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Everything posted by OlWilly
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Su-35 are still produced like before. The last batch was in July: Iran's reluctance to buy more Su-35s comes from the really stupid statement of Russian diplomats: https://www.aljazeera.com/news/2023/7/12/iran-summons-russian-envoy-over-statement-with-gcc-on-islands
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View File MiG-25 cockpit fixes (actual MiG-25 cockpit by Centurion-1) MiG-25PD cockpit by Centurion-1 with fixes Notable fixes include: - removed gunsight. 25 doesn't really need it, most of the footage shows 25s without gunsight - fixed G-meter: added negative Gs and redid the layout to be more in line with the real thing - original model actually had airspeed indicator and altimeter confused - this was corrected. Altimeter is above (shorter needle shows thousands, longer hundreds, plus analogue counter), airspeed indicator is below (likewise - shorter needle shows thousands, longer hundreds) - fixed vertical velocity indicator. It wasn't working due to "values" being put in the wrong order (could be that it was working on older patches) - fixed compass and course arrow. They were calling non-existing nodes - added over-G and too much AoA lights above G-meter: not sure if realistic, but will do - added afterburner light near nozzle indicator - removed some lights and switch animations: they are cute, but very incorrect - MiG-25PD version gets new radar layout taken from MiG-23 radar: it makes sense as PD radar "Sapphire-25" was developed from "Sapphire-23" on MiG-23 - can't do anything about warning lights and gear/flaps indicators not working - cockpit model just lacks any light nodes - added some labels on instruments --------------- Install: remove old cockpit folder, *cockpit and *avionics files, drop in new ones, rename accordingly. Cockpit versions: 25P - for MiG-25P 25PD - for MiG-25PD/PDS 25PD uses avionics70 dll! Make sure to address it in the init file: AvionicsDLL=Avionics70.dll 25PD is tuned for MiG-25PD from Coyote Airspace. It is easily adaptable for older versions of PD/PDS, just change position values in *cockpit file. Submitter OlWilly Submitted 07/19/2023 Category Jet Cockpits
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Version 1.0.0
186 downloads
MiG-25PD cockpit by Centurion-1 with fixes Notable fixes include: - removed gunsight. 25 doesn't really need it, most of the footage shows 25s without gunsight - fixed G-meter: added negative Gs and redid the layout to be more in line with the real thing - original model actually had airspeed indicator and altimeter confused - this was corrected. Altimeter is above (shorter needle shows thousands, longer hundreds, plus analogue counter), airspeed indicator is below (likewise - shorter needle shows thousands, longer hundreds) - fixed vertical velocity indicator. It wasn't working due to "values" being put in the wrong order (could be that it was working on older patches) - fixed compass and course arrow. They were calling non-existing nodes - added over-G and too much AoA lights above G-meter: not sure if realistic, but will do - added afterburner light near nozzle indicator - removed some lights and switch animations: they are cute, but very incorrect - MiG-25PD version gets new radar layout taken from MiG-23 radar: it makes sense as PD radar "Sapphire-25" was developed from "Sapphire-23" on MiG-23 - can't do anything about warning lights and gear/flaps indicators not working - cockpit model just lacks any light nodes - added some labels on instruments --------------- Install: remove old cockpit folder, *cockpit and *avionics files, drop in new ones, rename accordingly. Cockpit versions: 25P - for MiG-25P 25PD - for MiG-25PD/PDS 25PD uses avionics70 dll! Make sure to address it in the init file: AvionicsDLL=Avionics70.dll 25PD is tuned for MiG-25PD from Coyote Airspace. It is easily adaptable for older versions of PD/PDS, just change position values in *cockpit file.- 1 review
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Mod approval question
OlWilly posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I uploaded a new version of Su-17 cockpit pack, it is still not approved. Is there something wrong with it or you guys just don't have time? -
Mod approval question
OlWilly replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry for bothering you guys - but some things just keep getting stuck on my mind. Looking at my download page for this: https://combatace.com/files/file/17961-mig-23-cockpit-fixes I made a really messy download page, didn't even put readme inside, and installations instructions are sketchy So I got to put it in more orderly way -
Any idea where is this Su-24 from?
