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Files posted by streakeagle
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Shoot Voice Command Utility
By streakeagle in Utilities / Editors
This is an old application that was written for .net 1.1, but I have used the built in .net compatibility tool to make it compatible with more recent versions which allows it to run on Window 7 64-bit and Windows 10 64-bit OS. I have also included the profile editor that was released before the host website shut down.
Shoot can be buggy at times, but closing the application and restarting gets it working well again.
115 downloads
0 comments
Submitted
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SF2.fcf for Thrustmaster Warthog HOTAS
By streakeagle in Joystick Config Files
With this profile running, you will have to configure the SF2 in-game snap views (or other functions according to your preference) to the gray primary POV hat (trim switch) on the Warthog joystick to function as intended.
Otherwise it will serve no purpose.
This is a fairly complex profile that uses almost every switch available and some switches have "shifted" modes according to the gray rocker switch just above the red thumb switch on the throttle.
152 downloads
0 comments
Submitted
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650404 F-100D Probable MiG Kill
By streakeagle in User Made Missions
Four F-100Ds of the 416th TFS, call sign Robin, were tasked with RESCAP on April 4, 1965.
The flight had just started orbiting when they crossed paths with two MiG-17s almost head-on.
During the resulting dogfight, one of the MiGs was fired upon repeatedly by Robin 02.
Capt Donald Kilgus could see hits on the tail, but lost sight of the MiG in the clouds.
The gun camera had failed and no one was able to see what happened to the MiG.
So, the USAF only awarded a probable kill.
After the war, the VPAF admitted to losing three MiG-17s in air-to-air combat that day.
This was the first and last time F-100s tangled with MiGs in Vietnam.
Most likely, this was the first United States air-to-air victory of the Vietnam War.
Robin flight was on RESCAP and had just started orbiting .
/*****Sources******************************************************************/
A. USAF "Red Baron" WSEG Report 116 Event III-2
Detailed account. (very detailed, most accurate)
B. Osprey Combat Aircraft 89 F-100 Super Sabre Units of the Vietnam War
by Peter E. Davies, pg. 21. (general account)
C. MiG KILLERS A Chronology of U.S. Air Victories in Vietnam 1965-1973
by Donald J. McCarthy, Jr., pg. 23. (photo and call sign)
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit multiple levels and types of clouds/haze.
So the only the haze and cirrus layer are modeled.
The lead F-100D and second pair are on a SWEEP over the Thanh Hoa area.
The player is tasked as an ESCORT for the lead.
The initial aircraft positions reflect WSEG Report 116 Event III-2.
The F-100s are in an orbit at the Objective over water, south of Than Hoa.
The mission starts when the lead MiG is first detected by the F-100s.
The player and the other pair of F-100s are modeled as a separate flights with the same callsign.
This permits historical positioning of the aircraft and differing missions.
The player is flying as Capt Don Kilgus, Robin 02 (Rambler 01 of the 2nd Rambler flight in the game).
The MiG-17s have been broken up into two flights.
This permits historical starting positions and target objectives.
Outcomes are typically close to historical results, but depend greatly on how the player flies.
The MiGs tend to run away when being tailed.
However, if not pursued, they will get a good firing position and score kills.
/*****Playing Tips*************************************************************/
The mission begins with the enemy nearly head-on at 12:30 o'clock and closing fast.
The first thing the player should do is jettison all ordnance and break into the threat.
The F-100D has less power and is less maneuverable than the MiG-17.
Do everything you can to keep your speed as high as possible.
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to possibly kill both MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good luck!
179 downloads
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650404 First F-105 Losses for SF2V
By streakeagle in User Made Missions
Three F-105Ds were shot down on April 4, 1965.
At least two of them were lost to MiG-17s from the 921st Regiment at Noi Bai.
These were the first US aircraft lost to VPAF MiGs in Vietnam.
Zinc flight of the 354th TFS was bounced while orbiting the Initial Point.
The lead pair of F-105s never saw the MiGs and did not respond to radio calls.
One pair of MiGs fired on the lead pair of F-105s and badly damaged them.
The trailing pair of F-105s evaded another pair of MiGs.
The damaged F-105s tried to divert to Da Nang, but could not make it.
