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streakeagle

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Everything posted by streakeagle

  1. Major Lee's Aerodrome...

    Keep it short and simple: www.MajorLee.com www.MajLee.com www.Aerodrome.com
  2. Tech support for hooking up the PCs is easy... I can get you there: 1. each PC has to have an ethernet port 2. each PC has to have a unique TCP/IP address on the same subnet with the same subnet mask, the simplest way to achieve this is with an off-the-shelf 4-port router which automatically configures the ethernet settings for any pc plugged into it. 3. If you are using only 4 pits, a 4-port router will do the job by itself since it can handle 4 pcs, if you are going to use more than 4, you have several options: a. use a wireless router and make sure the additional PCs support wireless ethernet b. get an 8-port switch and hook all of the pcs to the 8-port, then hook the 8-port switch to the 4-port router. c. get just the 8-port switch and manually configure the ip addresses/subnet masks. If you have internet, you may want to use the 4-port router so all pcs can share the internet connection. If you don't have internet, you can fearlessly drop all firewalls/anti-virus software while playing to make connecting easier and more reliable. So in short: You need either a router, a switch, or both and an ethernet cable for each pc to be hardwired to the router or switch, possible needing one more cable to connect a router to the switch if you choose to get both. I am against using wireless for this purpose since you want solid reliable fast comms for gaming. If you have some cash (since this will cost a lot more than 10/100 ethernet hardware), make sure each PC has a gigabit ethernet port and that you use a gigabit ethernet switch to join them all together. Most new PCs come with gigabit lan, so it is the switch that will cost a lot more. The in-game interface makes it very easy to connect once you have all the pcs on a LAN together (i.e. hardwired to the same switch). One person chooses to be host, the others refresh their list to find the host and join it. If you had 6 pcs... you could have more than one host so that several different groups could be flying in separate games. i.e. 1 guy could host a dogfight while another guy could host a coop, while the remaining people choose whichever host they want to play on.
  3. If you can somehow link the canard braking position to the wheel-brake key, that would be the best way to model it... especially if the fact that wheel-brakes can't be applied in flight also prevents deployment of the canard in flight. Any other method I can think of would permit deployment in flight... which is unacceptable.
  4. If you are going to hold up the Gripen until the FM and control surface movement can me modeled correctly, then it will be on hold indefinitely until TK decides to model complex fly-by-wire systems that mix control surface movements as required by the specific flight/load conditions. For a taste of what you are up against, go here: http://www.dtas2007.nl/userfiles/file/Pape...Ansell-Blom.pdf The canards normally move together and act together with the elevons to balance loads required to achieve desired pitch angles. So there is some kind of digital schedule that decides how much to move the canards and how much to move the elevons depending on the speed, alt, g-load, etc. In emergencies, the system will automatically move the canards independently as required to compensate for damage to other control surfaces. Some interesting tidbits can be found here: http://www.gripen.com/NR/rdonlyres/4894FED...ws_2000_02.pdff From what I have gathered at various websites/photos/writeups, etc: Inboard elevons are essentially used as elevators but in such a way to behave as flaps for certain configurations such as landing and takeoff. There is a very complex interaction between canards and elevons that depends on cg position, aoa, speed, alt, g-load, etc. Outboard elevons definitely perform aileron function, I am not sure if they are used as flaps... but based on the the complexity of the fly-by-wire system, I am sure every surface is used to the fullest extent to minimize drag and/or maximize lift. Here is a quote from a book on controls (Stability and Control of Conventional and Unconventional Aircraft Configurations A Generic Approach): "The SAAB JAS 39 Gripen control definition includes a movable canard surface in combination with four elevons, rudder, and leading-edge flaps. It is possible to obtain a choice of either max. L/D-ratio or max. lift, depending on what is needed at a specific flight condition, using the canard and the trailing-edge control surfaces in combination. At cruise and manouvre conditions, the canard and elevons are optimized for low trim drag. At low speed, high lift is desired for short field performance rather than low drag. The emphasis is then to carry a high load on the canard to provide a substantial lift increase by deflecting the wing elevon trailing-edge down for trim. Thus, to obtain a high trim load on the canard, good canard high-lift characteristics were important in the choice of the planform for the close-coupled canard layout." I have yet to find any references specifying max deflection angles, but assuming that the surfaces are at max deflection, photos such as these could get you in the ballpark: http://ipmsstockholm.org/magazine/2000/04/...l_gripen_07.htm
  5. Given that you don't have the time or interest in doing both front and back seats... My interest is in having the T-38A as flown by the Thunderbirds, so my vote is for the front seat.
  6. Motherboards... The best for $$

    With all the issues people have had with hard drive failures, I would think most SFP1 modders should use RAID 1. Using 2 drives to do the job of 1 is costly in terms of power, noise, initial purchase cost, and 1 more potential point of failure. But the benefit of being able to run your PC even if 1 drive completely fails and to be able to rebuild the 1 that failed automatically is worth it. Plus, you can read files from the drive faster since RAID 1 permits reading from both drives at the same time. Both my wife and I have RAID 1 and furthermore we mirror our personal photos/videos and other important documents between our pcs. So 4 hard drives have to fail for me to lose important files. I have considered using RAID 0+1, but I can't bring myself to use 4 drives just to get a slight speed gain in writing. Drives will fail with time... of course the hope would be that the drives would outlast the life of the PC given about a 3 to 5 year replacement cycle.
  7. How to use the Jammer Beam?

    The main reason the US has not lost many aircraft to SAMs in recent wars is that the US takes out the SAMs on the first day of combat :) But even an F-117 has been lost to SAM shots... when an opportunity presents itself, an unexpected good ole IRM can be devastating. US SAMs haven't gotten much of an opportunity against aircraft, since F-15s take out enemy fighters right after the enemy SAMs have been wiped out :) Israelis haven't forgotten how effective SAMs can be, but haven't had to face serious numbers of them for quite some time either.
  8. Movie Lines that make great signatures...

    Jed Eckert: How did you get shot down, Colonel? Col. Andy Tanner: It was five to one. I got four.
  9. Where: meet at hyperlobby When: Tuesday thru Thursday nights from 8pm to 11pm (est) What: stock/patched install of WOV, Hamachi, and optionally teamspeak the goal is to try to get as many people as possible into a co-op mission. ideally exactly 16 people for 8 vs 8 and no AI airplanes, but we will make do with whoever shows up. Hyperlobby can be downloaded from here: http://hyperfighter.sk/ Hamachi can be downloeaded from here: http://www.hamachi.cc/download/list.php the hamachi network will be: wovnet (password = wovnet) Teamspeak can be downloaded from here: http://www.goteamspeak.com/ I will be using the combatace teamspeak server found here: http://combatace.com/index.php?categoryid=12
  10. Is it any surprise to anyone who knows me that I love the F-4 (inside and out)? RAZBAM's F2H is a pleasure to fly as much as their Skyraider is. I wish RAZBAM could do more, I like his 3d work quite a bit.
  11. Saitek Aviator

    This error can happen if you plug the joystick into a different USB port and haven't re-installed the driver since doing so. This just happend to me when I moved my PC to another room and moved by rudder pedals from a front usb port to one at the rear of my pc case. Try leaving the stick plugged in to the current USB port and re-install the driver (you may have to reboot), then you should be able to program the profile.
  12. The place to fly this sim online is Hyperlobby. There are very few people who come online at any given time. If you want to find someone, you need to go to the Wings Over Vietnam chat room in Hyperlobby every night between 8pm and 11pm eastern standard time. If you wait around a few nights, someone will show up. Look for doghouse or the 531ghost squadron. While the WOV Hyperlobby is not specifically set up to work with WOE, it can be made to work, but first you have to find someone else with WOE willing to play online to make it worth the effort to get it working right. SFP1, WOV, and WOE are all the same when it comes to playing online, so directions on how to get one working right generally apply to the others. Getting these sims to play well online can be challenging for some people depending on their internet connection/router/firewall setup and general ability with computers/Windows. What little online community there is can be very helpful. They know how to get it set up and working. However, if you are rude and/or impatient, you will be ignored. If you have Windows XP, I suggest you learn about Hamachi and download/install it since it is used by almost everyone who flies online. It is a virtual private network that allows people to play online without wasting so much time trying to fight routers and firewalls. Go here to learn more and/or get it: https://secure.logmein.com/products/hamachi/vpn.asp?lang=en Please read the information found here: http://bbs.thirdwire.com/phpBB/viewtopic.p...65f82e34bd3c8c6 Everything said there about Wings Over Vietnam applies to Wings Over Europe. If you have already installed and patched your game correctly, reading and understanding the info in the above post will make it easier for others to help you.