OlWilly replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sure. If I will still be around when the package will be getting ready for release, pass me cockpits for checking. YEYEYE makes great cockpits, but usually with lots of misspellings in Russian labels, plus some instrumentation may be wrong due to translations issues -
Version 2.0.0
270 downloads
Correction of typos and misspelling for Stary's MiG-23 pit. Plus reworked the HUD a little. All files converted to JPG to save space, it's 46mb now. Tuned for Mirage Factory MiGs, but could be used for stock ones with little tweaking. Some changes of HUD: Removed unnecessary ПР (launch authorized) marks - now it will flash only when you are actually in range Changed ОТВ (break) - now it will flash when you are too close Removed РЛ/ТП marks - they make no sense as the game doesn't support IRST. Now you will have Р (for search), З (for lock), B (for air-combat mode) Changed selected weapon display - now you will have type of weapon and amount remaining. Not really authentic but more useful Things I couldn't do: can't fix RWR - can't copy working RWR from MiG-21MF cockpit MiG-29 pit has authentic and working selected weapon display - can't copy that can't add proper IRST - game doesn't support it. tried with non-launching heatseeker missile on hidden pylon, it could lock targets but not really useful for anything else Readme inside. -
Any idea where is this Su-24 from?
OlWilly replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I understand your considerations and all... but you had ready quality cockpit for Su-24 and just kept it away for 7 years? This is the only Soviet two seater cockpit that I have ever seen on this site. Aside from Su-24 it could be used as stand-in for Tu-22M and Tu-160 as they still use American cabins. -
Capability to fire more than 1 AAM at one time
OlWilly replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is what I say - if anyone ever does such a thing, the new files should be hosted away from Combatace. Preferably by someone from another country -
Any idea where is this Su-24 from?
OlWilly replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I dropped YEYEYE the message... but his profile says that he wasn't around for two years. If anyone knows his e-mail one can send him a message too -
Capability to fire more than 1 AAM at one time
OlWilly replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is possible, but requires someone with extensive knowledge of dll libraries. Also I recon the administration of the site doesn't want such things as they will annoy SF developer. So if this happens, someone has to host modified files away from Combatace -
Capability to fire more than 1 AAM at one time
OlWilly replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In the environment of SF2 engine, TWS mode is more important than ground mapping feature. Ground mapping is mostly for eye candy while TWS allows the proper use of missiles like AMRAAM, R-77, R-37 or Meteor. It makes no sense flying something modern if you still have to guide AMRAAM like a Sparrow If you still want to retain ground mapping feature, it makes sense to do two aircraft versions: one with 70.dll for strike missions, other with F-14.dll for air-combat -
Any idea where is this Su-24 from?
OlWilly replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While we're at it, I have a question. I noticed that ODS has a dedicated MiG-25 cockpit which is not available for separate download. I took a gander at it, found some things that warrant fixing. For a time, it's for my personal use. But if you/creators don't mind, I can upload the fixed version after I finish it. Or pass it to you for ODS update -
Any idea where is this Su-24 from?