Both pilots ejected at sea, but neither survived.
Zinc 01, Maj Frank Bennett in 59-1754, drowned before being recovered.
Zinc 02, Capt James Magnusson in 59-1764, was never found and declared MIA.
/*****Sources******************************************************************/
A. USAF "Red Baron" WSEG Report 116 Event II-1
Incredibly detailed account. (very detailed, most accurate)
B. Osprey Combat Aircraft 84 F-105 Thunderchief Units of the Vietnam War
by Peter E. Davies, pp. 24-25. (general account)
C. Osprey Combat Aircraft 25 MiG-17 and MiG-19 Units of the Vietnam War
by Istvan Toperczer, pp. 30-31. (from enemy's perspective)
D. http://taskforceomegainc.org/m007.html (interesting but very inaccurate)
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit multiple levels and types of clouds/haze.
So the only the haze and cirrus layer are modeled.
The F-105 mission is a STRIKE on the Thanh Hoa "Dragon's Jaw" bridge.
The initial aircraft positions reflect WSEG Report 116 Event II-1.
The F-105s are in an orbit at the IP, 10 miles south of the bridge.
The mission starts when the 2nd pair of MiGs are first detected by Zinc 03 & 04.
The lead pair of MiGs start very close to the lead pair of F-105s.
The lead pair of F-105s have poor pilot quality to simulate their unresponsiveness.
This almost guarantees that the MiG-17s will immediately shoot down Zinc 01 & 02.
The trailing F-105s are modeled as a separate flight with the same Zinc callsign.
This permits historical positioning of the aircraft and different pilot quality.
The player is flying as Zinc 03 (Zinc 01 of the 2nd Zinc flight in the game).
The MiG-17s have been broken up into two flights.
This permits historical starting positions and target objectives.
Two flights of F-100s were in the area and may have gotten one or more MiG kills.
However, the F-105s never saw them, so I have left them out.
Outcomes are typically very close to the historical results.
/*****Playing Tips*************************************************************/
The mission begins with the enemy very close at 7 o'clock and closing fast.
The first thing the player should do is jettison all ordnance and break hard.
The player should also issue a "break" or "cover me" command to his wingman.
If the player survives, try to support any other survivors.
Continuing the bridge attack after escaping the MiGs is the only way to "win",
but the game engine victory conditions should be ignored for this mission.
A true victory is landing at Da Nang with more than two F-105s.
It is possible to pick up some kills, but very risky, so consider disengaging.
In reality, the undamaged F-105s ignored the MiGs to help the damaged ones.
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to escape and possibly kill MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good luck!
/******************************************************************************/
This mission was designed by Stephen "streakeagle" Flores.
For questions/comments, send email to: streak_eagle@hotmail.com
This mission is intended solely for free distribution.
It may be copied or changed by anyone as long as it is not for profit.
201 downloads
0 comments
Submitted
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660629 First F-105 MiG Kill for SF2V
By streakeagle in User Made Missions
June 29, 1966 was a pivotal point in the air war over Vietnam.
Restrictions on bombing in Hanoi and Haiphong were lifted by Washington, D.C.
The first targets were major POL storage depots (Petroleum, Oil, and Lubricants).
The USAF struck Hanoi and the USN struck Haiphong on this day.
About 56.8% of North Vietnam's POL storage capacity was destroyed.
However, another significant even took place on this day.
An IRON HAND flight of four F-105s was bounced by four MiG-17s.
Two F-105s were damaged.
One MiG-17 was hit and last seen diving into a cloud just above the ground.
This MiG-17 became the first confirmed kill by an F-105.
The pilot was Maj. Fred L. Tracy of the 421st TFS, 388th TFW.
He was flying in F-105D 58-1156, callsign Crab 02.
/*****Sources******************************************************************/
"MiG Killers" by Donald J. McCarthy, Jr.
Brief synopsis of the aircraft and pilot involved.
"Clashes" by Marshall L. Michel III
Detailed but generic account of the action, no name, units, etc.
USAF "Red Baron" WSEG Report 116 Event II-15
Incredibly detailed account.
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit low level clouds experienced that day.
Only the higher level clouds are modeled.
The initial aircraft positions reflect WSEG Report 116 Event II-15.
the mission starts when the MiGs are first detected by Crab 04.