  13. USAF guys can whine all they want... serving in the USN during its best days with max funding and manpower still looks like a gulag compared to serving in the USAF on its worst days. I caught the last dying gasps of the Reagan mega-Navy era and saw the full effect of the post cold war draw down during my service from 1989 to 1997. I know a lot of USAF people were pink slipped in that same era and dumped into an economy that didn't want or need them (i.e. airlines were and still are downsizing), but quite a few sailors went that same route. Just as bad or worse, the ones remaining in service have had to bear arduous sea duty rotations that make TDY in the USAF look like paid vacation. But USAF and USN aside, the guys I feel bad for at this point are the Army and Marine men that keep rotating to Iraq and Afghanistan. The stress and dangers I faced during submarine duty are miniscule compared to the risks and actual losses suffered the past several years. They are the ones truly bearing the burden.
  14. I had an issue with long stutters/pauses after patching from 2.06 to 2.07 and applying multiskin. I uninstalled, deleted the folder, then reinstalled and applied patch 2.07. Everything works great, though I haven't applied multiskin yet. Since I already had Rowan's BoB, I waited until this game was well patched before spending any time on it. I don't remember when I finally purchased/downloaded it, but my download starts with 2.06, so it wasn't too long ago. I haven't had much time to play with it. After I realized there was a 2.07 patch, I spent the night (i.e. lost many hours of sleep) playing this sim. I played a bit last night as well. No game will ever be perfect, but this one is almost as good as the hardware and technology permit. Jug, I have no idea what is causing your problem, but as suggested above, get over to the Shockwave forums and surely the BDG guys will be able to figure out what's going wrong and help you fix it. The reward for you efforts will be having the fun of diving in on large hordes of Ju87 Stukas, Ju88s, and He111s amidst swirling dogfights with Bf109s... utterly amazing. I die a lot ignoring the escorts and taking down as many bombers as I can. When I want to dogfight, I play the 1v1 mission against a HERO pilot. It is much easier flying the Spit, the Bf109 requires a lot more skill to exploit its power advantage, but the AI makes it a good fight either way.
  15. Historically, after each new game release, TK has released patches that brought the previous releases up to the same standard as the latest release. For example, WOV added support for aircraft carrier takeoffs/landings and SFP1 was patched to SP3 level to match. WOE added clouds and 1970s avionics and SFP1/WOV were patched to current 083006 level to match. However, TK seems to have been overwhelmed since releasing First Eagles... consumed with both the FE Addon and WOI. Additionally, FE needed improvements specific to low-speed prop planes. The improvements made for FE have not yet been retrofitted to the SFP1 series. Perhaps some of the improvements are incompatible/unneeded for jet sims and will never be merged with the SFP1 core engine? Only TK knows for sure what changes he made and which ones will be universally applied to the series, but I can say with reasonably high confidence that WOI improvments will make it back to SFP1/WOV/WOE. It is just a matter of whether the FE game series will continue to develop independently or if it can/will be merged with/back into the core SFP1 engine. I prefer a unified game engine in which any of the terrain, aircraft, weapons, etc. work interchangably between sims. But I can understand the need to keep the file sizes down to what you need, especially when marketing your games via download. A WWI sim doesn't need support for HUDs, afterburners, radar, etc. while a jet sim doesn't need support for rotary engines and machine gun reload/unjam switches. It will be interesting to see where TK goes with this series after WOI is released.
