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Everything posted by toot
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Does anyone know if its possible to have multiple meshes share one texture image in blender? i see that most of the time there are like 3-4 textures entirely for a plane that's made in 3ds max, and those include the wings, control surfaces, etc etc. But in blender you cant do multiple things in the same texture image, leading to you having to make a texture for each part for itself (one for fuselage, one for a single flap). the only way i saw that would make less images was to join parts, but that would mean the hirearchy wouldn't be as i want it to be.
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All the animations are done, gonna start texturing now. Only thing that might be weird on the final product is the ailerons since they are angled and blender 2.78/2.79 dont allow for angled pivot points
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What if i were to change all the emptys to small cubes, and then in the INI file i can remove those meshes entirely from the model? will it also remove the shadows? or is it just overthinking about it and i can simply make them tiny and forget about it? i mean doing something like this: https://combatace.com/forums/topic/91656-hiding-a-node/
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Yeah for straight ones I've done it before, things like the elevators and the rudder, but the wings are angled. I'll do more testing and hopefully I'll be able to actually make it all work
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blender 2.78 and 2.79 from what i know dont allow angled pivot points, so i have to use empty's that have a locked track to another empty like in this video (without the large circle in the middle):
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yeah you need a hierarchy for 3d models and ive set everything to the fuselage, which works as intended. However the emptys (and what ever is set as their children) dont apear. That's why the image ive posted from the lod viewer doesnt show all the control surfaces and the parts that had animations. I'll try maybe changing the emptys to some tiny cubes that you cant really see, But i want to get more suggestions from people who have already managed to get blender aircraft working right
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all the missing stuff are parts that were held with emptys for animations and stuff this part moved for some reason and it's animation also broke
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The problems i'm encountering are 1) applying scale ruined some of the animations, if someone can help me figure out how to do apply scale without it doing anything to the animations ill appriciate it 2) seems like the exporter doesnt export emptys which i've based the animations upon :/
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ok development - it had something to do with the scale, now i just need to figure out why it doesnt use all animations
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I havent started on the skin yet, if that could be an issue
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I'm making the arava for sf2 and have finished the model and the animations, however when i tried to export it to sf2 (using blender 2.79) i got this: this is the model: if anyone can help me figure out the issue ill appriciate it
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How would you guys rig the control surfaces of aircraft? I've seen some videos that rig it with empty plain axis's but i'm not sure if thats actually how its done
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just to compare to the previous one
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Decided to try and make the Arava again, this one went way better then the last 2 ive attempted. next is the animations and then trying to import it into the game
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How do this tweaks effect vtol aircraft/ modded helicopters? If you try and yaw in a harrier whilest in vtol or some other vtol plane it usually starts yawing and then starts struggling with it after a certain point (which might be related to the direction of the aircraft or something, not sure)
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Appreciate it! Regarding which H-19 it's the same one you did the upgrade pack on, but I used the older one because I didn't know you updated it when I first downloaded the heli
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added new decals, but i forgot how to make certain decals only pop up with specific numbers, if anyone can remind me (from what i know s-55 s.n 03 is the only one with the 6 rescue marks and the swan delivering a baby and some others didnt have the tail markings in the back)
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If there is an S-58/H-34 i could make a skin for it too
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We got macdonalds in sf2 before GTA 6
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What are the differences between sf2 and fe2? besides the time eras and planes ofc. it looks like a cool game but is it worth it compared to just downloading some biplanes to sf2?
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Another question (sort of unrelated to the vautour but to do with fake noses)- does anyone happen to have a model of a radar like on all those anti ship/anti submarine planes/ helicopter? Like this:
