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Everything posted by streakeagle
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F-4 Phantom Flight Controls Video
streakeagle replied to mytai01's topic in Military and General Aviation
Great stuff! Excellent documentation on control surface movement limits and a graphic depiction of how the control stick forces are generated and trimmed. -
I am aware that such software exists... but I want a single USB port stick/throttle combo. Up to now, I have had a Saitek HOTAS plugged in at the same time as the MS Sidewinder/B-8. By eliminating the Sidewinder, I can use the software already installed on my computer AND have games automatically recognize the default stick mapping. Whereas right now, I have to go in each sim and select separate controllers for stick, throttle, and rudder. I do have left over axis and buttons on the MS stick to make throttle, rudder, and a few aux controls, but nowhere near the amount of options I have by going with the Saitek. Combine that with the fact that I already have good profiles for the applicable games and adapting the Saitek remains the clear choice for me.
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F-4B drooping aileron problem
streakeagle replied to mytai01's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try looking at how elevons work on delta winged Mirages/Kfirs: two different controls affecting the same flight surface. Each animation may have its own axis in the 3d model, which would mean that the F-4 ailerons may not have this in the 3d model. But that may be a technique used in SF1. Maybe TK made such a thing possible merely by ini edits? -
Flight Model Questions
streakeagle replied to mytai01's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Very old stuff from Wild Elmo that was copied from SimHQ and repasted: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=3&t=554&p=3295&hilit=coefficients#p3295 The main numbers you would want to play with are Lift slope, CLa, zero-lift drag, CD0, and lift-induced drag, CDL. CD0 mainly effects top speed, but also effects level acceleration and sustained rate of climb. CDL mainly effects sustained turn performance. Aircraft with a lot of drag for a given lift coefficient bleed speed faster. CLa works together with CLmax to determine stall speed, max instantaneous turn rate, and influences just about everything else. Lift to drag ratios (determined by the combination of all three of the above terms) affect glide slope and ceiling. The rest of the numbers are all about stability and moments. They are very important, but hard to calculate or even estimate. -
Future of DCS/LOMAC/FC
streakeagle replied to streakeagle's topic in Digital Combat Simulator Series General Discussion
According to their road map, there are going to be two aircraft: 1) the previously planned DCS jet, which the current best guess is an F-18 Hornet of some form 2) a "flying legend" Given that DCS is a modern jet sim, I would have expected the "legend" to be one of the aircraft already in the LOMAC/FC/DCS universe like a MiG or Phantom. What would you do with a P-51 in the DCS map? -
RF-84F Thunderflash Superpack
streakeagle replied to Gunrunner's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Precursor to the Thunderchief :)- 7 replies
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- rf-84f
- suez crisis
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I'm back in the saddle again...
streakeagle replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
:) First Mytai... now you. Its raining original SFP1 modders at combatace.com! -
Mytai01's Download Center Up & Running
streakeagle replied to mytai01's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Welcome back! -
SF2 DLC F-4K Royal Navy Released!
streakeagle replied to Jimbib's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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NEED IDEAS FOR MISSIONS!
streakeagle replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Poland... suppose in the early 80's, the Soviets decide to suppress Poland with tanks and planes, but the Polish people revolt anyway and NATO decides to risk WW3 to provide interdiction missions to protect the unarmed masses from being crushed by tanks and planes. Very similar to the recent NATO campaign in Libya. This almost happened, so it is a very realistic scenario. Of course, at the time, I thought it was going to start WW3, but having watched the Iron Curtain and Soviet Union collapse with hardly a shot fired, maybe it could have followed a Korean War model fought to a draw or a Vietnam model where one side is forced to retreat for political reasons. This scenario permits an all-out conventional war in Europe with every type of mission being needed for a successful campaign. Maybe a modern Berlin Airlift that goes hot. Depending on time frame, F-4s and/or F-15s have to escort supplies into Berlin and end up performing intercepts/sweeps/airfield strikes. Could lead to some ground action and even threaten WW3, or could back down after a few air-to-air incidents. -
Has anyone given thought to
streakeagle replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
And while the USN clearly preferred the centerline tank, I have plenty of photos that show the USN did use the wing tanks. -
Multi-player on SF2
streakeagle replied to Stingray72's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SF1 multiplayer connectivity is based on DirectPlay from the Microsoft DirectX library. DirectPlay is unsupported in DirectX 10 and later, so the multiplayer support in SF1 had to deleted in SF2 which supports DirectX 10. TK cannot develop the network code for any reasonable amount of time and money. Any code he would be able to develop would be even less capable than the already limited SF1 support. So, TK has stipulated that if and when he tries to bring back multiplayer, it will have to be based on a monthly subscription fee to subsidize the cost of creating and expanding the code base. As the audience for the SF1 support was extremely small, I don't think it will pay for itself even with a monthly subscription model. Who is going to pay for something that is less capable than the SF1 version of multiplayer that almost no one would play when it was free? I am a huge fan of SF multiplayer and would like to see TK bring it back in any form possible, but I don't see it happening since TK is already having trouble keeping the game profitable in the current format. If only Microsoft could put a new but backwards compatible DirectX 10/11 DirectPlay module, TK could at least bring back the original multiplayer code. -
What's your favourite 'Strike Fighters' year?
streakeagle replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
One year is simply not enough. I normally alternate between 2 years in Vietnam: 1965 and 1972. When I do Israel: 1973 and 1982. If I absolutely had to do only one year, probably 1972 where I can have historical combat between F-4Es and MiG-21MFs. -
Old TV commercial with Russian fashion show... "Day Wear"... "Evening Wear"... "Swim Wear"... With all of the fashions looking identical and being little better than potato sacks and the model looking much like the lady carrying the log. Found a link: Didn't even remember it was a Wendy's commercial... which is an epic fail for the advertising agency because as intended I never forgot the commercial, but had no clue what they were advertising :)
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SF2 Oct 11 patch
streakeagle replied to Gr.Viper's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Each skin folder needs to have its own hangar.jpg file. The absence of a correctly named hangar file results in the blank default hangar jpg. I already did a quick test and relocated my existing hangar.jpg down to a skin folder, which resulted in the hangar screen working correctly. -
A10's gun sight
streakeagle replied to Guggy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The real A-10A, as originally released, had a minimum of electronics. The GAU-8 30mm rounds have such velocity that its trajectory is almost flat. The gunsight was a simple fixed reticle. I have documentation that explains the whole procedure used by A-10A pilots. Range was estimated by how much of the target was covered by the pip at the center of the reticle, then the That-Looks-About-Right (TLAR) method was used to place the pipper per training/experience based on the estimated range. The actual gun camera film reels I have show how quickly the A-10 pilots can acquire, fire, and disengage against little black dots that I can't even see without reviewing the footage several times. So, the game uses a fixed reticle just like the real A-10 had. I don't know if the A-10 had a gunsight depression adjustment knob, but I would guess that it did. This is not possible in the game, but it can be adjusted manually in the ini files. -
Gunsight for MiG-21 MF
streakeagle replied to comrad's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Finally got to try this out. Looks great! -
Very well done...kind of like the movie "Heavy Metal" with a bit of "Matrix" style combat thrown in. Thanks for the link. It was well worth my time.
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No recent Korean War flight sims. Last one was "MiG Alley". If you don't mind older graphics and a few bugs, this sim was updated by a third party to support TrackIR. It runs on my Win7 64-bit machine just fine. Flyables include F-80, F-84, F-51, F-86, and MiG-15... can't remember if any others are flyable. Very detailed sim. If the graphics were updated and the bugs fixed, it would be a top-notch sim.
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It is only obvious because the photographer's on my submarine used the same trick. The filters make cool looking photos... but having seen the trick, I now look for it :P Much like movies/tv shows where they put a blue filter to make it look like night time while still filming everything under hot, bright lights.
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F-15 bug
streakeagle replied to Strelac024's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In SF2, I can beat F-15s flying MiG-23s... if I successfully survive the merge. I stay low and close as fast as possible, but go perpindicular to break locks. If I don't make any mistakes, I can get into a close-in turn fight. From that position, I have at least a 50% chance of getting into firing position before running out of fuel. AA-8s can get the job done or at least slow down the F-15 enough for a gun kill. Sometimes, I even manage an AA-7 RH kill. But it takes precise flying. If I keep my view inside the cockpit, I can't see/judge the angles well enough to win consistently, but I can still win more than 25% of the time. It really depends on how the F-15 AI flies. If it flies perfectly, it is a draw or I lose. -
MiG-21MF_Cockpit_fotoreal_NEW
streakeagle replied to comrad's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thank you, I needed that... just in time :) -
F-15 bug
streakeagle replied to Strelac024's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What patch level? At one point, chaff/flares/ecm were too effective, working almost 100% of the time. -
Somewhere in Earth's atmosphere.....
streakeagle replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Must be firing the phasers near a black hole to have light bend like that ;) Guess the Enterprise needs a good LCOS to use phasers in the SF series. -
Virus strikes US's UAVs.
streakeagle replied to SayethWhaaaa's topic in Military and General Aviation
I would rather an unmanned drone suffer the consequences of a virus than a manned F-35. Modern planes are highly computerized and it would be very painful to lose pilots to virus attacks. Think the recent Battlestar Galactica on Sci-fi where the pilots flying newer Vipers were immobilized and killed by viruses. The real solution is not to avoid computerized systems, but to handled them in a secure fashion. There is no reason a virus should ever come into contact with a military system. Military networks should be using secure VPNs and no one should be moving files by USB between non-military networks and military networks. How much you want to bet that the virus that got the Iranian centrifuges got transmitted by a USB key. Back to the drone issue... the current drones are unmanned, but no autonomous. That means that the difference between a drone and a manned fighter is the radio link between the pilot and the control system. I just don't see where manned/unmanned makes a difference in this case, other than a man would be at risk if it was a manned aircraft.