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streakeagle

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Everything posted by streakeagle

  1. Testing invitation link to Evolve party: https://www.evolvehq.com/recruit/party?token=player:ULvSJemNEKk-ZoGe,party:1u9FwEEoX68sSEmN This is slick: people who already have an evolve account and the vpn client installed can join my vlan "party" by simply clicking on a link like the above. I don't have to be present for people to join my vlan. Before, I used to have to hang out on Hyperlobby, then teach the new players about Hamachi, coach them through the install then guide them into receiving and accepting an invite to my vlan, or having them search for and request permission to join. Either way, they couldn't play unless I actively approved. Now I can just post an invite to whatever "party" I am currently hosting and anyone else can join at will. Sweet!
  2. Hurricane Matthew

    Yubba, did you try to log in to my server on hyperlobby? I saw a yubba on the chat log. If it was you, did you get in successfully?
  3. Sony Tuckson is trying to get series one games running on Win 10 and gets horrible frame rates using a GTX1060 gpu. I suspect it is the operating system or drivers. Sony is going to use another hard drive and swap it in so his PC can be a Win 7 machine as needed... but it sure would be nice if someone with Win 10 and SF series 1 game experience had already encountered and overcome this problem so he wouldn't have to run two different images and swap hard drives to switch between them.
  4. So the first vote is in: don't play on Win 10 :) Win 7 remains my OS at home and at work. I have no experience with Win 8 or Win 10. So I can't really help people with newer PCs until I decide to build a new gaming rig with Win 10. I want to match a 60-inch 4k display to a single gpu for a decent price, so I am waiting for tech to improve/prices to come down.
  5. Some screenshots from my first SF series online multiplayer time with another person since around 2007!
  6. OK, apparently while I was taking a short nap today, creature joined my WoV server. I woke up to find the server crashed and Crusader/Moonjumper/Supercharger was hanging out by himself waiting for me to pop in. Based on our Hyperlobby conversation, I am going to change my host to Wings Over Vietnam Oct2008b patch to match his saved install. If the three of us can get together (possibly with a few others from the past eventually showing up), maybe we can come up with some modded installs to be shared by everyone that wants to fly SFP1/WoX online. I would favor a merged WoE/WoV install with all the best cockpit mods for the stock AI-only planes at a minimum.
  7. Evolve (with the last e backwards) looks like the best option for gamers. It looks like they want the to be the modern go-to place like gamespy once was. https://www.evolvehq.com/welcome a vlan room is a "party" :)
  8. Hurricane Matthew

    The rain has continued to be very light, still getting lots of strong wind gusts. I don't see any damage around my house. I would rather have everyone prepare for the worst and have everything turn out okay than the other way around like Katrina. There's still a lot of people that lost power and I am sure the surge on the coastline is going to do some damage, but our power never even blinked. Very mild for a hurricane that was once category 4.
  9. Hurricane Matthew

    So far things are going smooth. The rain/lightning of the normal Florida weather had already been causing a lot of problems the past few weeks. I saw one radio go down and somehow my co-worker got it back up despite the weather. I know he didn't climb the tower, so he must have been able to reset the radio and restore its configuration. Two lift stations (that pump the waste water out of neighborhoods) are at a steady high alarm, but one is keeping up, the other has one bad pump and may end up spilling. Out of 400 lift stations, that is pretty good considering how much rain has been coming down (the rain seeps into the lift station wells and overloads the system). But the weather has been pretty mild up to now. Some wind gusts and some rain bands, but nothing extraordinary considering our usual daily schedule of thunderstorms. I hope it just grazes us and I can go back to work without having to fix much if anything.
  10. Hurricane Matthew