  16. SFP1 is nice with the F-104G and lower SAM/AAA density makes it far less demanding on lower-end systems. SFP1 is missing a historical terrain/background when the obvious choice for the planeset/time-frame was Vietnam or the middle-east. WOE has a great planeset and historical terrain, the actual combat is still fictional. WOV provides for me the best planeset/terrain/historical background plus carrier operations are built in out-of-the-box. This is the sim I wanted when I bought Jane's USAF and later SFP1: a solid Vietnam F-4/F-105/MiG-21 sim.
  17. Graphics Falcon 4.0 has addons to enhance graphics, but anyone who has played modern games can see F4.0 is a generation behind. Likewise, SFP1 series has limited detail for terrain compared to modern sims, but the aircraft/ground object details and textures are unbeatable. LOMAC set a new standard that slowed down even the best hardware available when it was released and still drops framerates substantially with max quality settings in certain situations. 1) LOMAC 2) SFP1/WOV/WOE 3) Falcon 4.0 Difficulty/Realism (especially avionics) Falcon 4.0 set a standard that has only been challenged by Jane's F/A-18. LOMAC is done well, but lacks the clickable cockpit and dynamic campaigns. SFP1 series is called a "sim-lite" by its own creator, but certain elements are actually capable of being more realistic than any sim currently available, but not out-of-the-box. 1) Falcon 4.0 2) LOMAC 3) SFP1/WOV/WOE Gameplay Falcon 4.0 is very scalable, toned down it is as easy to play as SFP1 series. Scaled up, it is the most challenging combat flight sim ever released (thought Jane's F/A-18 runs a close 2nd). SFP1 is fun and can be very challenging, but the AI has its limitations which can destroy immersion and make the game too easy even on hardest stettings. LOMAC isn't too much different than Falcon 4.0 or SFP1, but the environment seems more sterile and the modern avionics/weapons make air-to-air combat a boring stand-off BVR fight between missiles, radar, and ecm. If you can get in close for a good gunfight, it is fun. Air-to-ground operations are fairly detailed and interesting. 1) Falcon 4.0 2) SFP1/WOV/WOE 3) LOMAC Multiplayer LOMAC is so solid for online conectivity that it is used by the virtual Thunderbirds. The built-in ability to fly opposing sides provides a good environment for squad vs squad fights. Falcon 4.0 is pretty good for online in its latest implementation (Allied Force), but leans toward co-op with its focus on flying F-16s. SFP1 series simply does not provide enough multiplayer options to hold interest for most online players. Connectivity has its issues as well. 1) LOMAC 2) Falcon 4.0 3) SFP1/WOV/WOE Variety SFP1 series is king here: almost no limit to what you can fly or where you can fly. Number and quantity of addons is unbelievable and most are free. LOMAC out-of-the-box isn't bad, but doesn't leave much room for addons beyond reskinning unless you enjoy flying aircraft that have the same cockpit/capability of a stock aircraft while using a different 3d model. Falcon 4.0 has tons of addons and to a certain extent allows you to fly other aircraft, but clearly this sim is focused on flying Falcons and at this point those marketing Falcon 4 Allied Force don't want anyone distributing the kind of mods that kept Falcon 4 around for so long. 1) SFP1/WOV/WOE 2) LOMAC 3) Falcon 4.0 While I own all of these sims (and many more), the combination of limited time and personal preferences leave me playing primarily the SFP1 series and WOV in particular. I like the historical flavor and much prefer flying F-4s, F-105s, F-8s, F-100s, A-4s, etc. I also prefer using older weapons that are unreliable and have limited release envelopes that require far more flying skills and tactics to hit both air and ground targets. I have done full-blown ramp starts with Falcon 4.0. I think the level of detail is awesome. But I don't have the time to waste and I am bored by air combat dominated by the use of all-aspect heat-seekers (AIM-9L/M) and AMRAAM. For others, Falcon 4.0 is the ultimate in gameplay (hence my labeling it #1 above), but for me, I almost never play it. I enjoy flying the F-15 in LOMAC, but I am not too excited by using AIM-9L/Ms and AMRAAMs nor by facing opponents equipped with the same or better weapons.
