Pasko
+MODDER-
Content count
55 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Pasko
-
http://forum.combatace.com/index.php?autom...=sst&id=697 File Name: Yak-9U Frank File Submitter: Pasko File Submitted: 18 Nov 2004 File Updated: 7 Feb 2008 File Category: Allied Fighters File Version: 1.1 Website: No Information Yak-9U Frank Click here to download this file
-
air to air refueling?
Pasko replied to stevechester's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Maybe you want to try this model instead? :D -
SAM Missile Boat
Pasko replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Capun, glad you make ships fire missiles! :D can you post or amil me that part of ini? Maybe there is a way to have multiple systems to shoot and get them to reload as well? 8) Re getting more missiles to shoot, each need to have unique MissileID, here is sample from Chapparal first with ID 1 and first with ID 2 shoots: [Rails] ModelNodeName=Rails MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile1 SystemName[002]=Missile2 SystemName[003]=Missile3 SystemName[004]=Missile4 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=0.73,-0.70,2.85 ShowMissile=TRUE IndependentPitchMovement=TRUE [Missile2] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=0.73,-0.70,2.23 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile3] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=-0.73,-0.70,2.85 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile4] SystemType=MISSILE MissileID=2 WeaponTypeName=Chaparral WeaponPosition=-0.73,-0.70,2.23 ShowMissile=TRUE IndependentPitchMovement=FALSE -
MiG-17PFU Missile Interceptor
Pasko posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
MiG-17PFU Missile Interceptor package Package includes MiG-17PFU modded aircraft, AA-1 Alkali missiles, 400 l fuel tank for MiG-17, and instructions for adding AA-2 and fuel tanks to MiG-17F (Adding AA-2 and Fuel tanks.txt). It works with "empty" center pylon. My mistake havn't emphasized that! This is a mod, not a full plane. Therefore skinning does not work properly. I needed it to test Alkali for SU-9 Fishpot. Do not have enough data on 17PFU radar, so if someone wants to tweak radar model further, please go ahead! I think it is fun to see how the first missiles where working. Installation problem: Please do as in instructions, and do not change loadout. File submited to BiohazCentral Downloads, or get it below! -
EA-6B In the game pics
Pasko replied to Hawker's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice bird :D ! To get transparency, set transparency value (under Material properties) on Max to less than 100, and use some texture, like canopyglass.tga for it. And also, apply smoothing to everything (mesh smooth and later smooth)! Pasko -
weapons question
Pasko replied to savagkc's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
These three FABs use FAB250.bmp texture which is already in game, so you do not need it, unless you want to paint them differently. As additional weapons is not accounted for in game, hence zero availability, although they do show sometimes. If you have modified and extracted all files as in instructions, you should have a black dot on the pylon. Default weapon for that loadout is there, even as textbox shows blank or empty. Just ignore loadout and fly, it shoud be there. For Kitchen and Kormoran, proper guidance is not implemented in game yet, so they should work as Anti Radiation Missiles. However, if the target is not good source of radiation, they won't lock on it. Pasko -
-
Vampire progress
Pasko replied to Pasko's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SDirickson so far, it is only 3D model. If you have any pics of cockpit, pls.let me know. pcpilot, re FM, there have been roumors of FM Editor coming. -
Real strike fighter:
-
BEER hard at work for us all
Pasko replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nice work Beer, what's the poly count? Pasko -
Stupid thoughts from a tired Gecko
Pasko replied to Gecko6's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
NP. add it as an object, create TGA file which is animated as for explosion effect and here it is 8) Gecko, do you need those Chaparrals and Hawks? Pasko -
Anti ship mission
Pasko posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
anyone knows how to put ships in custom mission? There is one Tu-22 with big AS-4 waiting... Pasko -
Anti ship mission
Pasko replied to Pasko's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Send you guys PM's! P. -
Anti ship mission
Pasko replied to Pasko's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Here is Komar firing. So far can't get two turrets on Osa and Shershen to fire at the same time, maybe limitation in game. send me e-mail if you need data. -
Anti ship mission
Pasko replied to Pasko's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Thanks guys for a tip! Beer is there any ship you are not making, I would like to try to make working ships AA and SAM's? I was thinking of Maddox, but saw you have Sumner Class? Have you something small with guns and missiles? Pasko -
Anti ship mission
Pasko replied to Pasko's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
anyone knows how to put ships in custom mission? There is one Tu-22 with big AS-4 Pasko -
M-60 T-34-85 and T-62
Pasko posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here are some tanks as an add on for custom missions. Not yet fully skinned, Also would like to make: BMD-1 BTR-60 Merkava Leopard Warrior -
Early work :) :
-
Plane in work - Bear necessity...
Pasko posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Tu-95 Bear, it is (some details missing for now, I know) gonna be M, MP, K, KM and K-22 if everything goes well. -
MiG-17PFU Missile Interceptor
Pasko replied to Pasko's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice SA-2 you got! :D And 17PFU does not carry guns. It works with "empty" center pylon. My mistake havn't emphasized that! This is a mod, not a full plane. Therefore skinning does not work properly. I needed it to test Alkali for SU-9 Fishpot. Do not have enough data on 17PFU radar, so if someone wants to tweak radar model, please go ahead! I think it is fun to see how the first missiles where working. Installation problem: Here is a nice quote from Mabroc - SimHQ forum: "Ok people Listen Up!! Just put the folder of the new MiG-17PFU in the aircraft folder, then start the sim choose the plane in the single mission menu and DON'T TOUCH ANYTHING!!!! DON'T TOUCH THE LOADOUT WISE GUY!!!!! and it will work flawlesly. It only take me 1 hour of thinkering with the strange loadout and then the INI files and all their strange meanings words and many changes (and failed test) to try it without touch anything I don't fully understand the changes made by Pasko when I see the INI files so I Thought He made mistakes, I'm wasn't very clever this afternoon. This thing is foolproof...........well almost " [/b] -
MiG-17PFU Missile Interceptor
Pasko replied to Pasko's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
pcpilot, I tried it out on clean installation twice, and it worked. You do not have to modify anything in ini files for PFU. It flies right out of the box! Additional instructions are for adding loadout to MiG-17F, one included with game. 4 missile pylons and AA-1 missiles are included with radar. Outer wing pylons are for Fuel tanks only! Only thing omited is that in game loadout screen, it should be left default (see pic): Ranger, that's why it can't be skinned easily. You also have to skin MiG-17PFU.bmp file. -
Mig-17PF Fresco E with Alkali
Pasko posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Mig-17PF Fresco E with Alkali will be available after release of weapons editor and some radar tweaking. :) [/img] -
Here is test firing of Soviet AA-1 Alkali. In addition to AA-3 R and IR, AS-4 and Daisy Cutter
-
11 m and looking for home...
Pasko posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AS-4 Kitchen (KH-22) :D