    I am a Florida native and currently reside in Orlando. I only lived outside of Florida for the 8 years I was in the Navy (mostly in California). I have seen a few storms come and go. The worst one in my lifetime, Andrew, occurred while I was in the Navy. Up to now, none of the storms have ever badly hit my location, which was mostly the Tampa Bay area. This will be my first serious one while living in Orlando. It would be nice to get out of the way, but I work for Toho Water Authority for the City of Kissimmee and my wife works for the City of Orlando. We both have to ride out the storm at home and then come in when possible to assess and repair damage to the affected water and waste water control and monitoring systems. I was sent home early today and will wait for orders tomorrow. If the storm hits with as much strength or more than Charlie did, I will be pulling long shifts for a week or more straight until everyone has water and can flush their toilet. With both of us in the same career field, we will have trouble getting our own house in order until we get county-wide systems back in order. Hopefully, the storm misses, weakens, or just happens to do minimal damage so we won't suffer at work or at home.
  11. The install needs to be a clean install patched to the 083006 level and have the VietnamSEAData.INI file attached in a post above installed in the VietnamSEA terrain folder. The SFP1/WoX multiplayer support is very limited. The only way I can leave an unattended server is to host the dogfight mode. The co-op/team-vs-team mode requires and active host to set up the mission, start the mission, and start another mission after the everyone is finished/dead. There is no way to start on the ground, re-arm, refuel, or repair. The only way to manage a campaign would be to take screenshots of the co-op/team mission results and tabulate them into a spreadsheet. The spreadsheet could ostensibly be programmed to use that data to generate future mission parameters, which would then have to be fed into the host's mission generator screen by hand. While co-op/team missions are generally the most interesting and fun, experience has taught me that dogfight mode is the best way to go. People can come and go from a dogfight server as needed. To start a co-op/team mission, everybody needs to be joined before starting the mission as you cannot join in the middle of a mission. When someone dies, they cannot respawn and must wait for everyone else to finish/die before they can try to join the next mission. A mission might last 15 to 30 minutes or more depending on the proficiency of the players. If someone dies in the first minutes, it is a long boring wait. Dogfight servers allow nearly immediate respawning after dying. You can choose another aircraft. With fuel set to easy (unlimited?) and gun ammo set to easy (unlimited?), the inability to re-arm and refuel is partially bypassed. If you have more than two people, you can agree to split up into teams and play just llike co-op/team mission... with the l limitation that the mission must be air-to-air. Besides air-to-air combat, as long as you don't run out of fuel, you can land, take-off, do formation flying, etc. Limitations aside, I had many great nights playing online with SFP1 and WoV/WoE/WoI. But the limitations have always ensured that there was never too large a crowd looking to play, and that those who played frequently tended to eventually get bored and move on to a flight sim that supports squads and mutliplayer much better.
  12. The setup at home is essentially the same, except easier. Most of the problems with DirectPlay connectivity are caused by routing over the internet: camouflaged ip addresses hiding behind routers and network latency/drop outs. On a home LAN, all of the computers should be able to easily see each other (notwithstanding the problem I had last night due to a router setting that somehow broke my home LAN). Of course, with a router set up properly, you can do it the way I do: all of my home PCs can join locally while simultaneously being available to Hyperlobby and/or other means to allow clients to join via the internet.
  13. So, if you go to Hyperlobby, you will see my WOV server is up and running in up to 16 players (counting the server) with a clean install of 083006 except: You will need to change the file extension to from "txt" to "INI" put the attached file in your VietnamSEA terrain folder or you will get an error for not having the same terrain files as my installation. This only has one small edit, setting the use water shader to FALSE, which eliminates the CTD when exiting the mission. VIETNAMSEA_DATA.txt
  14. I was wrong, I have seen this type of behavior before: if UPnP is enabled on a linksys router, WoV multiplayer no worky! I have now joined the server via internet/Hyperlobby and locally on my home LAN. It is cool to see it working again after so long!
  15. I have considered the alternatives on the game/version. If I can get 083006 to work in multiplayer with the water shader set to false, it is the way to go. It runs much faster. Pegged at 60 fps with max display settings on my gpu and in-game settings on my current PC and 40 fps on my old single-core Athlon 64 PC. Now if I can just successfully link two pcs over the internet despite my failure to do so over the LAN.
  16. Another update: Hamachi no longer exists. The company that superceded it, LogMeIn wasn't making money providing such excellent service for free and when it went payware, it failed and went away. It appears that the replacement is a dedicated gaming overlay called Evolve. I will look into how it works and test it after I try some Hyperlobby experiments to see if I am still unable to see servers from clients using Win 7 64-bit.
  17. I have encountered my first stumbling block: I have two PCs at home physically connected to the same switch yet they cannot see each other using either the local network or TCP/IP modes of hosting. Both PCs can ping each other, but DirectPlay does not find the local host, so the client cannot join. I have done this before with Win 7. The firewalls on both PCs are disabled (verified by the fact that they can ping each other). I am stumped. So far, I cannot find answers for this symptom on the internet.
  18. For those not familiar with the quirks of SFP1/WoX multiplayer, it performs an anti-cheating file check prior when someone tries to join. Some files are not even monitored, so there is some leeway for local clients to have mods without causing problems. However, the safest way to get started is for everyone to have clean installs all patched to the same version. For the purposes of everyone getting started, we need to agree on a game and install version (apparently WoV? but it could be WoI, WoE). WoE merged with WoV is the most flexible with two terrains and a wide array of aircraft to choose. What is WoV patch 84? The only two versions I would consider hosting are 083006 or Sep 2008. 083006 runs smoother, but Sep 2008 looks better.
  19. Hyperlobby is just a tool for meeting players and sharing the IP. If I get a server up and running correctly, I can post the IP or send it by email and people can try to join directly. However the DirectPlay multiplayer code used by SFP1/WoX is very finicky. It wasn't designed with routing/network address translation in mind, so a much more reliable way to play is on virtual LANs that trick the game into thinking everyone is hardwired to the same switch with the same IP subnet and mask. Hamachi was the old free tool used in the past for SFP1/WoX. Hamachi has changed a lot. I don't think the free version is as useful as it once was. I am in the process of trying to set up an old PC to be a server and see if a laptop from and outside network can properly join/fly on this server. I have to make sure my router is set up correctly, too. Clients don't usually have too many issues as long as they can form a good two-way connection with the host. The host server is the one that has to make sure nothing is firewalled preventing clients from joining/playing.
  20. Milviz huey redux pack in the works!