  18. The USAF made an update to that design, and called it the A-10 :)
  19. My sentiments exactly. Though the F4U Corsair gives the P-51D a good run for my favorite WW2 aircraft. WWI: Sopwith Camel Between the wars: hard to say, P-26 Peashooter maybe? But this list has only fighters. If there is any 1 aircraft I might actually love as much or more than all of the above, it is the B-17 Flying Fortress. The why for all of those is quite subjective: I simply love the way these aircraft look, love their history, too. I happened to grow up with F-4s and UH-1s flying overhead, so I am partial to those two aircraft.
  20. Absolutely. WOE not only lets you pick the resolution, but also the aspect ratio. So at 1920x1200 you need 16:10 aspect ratio. This gives you an undistorted view. I have run at this resolution on my work laptop. I have also played at 1920x1080 with 16:9 aspect ratio on my 46" LCD TV. Either way, the game looks and plays great.
  21. Either one can be modded to play anyway you like. i.e. you can add F-15s and A-10s to WOV and change the available years as well as adding European terrain user addons. and you can add carriers and F-8s, A-6s, etc. to WOE as well as a Vietnam terrain user addon. Buy one or the other and if you really enjoy the core engine, buy the other one as soon as you can afford it and enjoy the best of both worlds, perhaps even having a merged install.
  22. The WOV install is completely unharmed by this process... But there are some consequences for the WOE install. Random single player missions choose aircraft from the available pool based on the year selected without regard for terrain or nationality. This means that you might see Vietnam planesets flying over Europe and vice versa. Besides seeing incorrect aircraft over the selected terrain, the markings favor the WOE install, i.e. you will see Soviet markings while engaging MiGs/Sus over Vietnam. The good news is that you can always play the unmerged WOV to get appropriate random single player missions. If you are primarily flying campaigns or playing online multiplayer, the merged install is the way to go (everyone must have the same merged install setup to play online) with more of everything to choose from without having to switch installs: more terrain, more planes, more campaigns all built into a single install without having to do any mods.
  23. After reading some SimHQ posts, I was curious about the Vietnam: The Experience mod for Operation Flashpoint/Resistance. It is an awesome mod complete with jets. So I made a simple mission: F-4E vs MiG-21. Of course the flight physics, avionics, and graphics suffer the usual OFP limitations. But overall, I was very impressed. It was fun and somewhat immersive. It would be great for online play compared to the SFP1 series: climb into your aircraft, take-off, land, custom missions. You can eject and fight on the ground: imagine finishing up your mission by trying to evade capture on the ground and getting picked up by a SAR helo with a Spad escort? If Bohemia Interactive could ever get their support for aircraft up to the level of SFP1, it could easily become the ultimate flight sim ever made.
  24. There have always been mod fans in the community that bow and pray to modders for new material. There have always been modders who feel empowered by having a fan base dependent on them. If modders weren't glory hounds, there would never be any sneak peaks months or even years before files were ready for download. The mods would simply be posted when they were usable, perhaps even without a name in the credits other than an email address for tech support. If modders weren't seeking popularity, they would never be offended by criiticism either. So what if someone doesn't like your files? Who cares what is posted about it? Those that want the files will download them, those that don't want the files will whine about whatever it is they don't like. To be offended by criticism is indicative of seeking approval in the first place. Since public approval is the "pay" for free user mods, it is nice if the community "pays" the modder for his work. But modders should recognize that people who are happy frequently make no comment at all, while people who are unhappy are the most vocal. When you publish a file for everyone to see (or even a preview screenshot), expect to mainly hear from those who have a problem with it. Consider yourself fortunate if you mainly get a positive response. No matter how good a modder is, you can't change human nature. If you can't take the heat, get out of the kitchen. Including a EULA with free user mods made for this sim is hilarious to me: suggesting that no one should share them or change them without your approval defeats the whole purpose of having an open sim that supports free user mods! If you post an unlocked file for free download, good luck on enforcing some arbitrary EULA. There is no precedent in the real world for prosecuting people who share or mod something for no monetary gain when it was free to begin with. Pulling files that were once available for free is equally funny to me. You may technically own the rights to any file you create, but once it enters the public domain, you pretty much forfeit your right to control distribution. Arguably, posting