However, the AI cannot be "bounced" as was historically the case.
So all F-105s are immediately aware the approaching MiG-17s.
This means that the MiG-17s do not get the first pass on Crab 01 and Crab 02.
It also means that Crab 02 does not automatically get a point-blank free shot.
It does lead to the correct situation of trying to clear MiGs from tails.
The historical F-105 mission is SEAD until the arrival of MiG-17s.
This forced the F-105s to jettison their ordnance to evade attack and engage.
So the flight leader, Crab 01, has been placed on a SWEEP mission.
This makes the AI flight leader drop all ordnance and focus on the MiGs.
The player is flying as Crab 02.
Presently, players can only be the lead aircraft in a flight.
So, Crab 02 is modeled as a separate flight assigned to ESCORT Crab 01.
The player cannot issue commands to any other aircraft.
The focus is realistically shifted from MiGs to protecting the flight leader.
To win the mission, the flight leader must live.
As in reality, MiG kills are just an added bonus.
Crab 03 and 04 are also a separate flight.
This permits historical initial positioning of the aircraft.
The default game formation is too close together.
This is also necessary due to the player being assigned as a separate flight.
Otherwise, Crab 03 would end up in the wingman position of Crab 01.
Crab 03 and Crab 04 are also assigned to ESCORT Crab 01.
This largely makes them act as members of Crab 01's flight.
The MiG-17s have been broken up into two flights.
A three plane flight and a single plane flight.
This permit historical starting positions.
Historically, the F-105s got separated.
Each pilot made decisions based solely on what they saw or heard.
Some F-105s disengaged while others were still fighting.
This is an added advantage to having one flight get broken up into several.
Each flight decides to fight or flee independently of the other flights.
This permits outcomes that are very close to the historical results.
/*****Playing Tips*************************************************************/
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to easily kill all of the MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
The first thing the player should do is jettison all ordnance.
Then the player should maneuver to cover the flight leader's tail.
The flight leader, Crab 01, is very close and to the right of the player.
Crab 01 can be observed to jettison his ordnance at the start of the mission.
Historically, Crab 01 broke to the left, but the AI breaks to the right.
Next, a decision will have to be made:
Follow and protect the flight leader, or engage any MiGs encountered.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good hunting!
245 downloads
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F-105 Early Tail Numbers
By streakeagle in F-105
This mod is a quick fix to revise the default camouflage skin to have the early tail codes.
I have used the stock silver skin tail numbers and added the "USAF" above them using a stock Third Wire "USAF" decal.
I have included an Excel spreadsheet listing the tailnumbers included and documenting as much as I know about that tail number.
I have also inlcuded jpg files from the internet that show what quite a few of them really looked like.
There are three basic variations: all white, black "USAF" with white number, and all black.
This is a completely separate skin so it does not overwrite any of the stock skins.
It is a copy of the default camo skin with ini edits to use the new tail codes.
To install this, simply copy the "Objects" folder extracted from this download to the "Objects" folder of the desired install's mod folder.
This pastes in the new skin for the F-105D and F-105D_66 as well as a new folder for the F-105 tail number decals.
This mod may be used by anyone to do anything as long as it does not involve payware.
The base decals were stock Third Wire decals, so they definitely should not end up being reused in any form of payware.
183 downloads
0 comments
Submitted
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Wings Over Israel MiG-21 Cockpits
By streakeagle in Jet Cockpits
MiG-21 Cockpits for WOI
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ORIGINALLY BY: MAGO aka PALADRIAN, BADGER the BAD, & FUBAR512
Modified for use with WoI and multiplayer by: streakeagle
Released with permission from: PALADRIAN
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INSTALLATION
-----------------------------------------
Extract the "Objects" and "Sounds" folders from the WOIMiG21 zip file if you have not done so already.
Copy these two folders to your main Wings Over Israel directory.
That’s it!
I have also included the original documents from the other cockpit releases.
-----------------------------------------
COMMENTS
-----------------------------------------
This mod proivdes only a basic package.
It upgrades all of the stock MiG-21 variants in Wings Over Israel to be flyable.
It primarily adds 3d cockpits previously released for SFP1/WOV/WOE MiG-21 mods.