OlWilly replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A dedicated Su-24 cockpit? Share it guys! It's a crime to keep this beauty away from the people. I also already see lots of typos in the labels, may fix them for release I have other pits in the work for the time, but they will wait -
Version 2.0
341 downloads
Small package of cockpit improvements for Su-7/17 ------- Su-7: cockpit by Stary - fixed misspelling and typos on labels, converted files to reduce size, fixed flaps/airbrake indicators, pilot's POV - nothing too drastic -------------- Su-17 - original cockpit for Su-17 looks old (judging by the files, it was made in 2003), here possible replacements: First gen Su-17s (Su-17, Su-17M (Su-20), Su-17M1 (Su-22)) get aforementioned Su-7 pit. It fits fine considering the time period. Second gen Su-17s (Su-17M3 (Su-22M, Su-22M3), Su-17M4 (Su-22M4)) get pit from Su-25. While not a fully accurate replacement, pits of those two jets do share a lot of similarities. Su-25K pit adapted for Su-17: - changed airspeed and Mach indicators - correct weapon stations indicators Also fixed a couple of other problems: - original fuel indicator doesn't work - missing nodes; adapted former second engine exhaust temp indicator to show fuel quantity - it is in the lower right corner - altimeter missing hand for thousands (Soviet altimeters have two hands - one for hundreds, other for thousands) - just changed the single hand to show both with adapted altimeter texture ----------- Installation: remove old cockpit folder, cockpit_ and avionics_ files; drop in new files. new cockpit_ and avionics_ inis should be renamed accordingly to work properly ---------- Su-25K cockpit is taken from here: https://combatace.com/files/file/17601-su-25_frogfoot/ -
Su-7/Su-17 cockpit variant + new cockpit for M4
OlWilly posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Su-7/Su-17 cockpit variant + new cockpit for M4 Small package of cockpit improvements for Su-7/17 ------- Su-7: cockpit by Stary - fixed misspelling and typos on labels, converted files to reduce size, fixed flaps/airbrake indicators, pilot's POV - nothing too drastic -------------- Su-17 - original cockpit for Su-17 looks old (judging by the files, it was made in 2003), here possible replacements: First gen Su-17s (Su-17, Su-17M (Su-20), Su-17M1 (Su-22)) get aforementioned Su-7 pit. It fits fine considering the time period. Second gen Su-17s (Su-17M3 (Su-22M, Su-22M3), Su-17M4 (Su-22M4)) get pit from Su-25. While not a fully accurate replacement, pits of those two jets do share a lot of similarities. Su-25K pit adapted for Su-17: - changed airspeed and Mach indicators - correct weapon stations indicators Also fixed a couple of other problems: - original fuel indicator doesn't work - missing nodes; adapted former second engine exhaust temp indicator to show fuel quantity - it is in the lower right corner - altimeter missing hand for thousands (Soviet altimeters have two hands - one for hundreds, other for thousands) - just changed the single hand to show both with adapted altimeter texture ----------- Installation: remove old cockpit folder, cockpit_ and avionics_ files; drop in new files. new cockpit_ and avionics_ inis should be renamed accordingly to work properly ---------- Su-25K cockpit is taken from here: https://combatace.com/files/file/17601-su-25_frogfoot/ Submitter OlWilly Submitted 05/25/2023 Category Jet Cockpits- 1 reply
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Mod approval question
OlWilly replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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It's amusing how regular military development is portrayed as some convoluted play by Americans. Soviets had no need for aircraft carriers as Soviet fleet was purely defensive force, not really a blue water navy. Once Soviets started to invest in fleet, the need for actual carriers and carrier aircraft surfaced. Yak-38 was important machine as it gave much needed experience in VTOL and STOL carrier operations; it was to be replaced by more capable Yak-141 later. Regardless of how good or bad Yak-38 was, it was still a second best VTOL aircraft as all other VTOL projects around the world went nowhere. Similarly, the one and only non-American nuclear powered carrier is Charles de Gaulle. All others use gas or steam turbines. Compared to British Invincible class carriers or French Clemenceau class, Kuznetsov was more capable in all regards. Even that, Kuznetsov was not really a new design - just a redesigned 1143 project. The actual new, nuclear powered, carrier planned was Ulyanovsk. Of course, Russian military went in steady decline after 1991, but we will see how well you do once your country collapses
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Ground attack indication
OlWilly posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is it possible to enable Launch Authorized indication for ground attack munitions? Otherwise it is quite sketchy trying to guess when you had to launch. Similarly, could the distance to ground target be displayed in cockpit? Maybe on TV screen through avionics data? -
Ground attack indication
OlWilly replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, found it - "weapon shoot cue" I had the impression that it is not working properly but it does. The problem is in each missile data file, some of them have seeker and launch ranges different, thus the node can give you "launch authorized" signal when the ranges is met, but seeker has not locked on yet. Sadly, this doesn't seem to work for guided bombs, so it's better to enable CCIP for guided bomb runs