any unlocked file at open community websites pretty much makes it public domain. It is just plain stupid to make a file available to the general public for free for years, then because you get mad at whoever, expect that everyone should stop using/sharing that file. When I was a kid, there was a very politically incorrect term for someone who offers a gift and then demands it back: Indian-giver. If someone wants to talk about "class", someone who is an "Indian-giver" has no class. Payware is another story. Files created for profit clearly cannot be shared without risking legal prosecution. But even payware has limits to what you can enforce with a EULA. The idea that of telling someone they can't post screenshots because they show payware addons in them is ludicrous. It may be your model, but someone else made the game, and the owner of the likeness is the original manufacturer of the object being modeled. If anyone gets prosecuted over a payware screenshot, it should be the payware provider if they haven't been licensed the right to distribute models based on objects created by very big companies who want their cut for things they designed and built. Even funnier to me is trying to tell someone how to use a mod. "You can't post that screenshot because it shows our mod being used in ways it wasn't intended!" Again, the sim is open for a reason and any files produced for it are going to be used to suit the end user's taste. I would love to see a lawsuit over screenshots showing 3d models from YAP mixed with fantasy elements, such as a Robotech fighter operating from a YAP carrier. As long as someone paid you for your models and doesn't distribute them for free, you will have a hard time getting a judge to award a conviction for merely showing a screenshot of your files being used in a way you didn't intend. It's cool if you make good mods and distribute them. It's really cool if your mods are good enough to be payware. But just because you are a good modder and/or charge money for your mods does not make you king of the game community. At the same time, if you are an end-user, there is an old rule: don't bite the hand that feeds you. Be kind to modders if you want to continue to get mods from them. Over the years, many of the most popular modders have been easily offended and pulled their files. If you can't live without a certain mod: download it while it is available and burn it to a cd/dvd and/or store it on a mirrored RAID array. Sometimes mods come and go pretty quick around here. If you are a late-comer and want an old mod that was pulled, posting such a request publicly will stir up a hornet's nest like this one. Simply PM/email long-time veterans of the community who will usually help you directly or send you to someone who can help you without disturbing the Force at all.
  25. the good guys strike back

    I hope he does arm and train his entire civil population. It is a good thing for EVERYONE to be armed... better yet to be armed and trained. If at least 51% of the population is against Chavez staying in power forever, that's 51% of the population capable of resisting a forced extenstion of his term, which is likely if he can't get the vote to go the way he wants it to. If the US really wanted to put pressure on him, we would stop buying his oil and see how well his "socialist" intentions work without cash flow. Probably about as well as the former Soviet Union worked without US grain imports. As long as he isn't doing anything more than talking or harassing his own people, who cares what he does? The main problem is that he seems to be aligning other countries into his way of thinking, which can be as bad for the US as Chavez having invaded and taken over such countries. If the US ever figures out how to treat South American countries properly, maybe people like Chavez wouldn't be able to find allies or even come to power in the first place? The US has spent too many years sending "diplomats" and "military advisors" to help remove/install/support governments with little concern for the people under those governments. How many authoritarian dictatorships in South America has the US supported? I am not talking about enlightened despots, but little Hitlers that killed/imprisoned/tortured anyone that opposed them. Chavez and Castro pretty much represent Karma at work for the US. But the situation in South America is far from being the fault of US influence... No government can exist or function without the co-operation of the majority of the population. Until the majority of people in South America accept responsibility for their governments, they will continue to be plagued with corruption and oppressive dictatorships. Somehow, revolutions and/or "elections" in South America merely change who the dictator is rather than change the actual form of government. But it is easy for me to sit here comfortably eating my fast food and watching HD TV while others have to deal with very bad conditions beyond their control and would have to risk their life and their family's lives if they want any change at all. Fortunately for me, a lot of other people in the USA have already made and are still making the sacrifices necessary to give me the life I want.
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