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Everything posted by toot
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Fixed all the issues i had with the model, now for the technical stuff: everytime i try to land the aircraft decideds it wants to do a wheelie and not come out of that wheelie, no matter what approach i take when landing. when i try to take off i spin out (guessing its just the low speed handeling of the game since it doesnt like planes taking off at an angle) anyone know what can cause this? cg perhaps? The flight model im basing the plane of of is the vampire 5
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Ok so all I need is another mesh inside the fuselage, I'll do that
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I guess I worded it wrong, what I meant was that I don't see the inner walls in the game What do you suggest besides mirroring the other side?
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In the screenshot you can see some parts are gone like some of the right wall or the top of the fuselage In the other screenshot you can't see the interior through the glass too
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I managed to fix the aircraft's size, but when its ingame the plane is missing the interior. I'm guessing its because blender is optimizing models that way (or the game engine). Not sure how to fix, will appriciate tips
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cant i scale everything and then ctrl-a and press on scaling?
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ill be totally honest with you i never knew blender had a size setting i just thought it was by the pilot's size
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made it 2x larger in blender but for some reason in lod viewer when i spawn that in it looks the same, might be different if i put it ingame
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it looked bigger in lodviewer... is this a game related thing or do i need to make the entire model larger in blender? also for some reason my fuselage texture is missing
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Some planes can shoot their guns when they are on the ground (iirc ones that don't have retractable gear but I might be wrong since I didn't experiment with it that much), so you can sort of make a tank or something
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any chance you can test the lod and see if it's alright ingame? i wont be on my main pc for around 3-4 weeks, only on my laptop which is where ive been making the plane.
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mapping is finally done, However the only problem i still have is the glass looking weird in the lod viewer, if someone can help me take care of that
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i put the specular to 255 but i have no clue where the other settings are, gonna research a bit. i currently have this problem where spots apear when the glass is seeing more glass in its way
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almost done with the mapping but was wondering how do i set the canopy and windows to be transperent and work with the tga file?
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I'm not planning on putting all skins all in one page, I'll separate it into 4-5 which are the fuselage, wingR, wingL stabilizers(might make two for those) and if there's anything in-between well do those
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gonna start doing everything tomorrow, hopefully ill have a template by tomorrow
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i basically need to do this but in blender if it's possible
