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Everything posted by Johan217
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205 downloads
F-84F EC 3/1 "Argonne", Suez Crisis 1956 The F-84s of EC 3/1 "Argonne" were based at RAF Akrotiri, Cyprus, during the Suez Crisis and were often tasked with escort missions for RAF Hunters. The F-84F for SPF1 was designed by: Sony Tuckson, Thierry-As, BPAO, Column5 and Crab_02. Johan217 -
vietnam
Johan217 replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
When the unit sits in Jerusalem it means it has already captured the place. Let's say you want a ground unit to move from Gaza to Port Said. In theory, you could just make one strategic node that draws a straight line from Gaza to Port Said: [strategicNode001] Area=Gaza ConnectTo[001].Target=Port Said ConnectTo[001].BasePoint=333500,523000 However, we want the unit to move along a specific path, capturing a number of locations on the way. So we need to make a series of StrategicNodes (waypoints) that begin in Gaza and ultimately arrive in Port Said. Example: [strategicNode001] Area=Gaza ConnectTo[001].Target=El Arish ConnectTo[001].BasePoint=490000,512000 [strategicNode002] Area=El Arish ConnectTo[001].Target=Rumani ConnectTo[001].BasePoint=404000,501000 [strategicNode003] Area=Rumani ConnectTo[001].Target=El Ismailija ConnectTo[001].BasePoint=325000,469750 [strategicNode004] Area=El Ismailija ConnectTo[001].Target=Port Said ConnectTo[001].BasePoint=333500,523000 Now, when there is an offensive, our ground unit will leave its starting location in Gaza (waypoint 1) and try to capture El Arish (2), Rumani (3), El Ismailia (4) until it finally reaches Port Said. On a map it would look like this: Don't worry, it took me a while before I understood the StrategicNodes thing myself :) -
vietnam
Johan217 replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
You have to think of the StrategicNodes as waypoints. They start in one TargetArea and lead to one or more other TargetAreas. In this example, the Strategic node starts in Jerusalem and leads to Netanya Harbour and to Tel Aviv "Ben Gurion". Now, a groundunit that sits in Jerusalem can go either way: to Netanya Harbour or to Tel Aviv "Ben Gurion". There always must be at least one ConnectTo target, the maximum is 5 I think. [strategicNode024] Area=Jerusalem ConnectTo[001].Target=Netanya Harbour ConnectTo[001].BasePoint=578870,617030 ConnectTo[002].Target=Tel Aviv "Ben Gurion" ConnectTo[002].BasePoint=582500,610900 The F-105D was withdrawn from Vietnam in late 1970. After that, only the F and G Wild Weasel versions were used in the theatre. -
View File Middle East Wars v1.1 update This package updates the MiddleEastWars campaign pack to v1.1. Main changes from v1.0: - All 3 campaigns updated for use with Gepard's Israel v2.1 terrain - Increased enemy air activity when flying ground attack missions - Fixed a frontline bug in the 6 Days War campaign that caused the campaign to end prematurely - Historically correct markings for the Egyptian Air Force in the Suez campaign New addon Requirements: - Middle East Wars campaign pack (MiddleEastWars v1.0) - Israel 2 terrain by Gepard - Israel 2 terrain update v2.1 by Gepard - Desert tileset Beta by Gepard (required for WOV/WOE) Submitter Johan217 Submitted 02/23/2007 Category User Made Campaigns
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2,124 downloads
This package updates the MiddleEastWars campaign pack to v1.1. Main changes from v1.0: - All 3 campaigns updated for use with Gepard's Israel v2.1 terrain - Increased enemy air activity when flying ground attack missions - Fixed a frontline bug in the 6 Days War campaign that caused the campaign to end prematurely - Historically correct markings for the Egyptian Air Force in the Suez campaign New addon Requirements: - Middle East Wars campaign pack (MiddleEastWars v1.0) - Israel 2 terrain by Gepard - Israel 2 terrain update v2.1 by Gepard - Desert tileset Beta by Gepard (required for WOV/WOE) -
vietnam
Johan217 replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
