jtin
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Everything posted by jtin
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Version
285 downloads
This is a terrain of simply, nothing. Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets. **For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.** -
Version
526 downloads
A simple mission I made. Fly a F-15E and blow the MiGs out of the sky. You need: F-15E MiG-29A ANWgreen terrain THIS IS MY FIRST RELEASED MISSION, DON'T GET YOUR HOPES UP (If you like it, I might do more) ISSUES: I forgot to include this in the README: Do not use ALT-N, as this will lead you to the landing, if you are in a hurry, use ALT-T, and the AI landing (if you use autopilot) isn't perfect, so if you want, do it manually. (but you shouldn't crash) ;) -
Screenshot Thread
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks amazing as usual... but what are skyraiders doing bombing Taiwan? :) -
New ship model
jtin replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks great... people milling around is a nice touch -
Custom Exhaust Emitter and DDS help?
jtin replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
.dds is its own image format - no idea how the game handles it as I haven't upgraded to series 2 yet, but several programs like paint.net and photoshop (plugin: http://developer.nvidia.com/object/photoshop_dds_plugins.html )should be able to handle it. -
Building new airbases
jtin replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
does your out file list any of the textures? -
Building new airbases
jtin replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try clicking the checkered box button on your materials -
Populating the stock Airbases
jtin replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Pureblue, if you still have the original light model, you could try adding a "light" onto it via self illuminated material applied onto an additional mesh. (I think this is the way to do it... but can't get it working with my own model :/) Should have an effect like DO's CVN-75 lights -
Keyboard controls' Cockahoop!
jtin replied to jayo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Delete/backup aircraftobject.ini in your objects folder. Versions for earlier game versions will do that to your controls. -
Very Very Sad News
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My condolences to his family and friends... RIP -
Eagles Gone Wild
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks great :) F-15SE looks like a slim raptor -
.tga textures and shadows
jtin posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've got a lighthouse model with 2 .tgas, one for the railing (LHrailing.tga) and one for the rotating light (LHlight.tga) In max, the .tgas show up (although the alphas show up as black in the viewport and white in the renderer - is this normal?) but in game both .tgas are missing The .OUT file confirms that the references are being exported... but it's not showing... why? On another note, is there a way to have shadows show up on terrain objects? -
.tga textures and shadows
jtin replied to jtin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
bump -
.tga textures and shadows
jtin replied to jtin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What should it look like? I noticed that you can assign a bitmap to the opacity parameter but it looks like its using a scale of black to white and would require an additional texture...? Isn't self-illumination just the "glow" of the texture? Ah just saw some of the objects have .inis - was under the impression that all their stuff was in the terrain_types.ini - all clear now :) -
Nothingness (Testbed Terrain)
jtin posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Nothingness (Testbed Terrain) File Submitter: jtin File Submitted: 16 Aug 2009 File Category: Terrains This is a terrain of simply, nothing. Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets. **For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.** Click here to download this file -
Autodesk Education Community
jtin posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you're a student (I think most colleges should have a contact), over at students.autodesk.com they've added 3ds Max 2010 (6 month license) to their lineup of free educational downloads (also available are a plethora of programs such as Inventor, Maya, AutoCAD, etc) -
Aggressor mission
jtin replied to russouk2004's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I had in mind more that there would be hits and kills - your plane would actually go down. The main problem I see with no damage is that people and AI are still gonna be flying and fighting whereas IRL, they're vectored back to base once they're 'dead' (is this right?) -
Aggressor mission
jtin replied to russouk2004's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
How would you set it up so that locks count as a kill - or is this MP only? I'm thinking it might be easier just to take out the damage effects and leave the missiles the way they are so that the AI can handle it and people can't 'cheat' in MP. -
Screenshot Thread
jtin replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great angle on that first shot, EricJ It is the autobahn... -
Populating the stock Airbases
jtin replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks like the airbase is coming along nicely :) I'd be willing to contribute some simple stuff (with my meager modeling skills - still learning) Would this be of use? -
Poly Count Guidelines?
jtin posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Title says it all... what's the general target for polycounts in both aircraft and groundobject models? There is a little bit on it in the exporter notes, but as I understand it, are those a bit outdated and conservative by today's standards? -
Poly Count Guidelines?
jtin replied to jtin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gotcha (nice skin btw) What about the LODs? On the second level, landing gear, cut out shapes, small bulges, etc should be removed, right? And anything on ground objects? -
Nothingness (Testbed Terrain)
jtin replied to jtin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
That's weird... didn't have any CTDs (Strike assigns you the enemy runway - found it would CTD without any runways) but if you're already fixing it, go right ahead. :yes: -
Sometimes a custom resolution that may not be available through the menu options is desirable, for instance 1280x720 for filming videos. To get this resolution, open up Options.ini in the root folder and look under [GraphicsOptions] [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1680 DisplayHeight=1050 DisplayDepth=32 AspectRatio=1.600000 ... Note that the aspect ratio can be found by dividing the width by the height (i.e. 1280/720 = 1.7777...)