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Everything posted by Johan217
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In WOI there are a number of new campaign parameters that may give you more control over ground offensives. I assume they will be available for other TW sims in future patches. http://forum.combatace.com/index.php?showtopic=25969 For example, you can set a strategic node to LocalObjective=TRUE. I don't know exactly what it does, but I think it gives priority to a node, so that ground units will try to capture this node before attacking others. From my experience it is indeed better to avoid branches and instead use completely different nodes to create separate attack routes. You can easily add dummy nodes in the terrain's targets.ini, i.e. target areas that do not contain a physical object but just serve as waypoints. Gepard did this in his Suez terrain.
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WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://www.acig.org/artman/uploads/le05.jpg Note the slightly increased black field on the national marking, as well as identification panels in orange, outlined in black, applied on the fin and the spin of this aircraft. Source: http://www.acig.org/artman/publish/article_353.shtml Judging from the color plates on the same page, the EAF kept the western type numbers on the fuselage. -
Maybe double check that you have nodes going in both directions from Mandalay, so that both enemy and friendly units have somewhere to retreat to. That's how I managed to solve the problem in a few cases (but not all!). It happened to me with Sharm-al-Sheikh on Gepards map... and guess what, now on the WOI map also with Sharm-al-Sheikh! I'm beginning to think this place has some special recreation for the troops so they all decide to desert!
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WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Working on the Hunter skins now, converting the stock Mk59 to an RAF Mk5... Next on the list will be the Canberras and the MysteryIV... No1 Sqn and No34 Sn in the background: -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
According to color plates I have there were different combinations: sometimes all stripes were black, sometimes green. The fuselage stripes could be green, green with a white band in between, or black. On the wings, the middle stripe was usually wider than the other 2, but some instances show the 3 stripes of equal width. On all examples on the color plates, the wing stripes appear to be very much like in the picture you attached, i.e. parallel with the rivet lines. -
Paratroopers
Johan217 replied to hi ho silver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Managed to get my wingmen to drop their paras. I forgot to set the AircraftRole to BOMBER :) Now just one more thing: They only drop a single trooper. How do I make them salvo all their load at once? -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Veryy impressive work, Wrench! -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
[Theater] TheaterName=the Middle East Location001=Israel Location002=Egypt Location003=Syria Location004=Jordan Location005=Lebanon Location006=Cyprus Location007=the Sinai Location008=the Mediterranean Location009=the Red Sea -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
1956 frontline for IsraelME map, or rather an approximation of it (that's why I made most waypoints hidden ). It works well in the campaign because all action takes place over the Sinai and Egypt anyway. Note that in WOI you don't need to put this data in the terrain's movement.ini, but just in the campaign_data.ini [FrontLine] Position[001]=0.0,724000.0 Position[002]=201000.0,662000.0 Position[003]=312625.0,608499.0 Position[004]=377500.0,583374.0 Position[005]=421386.7,586425.8 Position[006]=430175.8,579589.8 Position[007]=424316.4,572265.6 Position[008]=412109.4,561035.2 Position[009]=412109.4,555175.8 Position[010]=405273.4,547363.3 Position[011]=419921.9,493164.1 Position[012]=425781.3,483398.4 Position[013]=428710.9,483398.4 Position[014]=426757.8,472656.3 Position[015]=433593.8,469726.6 Position[016]=452148.4,413085.9 Position[017]=455078.1,394531.3 Position[018]=457812.5,381811.5 Position[019]=600000.0,381811.5 Position[020]=600000.0,630000.0 Position[021]=509000.0,669433.6 Position[022]=509000.0,677999.0 Position[023]=509625.0,680874.0 Position[024]=514250.0,685124.0 Position[025]=518554.7,688964.8 Position[026]=520996.1,703613.3 Position[027]=516601.6,709472.7 Position[028]=514160.2,721191.4 Position[029]=519531.3,727539.1 Position[030]=520507.8,742675.8 Position[031]=512695.3,743164.1 Position[032]=508789.1,742187.5 Position[033]=500976.6,724609.4 Position[034]=486328.1,727539.1 Position[035]=473632.8,724609.4 Position[036]=466125.0,730686.5 Position[037]=466125.0,1000000.0 StartShow=5 EndShow=18 @Wrench: will you be using the Suez2 terrain or Israel2? My SuezCampaign in the MidEastWars pack includes a slightly changed targets.ini and types.ini, maybe these can be useful. This weekend I'll try to finish my translation of these files, there are a lot of names that need a bit of changing. -
I think they would have been somewhere east or southeast off Cyprus, similar to the carrier position in the 1983 crisis. The article at http://www.acig.org/artman/publish/article_259.shtml mentions the fleet sailing from Crete and refueling in Cyprus. Other things you could add is USAF B-57 units stationed in Turkey. I think if you add an airbase near the edge of the map (even in water) it should work as long as you don't put any playable units there.