A, B, C in my example are strategic nodes, not baseareas. You can declare as many forces as you like, but according to TK this will lead to problems with the campaign (issues with the front line etc). So it's best to stick to just two forces. Strategic nodes are indeed TargetAreas in the terrain_targets.ini. An example: [StrategicNode024] Area=Jerusalem ConnectTo[001].Target=Netanya Harbour ConnectTo[001].BasePoint=578870,617030 ConnectTo[002].Target=Tel Aviv "Ben Gurion" ConnectTo[002].BasePoint=582500,610900 This is the strategic node for Jerusalem. It connects the TargetArea Jerusalem to two other TargetAreas: Netanya Harbour and Tel Aviv "Ben Gurion". These must be the exact names found in terrain_targets.ini. The BasePoint= must be followed by the exact coordinates of that TargetArea in terrain_targets.ini. And as you can see from this example, you can easily have 24 or more strategic nodes :) -
I'm doing this now in order to get some squadrons to appear more frequently. It's not quite clear to me how it works exactly. I know that the NormalMissionRate under MissionData controls the number of missions per day. So NormalMissionRate=.50 gives 2 missions per day. However, the MissionRate under Airunit appears to work differently. Setting it to 0.50 seems to make squadrons appear less frequently. I had the best results so far setting it at MissionRate=1.0, but even this does not guarantee that a squadron will show up in every mission. In any case, I think I am getting a nice balance now with a decent amount of air activity during ground attack missions.
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A question about flight model editing... I want to have the helicopters in my campaign to behave realistically and fly at low altitudes. The Mi-24 has a ceiling of about 4500 (meters) and so in the game it will often fly at 10000 ft or even higher. Is it enough to change the Mi-24_data.ini and set Ceiling=1000? Will this have other adverse effects on the flight model?
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vietnam
Johan217 replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
This is exactly the stuff I can help you with :) When I was making the MiddleEastWar campaigns I got very deeply into scripting the ground war. When you lay down the initial front line in your campaign (in terrain_movement.ini), you also have to define the alignment (friendly/enemy) of every ground target area (in terrain_targets.txt). As the frontine shifts, the alignment of targets will also change. You cannot control this yourself. Sadly there are no armed recon missions in the campaigns. CAS missions are functional, but not 100%: you will see the FAC aircraft, but it won't mark any targets. CAS missions are always directed against moving ground units (i.e. tanks, armoured vehicles). You will only get a CAS mission if there is a (friendly or enemy) ground offensive happening at the time. This is where the strategic nodes come in. The strategic nodes are target areas that function as waypoints for groundunits during an offensive. E.g. If you want an offensive to start in A, capture B and end in C, you will need to define strategic nodes going from A to B and from B to C. Also, groundunits can only appear in targetareas that are defined as a strategic node. If you put a ground unit in Saigon but don't define Saigon as a strategic node, the ground unit will never show in the campaign. Finally, you can use strategic nodes to control the victory conditions for the campaign. To do this, you must declare the force's BaseArea (as defined in campaign_data.ini) as a strategic node. If this place is captured by the opposing force, the campaign ends in a victory for the opposing force. I hope this clarifies it a bit. If you need help with scripting or testing the ground war portion of your campaign, just let me know. I'm really looking forward to a Vietnam campaign with some proper ground action :) By the way, don't forget to add the F-105! :) -
vietnam
Johan217 replied to agrippa's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Hi Jtin, If you are looking for screen artwork, there is plenty in the downloads section. Kout has made a great Vietnam themed menu replacement here WOV already includes a decent set of decals for many US squadrons that were active in Vietnam, I don't know if these are included in SFP1/WOE? If you need any assictance with the ground war portion of the campaign, I'll be happy to help. -
