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Everything posted by Veltro2k
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@ FastCargo
Veltro2k posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
When are you going to release your Rapier ?...Scrapped my project, and am looking forward to it Ed -
of Washington st..Dad owned Villa Pizza No.1 Graduated from Union High School left for the Air Force from Detroit
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Worlds first resorted Mosquito to fly again.
Veltro2k replied to James Fox's topic in Military and General Aviation
just beautiful -
" The men argued that conditions in jails, and their possible sentences of life without parole, breached Article 3 of the European Convention, which protects against ill treatment and torture." Am I the only one to see the irony in this statement ? ..These are ( cut your head off with a knife, blow up innocent civilians) terrorists saying this.
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Isn’t it about time ?
Veltro2k posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
After some Lag , WWII aircraft are starting to pop up again... Isn't it about time for a WWII Thread of its own (wips,screenshots... ??? Props is a vauge word -
Isn’t it about time ?
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
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:drinks: :drinks:
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the bad part is that those same beautiful clouds produce lake effect snow. I'm a former Grand Rapider .
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Veltro2k WWII WIPS
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
its going to be heavy in polys, plan to do alot of detailing -
close
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heres one
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The Osprey Encyclopedia of Russian Aircraft :D
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scandalous paparazzi shot of Dave:-)
Veltro2k replied to Leidgenosse's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
And here I thought it was going to be a topless pic of Dave in the french riviera.. back to the gossip mags -
Need to Change the Fair Use Agreement?
Veltro2k replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I agree with this also..The same reason I scrapped many projects when I saw that someone else was working on one...(F-108 also scrapped due the Fast has one) my way of showing my respect, and if you would like to colaborate with the original creator to better a model, even better..for instance My bear project got off the ground because Amokfloo gave me the base and all credit was given to that fact on the finished project. -
Need to Change the Fair Use Agreement?
Veltro2k replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My two cents here also....Nothing personal against the moderators and all due respect, when someone uploads a file for approval, take It up for a spin is something feels familiar maybe do a check and if something offensive is found, may a little polite note saying thank you ,but sorry due to the fact .... Too rough ? -
Curtiss SB2C Helldiver
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
BTW thank you for your help guys..rkt prob solved -
Curtiss SB2C Helldiver
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Sent to the paint barn -
What If Screenshot Thread.......
Veltro2k replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ahhh designer Phantom...The Jimmy Durante Edition -
Curtiss SB2C Helldiver
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
nope , rockets not even showing up as choices, and the layout on the screen for the weapons is wrong -
Curtiss SB2C Helldiver
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Rgr [OuterLeftwing]... ..... SystemName[005]=LeftWingStation1 -
Curtiss SB2C Helldiver
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I need to have 4 rockets on each wing and 4 250 lb bombs in the bombbay..What am i doing wrong ? // Weapon Stations -------------------------------------------------- [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.254,1.249,-0.226 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_L01 PylonMass=5 PylondragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.254,1.249,-0.226 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_R01 PylonMass=5 PylondragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.989,1.249,-0.44 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_L02 PylonMass=5 PylondragArea=0.02 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.989,1.249,-0.44 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_R02 PylonMass=5 PylondragArea=0.02 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.233,0.249,-0.583 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_L03 PylonMass=5 PylondragArea=0.02 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.719,1.249,-0.316 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_R03 PylonMass=5 PylondragArea=0.02 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.23,0.249,-0.583 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_L04 PylonMass=5 PylondragArea=0.02 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.463,1.249,-0.362 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_R04 PylonMass=5 PylondragArea=0.02 [bombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO NumWeapons=4 AttachmentPosition001=-0.233,1.738,-0.583 AttachmentPosition002=0.23,1.738,-0.583 AttachmentPosition003=0.2575,-0.505,-0.44 AttachmentPosition004=-0.2435,-0.505,-0.44 DiameterLimit=0.555 LengthLimit=2.05 BombBayAnimationID=8 BombBayOpenTime=2.0 BombBayCloseTime=2.0 // SB2C ordnance loads // Station 1 = Left Wing Station 1 // Station 2 = Right Wing Station 1 // Station 3 = Left Wing Station 2 // Station 4 = Right Wing Station 2 // Station 5 = Left Wing Station 3 // Station 6 = Right Wing Station 3 // Station 7 = Left Wing Station 4 // Station 8 = Right Wing Station 4 // Station 9 = Bombbay [AirToAir] [AirToAirLongRange] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [Attack] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [sEAD] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [Anti-Ship] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [FAC] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [Recon] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 -
Isn’t it about time ?
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I bet Monty could do a hell of a job with this one. -
Isn’t it about time ?
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I like it -
Isn’t it about time ?
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
maybe put it to a vote ? -
Isn’t it about time ?
Veltro2k replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
BTW looking forward to your projects