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WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
These are the carrier stations I used on the Israel2 terrain. Tommy station is in the Red Sea, which is actually incorrect, but maybe useful for other purposes. The other two should be fairly close to the real locations. [TargetArea217] Name=Tommy Station Position=380000,705000 Radius=5657 ActiveYear=0 Location=9 Alignment=FRIENDLY CarrierStation=TRUE [TargetArea218] Name=Yankee Station Position=320000,690000 Radius=5657 ActiveYear=0 Location=8 Alignment=FRIENDLY CarrierStation=TRUE [TargetArea219] Name=Task Force 345.4 Position=350000,710000 Radius=5657 ActiveYear=0 Location=8 Alignment=FRIENDLY CarrierStation=TRUE For IsraelME it looks like this (all in the Med, Task Force 345.4 is the French carrier) [TargetArea235] Name=Task Force 345.4 Position=301432,699870 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE [TargetArea236] Name=Tango Station Position=201823,699219 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE [TargetArea237] Name=Zulu Station Position=251302,729167 Radius=5657 ActiveYear=0 Location=13 Alignment=FRIENDLY CarrierStation=TRUE -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hang on, I just tried to use Gepard's Suez2 terrain in WOI using the VietnamSEA.cat... and I had no problems with missing tiles. I was using a Desert tileset (Polak's I think, need to check) and Polak's runway textures. All terrain textures showed up fine, but now I can't remember if I saw any buildings. I only had a brief look. Anyway, I'll check again this weekend if the Suez terrain works. If I can get Gepard's terrains to work I have nothing against them (I like them a lot in fact), it's just that I wanted to minimise addon requirements - and from past experience I know that most user problems are related to terrain installation :yes: So if they work, it's just a matter of renaming some of the German place/object names (already did most of that), adding a few locations, and most importantly checking if armed recon and anti shipping missions work in the campaign. Thanks all for your hard work, now get some sleep please :) -
Looks like we have been playing with similar ideas In my MidEastWars pack I included a sort of USS Liberty scenario, with an added target area and the USS America (friendly) that would randomly show up (very rarely in fact). It didn't work the way I wanted, but I left it in anyway. So if you sometimes see a recon flight of USN F-4s in my campaign, this is why :) A 1983 campaign looks very interesting, with French Crusaders and Super Etendards, Italian Starfighters and USN aircraft. Just a pity there is no Buccaneer yet (maybe use the Jaguar?). The stock WOI Lebanon campaign seems a good basis for this.
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WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That is some impressive work Wrench! As for the ships involved (Sues Crisis), I am working with these: - HMS Albion and Bulwark by MadJeff - French carriers (LaFayette and Arromanches) I don't know yet: maybe an Illustrious class? - Task force: Daring Class DD by Capun and possibly Foch by Hinchinbrooke (as generic combat vessels) - Egyptian navy: don't know yet The only locations on Cyprus that I am working with are Tymbou (since Nikosia is off the map; AI units only) and Akrotiri. Great! Actually, just a shipping lane anywhere in the Red Sea is enough I think. That would be very useful. I tried adding more ships to the carrier station, but couldn't get it to work. I got Gepard's terrains working in WOV, I only briefly tried them in WOI (didn't work then). -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, I'd be very much interested! Since it's for a 1956 campaign, SAM sites are not necessary, but the rest will be useful. So far I have only added 2 airbases in Cyprus, but the location needs tweaking because the terrain is too hilly there. I wouldn't add any targets in Israel as the action will take place over the Sinai. The WOI terrain covers most of the things I need, so I was planning to stick with it. Besides I don't have a copy of SFP1 or WOE The only things I want to add are: - Port Fuad - El Gamil airfield - (static) ships in Port Said and Port Fuad - RAF Akrotiri and RAF Tymbou on Cyprus - shipping lane in the Red Sea By the way, is it possible to add ships to a carrier station, or do I need to create a new target area close to the carrier station? -
Haven't tried that. I thought I'd wait until an update for WOV is released. I've been busy with campaigns for WOI, so I haven't had much time to look into a Vietnam campaign. I managed to get the ground offensives somewhat balanced in the Rolling Thunder campaign, but I'm beginning to think the map is too limited to do it properly (i.e. historically). The capture of a single node usually results in a large shift of the front line. The way it works now, it is vital that the player flies a successful mission during an enemy ground offensive, so that offensives happen, but are always repulsed. Anyway, in combination with the SteelTiger targets and CA_Stary's tree mod, I'm seeing plenty of strike missions against static troop concentrations (hidden in the jungle) near the DMZ, so it's quite enjoyable. I'll post the campaign.ini here tonight.
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WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks for the info! Seems to agree with the info I had. I'll experiment with the number of available aircraft in the campaign, but it's possible that the historical numbers will cause units to be wiped out in the game. I'm now putting the ground war in place for the Suez campaign. I will need to add a few locations to make it work the way I want it. Port Fuad isn't there and I want more ships near the harbours... Once that's done, I'll still need a few skins (mostly for RAF and French units) and edit the loadouts, then testing can begin :) -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You can start with my WOI campaigns expansion, which makes the stock WOI aircraft flyable and allows campaigns for both sides. http://forum.combatace.com/index.php?autoc...p;showfile=6144 Also be sure to get Pancho's campaigns. They don't add any aircraft, but they fill in the time gaps between the stock campaigns.