    The money is better spent on two things: DCS, which I use almost daily and a 1981 Corvette that needs a lot of cash after years of neglect.
  21. Sad news for me.

    Wishing you the best... may stubborn determination and a little luck see you through this horrible situation with the least possible pain and best possible recovery. <S>
  22. Generation Xbox may kill you:

    There is another side to that statistic. Consider Desert Storm. The threat from the enemy was so minimized that US forces lost more people to friendly fire than enemy fire. It is not that the friendly fired incidents were dramatically higher than any other war. It is the marked decrease in losses to the enemy. So, if modern aircraft and their associated maintenance standards dramatically decrease losses due to aircraft failures while the number of problems caused by pilot errors stays the same... you get statistics like this. Now having read about the pilots that stalled a twin turboprop and killed everyone on board because they didn't understand the physics of a stall and overrode the automatic stall limiter to pull the nose up even more... I can't believe pilots with that level of misunderstanding were certified to fly any airplane much less a passenger liner. How has this happened?
  23. Milviz huey redux pack in the works!

    FSX/P3D with TacPack keeps getting better for combat aircraft. Milviz is doing a great job providing Vietnam/SFP1 era aircraft with TacPack support. But my experience with Simworks Studios' F-4B, TacPack, and available Vietnam mods for FSX convinced me that even with TacPack, FSX is far from a complete combat flight simulator. SF2 Vietnam is far superior for replicating the mission from ingress to egress. However, FSX is better for the takeoff/comms/landing aspects. I am tempted to buy the Milviz TacPack jets like the F-100D, F-4E, and F-4J, but I know they would just mostly remain unused and take up space on my hard drive as the Simworks F-4B already does.
  24. Photo Real UK Terrain V2.

    I don't know which is nicer, the terrain or the aircraft? The SF series retains the most unique and diverse plane set in any combat flight sim ever released and short of sims that model the entire globe, it has quite the choice of terrain as well.
  25. Yankee Air Pirate moving on

    05 punished anyone who disagreed with him in any way. He also ripped off some of the modders who provided material to him. As I prefer to research and create my own historical missions to suite my preferences, my main use for YAP was the models, especially the aircraft carriers. No one else ever released a comparable Vietnam era CVAN-65 Enterprise.
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