View File MS.406 of N°2 French Fighter Flight (s/n AX675) Morane-Saulnier MS.406 of N°2 French Fighter Flight (s/n AX675) Jul - Sept 1940 Only 2 Moranes were available when the French Flight was serving with 274 Sqn. This particular aircraft still carries the insignia of GC I/7 2°escadrille. Note that the roundels are missing on the underside wings. Submitter Johan217 Submitted 02/18/2007 Category Other Fighters ETO/Africa/East
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View File MS.406 of N°2 French Fighter Flight (s/n AX674) Morane-Saulnier MS.406 of N°2 French Fighter Flight (s/n AX674) Jul - Sept 1940 The French Flight aircraft that served with 80 Sqn and later 274 Sqn retained their original camouflage and squadron insignia, while the French national markings were replaced by British markings. Serial numbers were issued, but apparently these were not carried. This particular aircraft still shows the insignia of GC I/7 1°escadrille. In addition, the underside wings are painted in the RAF black/white pattern. Submitter Johan217 Submitted 02/18/2007 Category Other Fighters ETO/Africa/East
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View File Spitfire MkVb of RAF 350 (Belgian) Sqn - Exercise Spartan Spitfire MkVb of RAF 350 (Belgian) Sqn Package includes 2 historical skins: MN-A (s/n EP699) and MN-P (s/n BM486). For 'Exercise Spartan' in March 1943 the enemy forces were represented by aircraft carrying a horizontal white stripe on the nose and the bottom of the port wing painted black. Submitter Johan217 Submitted 02/18/2007 Category Spitfire Skins
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View File Hurricane II B of RAF 274 Sqn (s/n HL795) Hurricane II B of RAF 274 Sqn (s/n HL795) Oct 1941 - May 1942 This Hurricane II B shows the blue lightning flash painted through the fuselage roundel that was distinctive of 274 Squadron. Submitter Johan217 Submitted 02/18/2007 Category Hurricane Skins
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View File Hurricane I of RAF 274 Sqn (s/n Z4312) Hurricane I of RAF 274 Sqn (s/n Z4312) Late 1940 This aircraft is based on a picture in the book 'Hurricanes over Tobruk' by Brian Cull and Don Minterne. The picture shows a rare view of the NH codes which soon gave way to a painted lightning flash through the fuselage roundel. The aircraft does not carry the individual code letter. The serial number is illegible, but Z4312 was a Hurricane that served with 274 Sqn at the time. Submitter Johan217 Submitted 02/18/2007 Category Hurricane Skins
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View File Hurricane I of RAF 274 Sqn (s/n P2544) Hurricane I of RAF 274 Sqn (s/n P2544) Aug 1940 - Oct 1940 One of the first Hurricanes delivered to 274 Sqn, P2544 served with the squadron until Spring 1941 when it was sent to No.71 OTU. It was severely damaged on 6th June 1941 after a forced landing at Ismailia. The aircraft was then used as an instructional airframe until struck off charge. One of the pilots who flew on this aircraft with 274 Sqn was Flt Lt A.A.P. Weller, DFC. Submitter Johan217 Submitted 02/18/2007 Category Hurricane Skins
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148 downloads
Morane-Saulnier MS.406 of N°2 French Fighter Flight (s/n AX675) Jul - Sept 1940 Only 2 Moranes were available when the French Flight was serving with 274 Sqn. This particular aircraft still carries the insignia of GC I/7 2°escadrille. Note that the roundels are missing on the underside wings. -
94 downloads
Morane-Saulnier MS.406 of N°2 French Fighter Flight (s/n AX674) Jul - Sept 1940 The French Flight aircraft that served with 80 Sqn and later 274 Sqn retained their original camouflage and squadron insignia, while the French national markings were replaced by British markings. Serial numbers were issued, but apparently these were not carried. This particular aircraft still shows the insignia of GC I/7 1°escadrille. In addition, the underside wings are painted in the RAF black/white pattern. -
246 downloads
Spitfire MkVb of RAF 350 (Belgian) Sqn Package includes 2 historical skins: MN-A (s/n EP699) and MN-P (s/n BM486). For 'Exercise Spartan' in March 1943 the enemy forces were represented by aircraft carrying a horizontal white stripe on the nose and the bottom of the port wing painted black.