They are slightly tweaked:
1. Increased transparency for all glass.
2. Removed head-bobbing, which made gunsights too difficult to use.
3. Added preview patches to each skin.
4. Translated the Arabic decals to make lists for selecting the nose numbers.
5. Other files such as flight models and weapons loadouts were omitted.
Omitting the custom flight models and loadouts ensures 100% compliance with the stock game.
This mod allows hosting/joining multiplayer sessions with others using stock installs.
The addon does provide two advantages over pure stock installs: radar and rwr support.
AI MiG-21s already have these systems as they should, so can it be considered cheating?
This mod also ensures that the AI will continue to function as Thirdwire intended.
So, game balance and campaign play in single player are unaffected.
Yet, the MiG-21s are now flyable with appropriate 3d cockpits and avionics.
I have included a text file listing real nose numbers from photos.
This list could be used to make the game's nose decals more historically accurate.
1,037 downloads
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F-4B Hi-Res Cockpit V1
By streakeagle in Jet Cockpits
Combination of the stock F-4J cockpit and higher resolution textures that provides a decent F-4B cockpit.
873 downloads
0 comments
Updated
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F-4J Hi-Res Cockpit V1
By streakeagle in Jet Cockpits
Adaptation of my F-4B Hi-Res Cockpit to represent an F-4J.
The stock F-4J cockpit is a mix bewteen the F-4B and early F-4J cockpits.
In reality, the two are very similar except for the radar scope and radar warning receiver.
So this release is really my F-4B cockpit with those two changes.
Unfortunately, the 3d model uses the F-4B radar scope shape.
The F-4J radar scope texture does not wrap onto the F-4B shape very well in some places.
1,474 downloads
0 comments
Updated
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F-4C Hi-Res Cockpit V1
By streakeagle in Jet Cockpits
This is more than just a high resolution repaint of the stock F-4C cockpit. The instruments have been carefully calibrated. In the case of the Engine RPM and Temperature gauges, new functionality has been added. The smaller 0 thru 9 gauges are now fully functional.
1,566 downloads
0 comments
Updated
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F-4D Hi-Res Cockpit V1
By streakeagle in Jet Cockpits
Continuing the series, this F-4D high resolution cockpit looks as good or better than my previous F-4B/C/J efforts. I could not get a good photo of the radar scope, so I did the best I could with what I had.
1,648 downloads
0 comments
Updated
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F-4E Hi-Res Cockpit V1
By streakeagle in Jet Cockpits
After quite a few delays, I am finally releasing my next Hi-res F-4 cockpit:
The F-4E. This one required more work than I expected. There were actually fewer photos of the F-4E panels available on the internet than the F-4B/C/D/J variants despite the F-4E being the most numerous production model.
2,362 downloads
0 comments
Updated
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F-4B Hi-Res Cockpit V2
By streakeagle in Jet Cockpits
Streak Eagle's High Resolution F-4B Cockpit Version 2: Added Emer Brake label to handle, made secondary needles for Engine %RPM functional, and altered Radio Call to be black instead of chipped paint. Combination of the stock F-4J cockpit and high-resolution textures to make a nice F-4B cockpit.
1,878 downloads
0 comments
Updated
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Wings Over Vietnam Enhanced Planning Maps
By streakeagle in Planning Maps/Icons/Base Mods
Enhanced planning maps for the stock Wings Over Vietnam SEA Terrain, Version 1.0.
This is a very basic supplement to make it easier to design WOV SEA missions. Paint Shop Pro 9 was used to combine the stock planning maps with text to mark key target areas. Kreelin's WOVQMD was used to identify target area locations and names based on the terrain files. The text is 50% transparent, which makes it a light gray tone.
The low resolution map looks ok in the game... But I suggest using the higher resolution map (MAP2) for mission planning. The optimum WOVQMD mission design solution is using a desktop resolution of 1600x1200 with MAP2.
1,855 downloads
0 comments
Updated
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F-4 radar graticules
By streakeagle in Jet Cockpits
Authentic early F-4E etched glass radar graticule and conversion of stock F-4B, F-4C, and F-4D radar graticule to etched glass.
Perfect for use with hi-res F-4 cockpits.
741 downloads
0 comments
Updated