrats! Now you can start writing letters to AF Times about what a load of #$%^ the new PT standards are!
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IL2/46 Offliner?
Dave63 replied to Dave63's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
1.2 has just been released. Time to update! -
IL2/46 Offliner?
Dave63 replied to Dave63's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
DBW 1.1 is released... http://www.sas1946.com/main/index.php/topic,16539.msg181240.html#new DBW Build 1.1 Features At-a-Glance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ New planes: ~~~~~~~~~~~ The number of new planes have been kept to a minimum while tests are ongoing about the limits of JDK1.3. However, there are some great one in here: ~Ki 100 Otsu by Japancat, with fixes by Birdman, and default skin by CirX ~Fokker G1 by Ranwers, Messer, Sani & Birdman, customised for DBW, dedicated to Netherlands service, new classes, improved gunsight view, beter tail logo texture, ect. ~Lublin R-XIIID and XIII floatplane, by Loku, awesome fully developed new planes for DBW! There is a third D-XIII slot, which will be inlcuded in future. ~Ar234C-2, by CirX, Sani and ModdingMonkey, with improvements by Birdman and cirx, and brand new default skin by CirX. Also on the plane front: ~ The Me210's have their own Hungarian slot with painschemes now, CirX's treat. ~ The Hurricane MkI wooden prop also has its own 3d slot, with fabric wings skin by Phas3e! BOF here we come! ~ The L-5A sentinel artillery spotter by Flakiten and CY6 has been merged with the L-5 already in the game. Go blow some s**t up. The Sentinels also now have properly good default skins by MishaMisha. Cockpits: ~~~~~~~~~ Avia S199 classes were completely rewritten, full AHS now, and 109pack integration, by CirX ~All Ki84s now have opening canopies, thank to 200th_Sakagawa ~ Compass, gunsight, reticle and mask fixes for Me262 (Blue reticles is an urban legend folks, sorry!), Buffalo, A-20G, Finnish Brewster, do335s, He162, Me 163, Hurricane MkII, and POV fix and reticles for He219. Most by CirX, also from TT. ~ Beautifull He129 cockpit also rescued from horrible stock reticle. ~ Fi156 floor texture improved slightly ~ Reverted to I15Bis stock cockpit classes, replacing entire XTD folder to get rid of conflicting classes. ~ AFN enabled in FW190A2 and 3 cockpits , by CirX. ~ Blenheim cockpits imported from HSFX5. Cockpits by Ranwers with 3d by messer.Reflecter sight & Top turret by WTE_Newy HSFX 5 classes and adaptations by Charlie Chap 3d and textures: ~~~~~~~~~~~~~~~~ ~ Loku fixed the D3A1, and this has been applied to the A2 also, by Birdman and CirX, and also features awesome new default skins by CirX, for both summer and pacific theaters. ~ A brand new new 250kgBombJ from 200th Kajinami ~ Added missing mat fix for certain other nation Bf109's from HaDes And then amongst others, a HUMONGOUS amount of fixes by Birdman, the man! See the 1.1 build log for more details, it is too much to list. But highlights are: - F9F-2 LODs fixed, ejection seat direction fixed (thanks Anto) and RedFox90's canopy mod applied - Spitfire Mk.XIV damaged tail, keel and rudder meshes fixed so that they now have proper markings ovarlays and two-sided mesh in case of alpha holes. - Spitfire Mk.XVI updated to Anto's latest version with smooth leading edge of wing and proper alpha channel in default skin. - fixed and added the newer I-15 3d model by Ivan750. - 3d LOD and damage fixes to AR234C, FokkerG1, L-5Artillery Spotter and U19A_Gun - Mk13 torpedo positions fixed in A-20, Beaufighters, PBY and TBM/TBF. - 200th_Sakagawa's new default skins added for A6M-22(Ko) ~ Added Docholiday's Mosquito CC Rocket position and 110C4 canopy position fix and F2 engine fix, updated by Birdman ....and many more... cheers Birdman! Also, quite a bit of TLC was given to the tigermoth, by both Birdman and CirX. then, ~ P.11c Engine mesh updates by Loku ~ P.11F new default skins by Loku Also, T-6 trainer, ADF (object behind canopy) color changed from pitchblack (black hole in screen) to realistic black, by CirX Also, I did this: ~ Wilcat f4f3, wingfold toggled for catapultmod compatibility. Fixed the wingfold direction issue that prevented this in the past. This is not perfect, the flaps protruding are a problem, but, it is just a quickfix. "Catapultmod" you ask? read on.... Functionality: ~~~~~~~~~~~~~ ~ Included is the latest Beta of of Anto's "AI Package" mod for DBW. There is a readme for it included, with instructions of fnctions an dfeatures of it. The highlights are: - Certificate's AI (HSFX5 version) - Carrier TO +catapult v5.3.3 by Fireball - GATTACK mod by CY6, tested by Beowolf - Ground Attack Orders mod by CY6, tested by Beowolf - Sniper Gunner fix by CY6 and Riken, tested by Beowolf - AI Overheating and Supercharger mod by Sani - 'School for Robots' AI tweak by Recruit and Skipper - Nightfighter AI tweak by Anto - Zuti Friction mod ~ Also included is the latest version of MissionPro, that fixes all previous problems, from PAL, and with it,, a debugged and ARRANGED missions set for it by CirX. Quoted from the Quick Install txt: Included in build 1.1 is a rearranged and somewhat de-bugged set of missions for QMB Pro. Have a look and see if you will enjoy it that way. Maps are arranged by theater. If you dont like you can copy your old missions back, or if you like it, you can rename you own custom maps missions in the same format. The format is that, as long as the folder name, and the first part of the .mis file name is the same, QMBPro will see it. Inspect for yourself. Also, the sides are now called "Blue" and "Red" to fit in with outside-WW2 scenarios also. ~ Then there is also a host of fixes and improvements from our sister team at UP3, and while some of it is in here already, more of it will be triggered by the latest UP3 update. Happy days! Cheers Hades! ~ And last but not least, a COMPLETE REWRITE of the forgotten countries classes by CirX, which you may not notice right away, but which you will be thankfull for down the line when you do not hit that plane limit wall so soon! MAPS: ~~~~ Boomer is the guy here, he did a huge amount of work, to get what we have correct, and to set us up for the massive map expantion packs that are just around the corner. ~ Updated map inis with latest fixes and versions from Boomer and fixes by Gilb57, fixes to all camouflage settings by Boomer & CirX, as well as airfield and other map fixes by Gilb57. Cheers dudes! Sound: ~~~~~~ I save the best for last. The DBW soundsystem has been made independant from UP3, to avoid future confusion and cross-loading. We now have great flexibility. To kick this off, Several improvements have been made to weapon sound assignments file structures, And from Jiver we got a great Helicopter sound, now assigned to all chopper via the included buttons file (SAS 8.9 offline), as well as a nifty reassignment of the Airbrake souns, also Jiver's idea. Our new base-soundfile has also been reviewed in detail and some sampling and other errors were not merely fixed, they were totally ass-raped, by CirX. And now the best part! Included as a jsgme option, is the complete total soundmod by Jiver, v1.0.in SFS! Enabling it will give you Jiver's soundmod over the DBW one! We hope to bring you more such packs in the future, and Jiver will also continue to develop and update his. The above list may seem pretty tall, but, there is a 100 and 1 small fixes and tweaks that were not even noted when they were done. And with each build DBW will get better and better. I hope you enjoy this as much as I do. Cheers! CirX