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Everything posted by Johan217
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A WIP by Kout
Johan217 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don't know why, but whenever I see footage of IDF aircraft "Spirit in the Sky" comes to my mind :) I quite like the WOI music BTW... -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Also, shouldn't the internal cannon be removed from the MiG-21PFM? Is there a loadout for external gunpods on MiG-21s? -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looking through the OOB for Suez I think the RAF Hunter (either stock or Armourdave/Sundowner's model) should be made into a Hunter F Mk5. According to the info I've found this means 2 x 100 gal external tanks rather than 4. Then there's also different engine data and a different wing design, but I think this is not that important or rather too much trouble). -
Paratroopers
Johan217 replied to hi ho silver's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Do the paratroopers also work on AI aircraft? My AI wingmen never drop them even when I tell them to "Attack my target" or "Attack ground". I'm using the Paratrooper.lod version that came with the C-47A. -
Package uploaded, should be available soon. It's really meant as a testbed for future campaigns, so if you can think of anything that needs to be changed or added, let me know. The developers had the foresight to add comments in the campaign files indicating the type of aircraft/vehicle the units used historically, so it's easy to see which units you could replace by e.g. MiG-25s or Shermans :) WOI campaigns Expansion v0.1 by Johan217 --------------------------------------------------- This package adds more flyable squadrons for both sides in the stock WOI campaigns. Contents: ------------------ - All 3 stock WOI campaigns updated to add more flyable squadrons for both sides - All stock WOI aircraft (except Tu-16 and IL-28) made flyable using stock WOI cockpits - Fixed FM for MiG-23 (thanks to BattlerBritain and nele) - Fixed loadouts for the Hunter (thanks to Wrench) - Fixed an error with Etzion airbase (thanks to SidDogg) Addon Requirements: ----------------------- None. Third party cockpits for most aircraft are available in the downloads section of www.combatace.com should you wish to use them. Acknowledgements: ----------------- - BattlerBritain for updating the MiG-23 flight models (edits based on the MiG-23 package by nele available at http://forum.combatace.com/index.php?autoc...;showfile=4565) - SidDogg for the Etzion airbase fix - Wrench for valuable info on aircraft loadouts
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1,485 downloads
WOI campaigns Expansion v0.1 by Johan217 This package adds more flyable squadrons for both sides in the stock WOI campaigns. Contents: ------------------ - All 3 stock WOI campaigns updated to add more flyable squadrons for both sides - All stock WOI aircraft (except Tu-16 and IL-28) made flyable using stock WOI cockpits - Fixed FM for MiG-23 (thanks to BattlerBritain and nele) - Fixed loadouts for the Hunter (thanks to Wrench) - Fixed an error with Etzion airbase (thanks to SidDogg) Addon Requirements: ----------------------- None. Third party cockpits for most aircraft are available in the downloads section of www.combatace.com should you wish to use them. Installation: ------------- - Unzip the files to your desktop or into a temporary folder. Leave the folders option checked in WinZip. - Place the folders Campaigns, Objects and Terrain into the WOI directory, overwriting the existing files (make sure to make a backup first). Acknowledgements: ----------------- - BattlerBritain for updating the MiG-23 flight models (edits based on the MiG-23 package by nele available at http://forum.combatace.com/index.php?autoc...;showfile=4565) - SidDogg for the Etzion airbase fix - Wrench for valuable info on aircraft loadouts Support: -------- Contact Johan217 by PM at www.combatace.com This package is meant as a testbed for future campaigns. Any suggestions for improvements are welcome. -
WOI campaigns Expansion v0.1 View File WOI campaigns Expansion v0.1 by Johan217 This package adds more flyable squadrons for both sides in the stock WOI campaigns. Contents: ------------------ - All 3 stock WOI campaigns updated to add more flyable squadrons for both sides - All stock WOI aircraft (except Tu-16 and IL-28) made flyable using stock WOI cockpits - Fixed FM for MiG-23 (thanks to BattlerBritain and nele) - Fixed loadouts for the Hunter (thanks to Wrench) - Fixed an error with Etzion airbase (thanks to SidDogg) Addon Requirements: ----------------------- None. Third party cockpits for most aircraft are available in the downloads section of www.combatace.com should you wish to use them. Installation: ------------- - Unzip the files to your desktop or into a temporary folder. Leave the folders option checked in WinZip. - Place the folders Campaigns, Objects and Terrain into the WOI directory, overwriting the existing files (make sure to make a backup first). Acknowledgements: ----------------- - BattlerBritain for updating the MiG-23 flight models (edits based on the MiG-23 package by nele available at http://forum.combatace.com/index.php?autoc...;showfile=4565) - SidDogg for the Etzion airbase fix - Wrench for valuable info on aircraft loadouts Support: -------- Contact Johan217 by PM at www.combatace.com This package is meant as a testbed for future campaigns. Any suggestions for improvements are welcome. Submitter Johan217 Submitted 03/02/2008 Category User Made Campaigns
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There is a cockpit.ini for the SuperMystere in the objects.cat, but it doesn't work in WOI because it uses the F-100D cockpit model. I want this to work without addons, so I'm using only stuff that is present in WOI. It's really just a quick fix for people who want to fly campaigns for the other side. I really want to get started on my bigger projects after this :)
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WOI - terrain problem
Johan217 replied to Johan217's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Start a Yom Kippur campaign with 144 squadron, based at Etzion. I see this: Tower view (runway is there but the aircraft are not, the terrain is not level) It doesn't happen every time, I suspect because you sometimes start on a different runway. This was Runway 22. No mods installed. -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Is that necessary? In My MidEast campaigns for SFP1/WOV I got the Meteor working for either side, and the fuel tanks/weapons showed up correctly. The attachmenttype for the Meteor was set to UK, using Bunyap's pack. I just added this in the campaign_data.ini: Supply[001].WeaponType=MeteorTank Supply[001].Quantity=80 Supply[002].WeaponType=500lbGP Supply[002].Quantity=20 Supply[003].WeaponType=60lb-rocket Supply[003].Quantity=120 Haven't tried it yet in WOI though... -
Progress report: I have the 1967 campaign ready, but I still need to make a package for making the AI aircraft flyable. Since I want this to work without any addon requirements, I am using the cockpit aliases below. If you find a better alternative, let me know. Hunter, MiG-17/17F/19, Su-7, Vautour, Mystère, SuperMystère, Sa'ar >>> A-4B Mirage V >>> Nesher MiG-21 >>> Mirage III MiG-23 >>> F-4E Also, I'm looking for loadout.bmp files for these aircraft (for Mirage V I can use the Nesher bmp) @BattlerBritain: may I include your MiG-23 FM edits?
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All the more credit then to the Israeli pilots who flew these aircraft in a role it was not intended for, and were very successful at it too! Then again, the EAF pilots were also instructed at first to use their MiG-21 as high altitude interceptors. And while the IDF recieved the F-4, the Soviets could not deliver anything to counter it.
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You need to comment these lines out (using ; ) in the aircraft data.ini as in the example below: [Canopy] SystemType=HIGHLIFT_DEVICE ;DeploymentMethod=AUTOMATIC_SPEED ;Setting[1].Angle=30.0 ;Setting[1].DeployValue=15.0 ;Setting[1].RetractValue=10.0 ;MaxDeflection=30.0 ;MinDeflection=0.0 ;ControlRate=0.3 ;AnimationID=5 ;MinExtentPosition=1.8169,0.5474,-0.9940 ;MaxExtentPosition=-1.8544,-0.4772,0.0110
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WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I would love that, and for this reason: When you recieve new weapon supplies in a campaign, it will show all weapons that are applicable to your aircraft, so with all-in weapon packs you'll get a huge list and it is hard to find the thing you need. A specific weapons pack would remedy this. A few things I've seen so far in stock WOI: - AIM9-B >>> according to a few sources the IDF never used it, the first Sidewinder used was the AIM-9D when the F-4E entered service in 1968 - Shafrir 1 >>> appears to be absent - Sa'ar >>> has 2 Rockeyes or A2A missiles on the centreline stores, but these are not shown in the loadout screen (stock Sa'ar + cockpit alias, no other ini changes) -
WoI Historic Mods Thread
Johan217 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Checking in... I'm working on the Suez Crisis campaign, so my priorities are the aircraft for that era. I might be doing something with the other campaigns too, but later. I have all the aircraft working (i.e. flyable and no missing pieces) that I used for my earlier Suez campaign. A few tweaks are needed for aircraft that have a movable canopy (Meteor and F-84F). You'll need to comment out the lines like in the example below: [Canopy] SystemType=HIGHLIFT_DEVICE ;DeploymentMethod=AUTOMATIC_SPEED ;Setting[1].Angle=30.0 ;Setting[1].DeployValue=15.0 ;Setting[1].RetractValue=10.0 ;MaxDeflection=30.0 ;MinDeflection=0.0 ;ControlRate=0.3 ;AnimationID=5 ;MinExtentPosition=1.8169,0.5474,-0.9940 ;MaxExtentPosition=-1.8544,-0.4772,0.0110 Also, for aircraft (like the SeaHawk) that alias the cockpit to the F-100 or A-4B, you need to use a different cockpit or use the files from SFP1/WOV. Haven't looked at the Mosquito yet, it wasn't in my earlier campaigns but I will add it now. As for the other aircraft, I' prefer to keep the addon requirements as low as possible, so I'm thinking of using just one variant for the Meteor. Would the F8 be most representative? -
Some more findings: You no longer need to include coordinates for the strategic nodes. This will save a lot of headaches. It used to be: [StrategicNode004] Area=DMZ South ConnectTo[001].Target=Quang Tri ConnectTo[001].BasePoint=574100,537600 Now it's just: [StrategicNode004] Area=DMZ South ConnectTo[001].Target=Quang Tri Also for strategic nodes, you can define a node as: LocalObjective=TRUE I think this sets the node as win/lose condition for the campaign, but I am not sure.
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WIP for WoI
Johan217 replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks both of you for the info! @Wrench Whichever pack is the most convenient. So if I understand correctly the pack by Bunyap is best? You know I never looked at the Knowledge Base, my fault :) So if I get the pasko vehicle pack it should already have the MGs added to the tanks? @LloydNB Yes I've seen your EAF skins, and I'll definitely find a use for them ;) I'm mostly looking for repaints of RAF Canberra's and Hunters, French/Israeli Mystères (WOI model) for units that took part in the Suez campaign. I can send you colour profiles for all of them. I can do a bit of skinning myself, but I'd rather have it done professionally :) -
Another new thing: I just had my first ever Armed recon mission during a campaign! It happened in the Yom Kippur campaign. Cool addition :) I expect the allegiance of target areas changes according to the position of the front line. So far I have seen no problems with placing allied airunits in e.g. Jordan, even though these bases are set to ENEMY in targets.ini. The enemy will also task missions against these targets.
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WIP for WoI
Johan217 replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Me wants, pretty please :) If possible for the following aircraft: F-84F F-51D Canberra SeaHawk Hunter F6 Meteor F8 F-4U7 MD-450 DH Venom DH Vampire And if you have them, paratrooper loudout for C-47 Could you point me to this 'adding MGs to tanks' mod? That would cut my workload immensely so I can focus on just the Suez campaign... LloydNB, do you do skins on request? :)
