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Veltro2k

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Everything posted by Veltro2k

  1. // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=-0.115,7.155,0.643 SeatModelName= SeatPosition= CanopyNodeName=Canopy [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=WW2LuftBmrPilot SeatID=1 SetCockpitPosition=TRUE Position=0.529,7.155,0.643 SeatModelName= SeatPosition= CanopyNodeName=Canopy [TTGunner] SystemType=GUNNER_STATION SeatID=4 GunnerID=2 PilotModelName= SetCockpitPosition=FALSE Position= MinExtentPosition=-0.03,5.449,1.083 MaxExtentPosition=0.079,6.601,1.545 PitchModelNodeName=TTCANON YawModelNodeName=topturret GunRange=2000 PitchAngleRate=45 MaxPitch=85 MinPitch=0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=45 MaxYaw= MinYaw= DefaultYawAngle=0 [bellyGunnerAFT] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=2 SetCockpitPosition=FALSE Position= MinExtentPosition=-0.41,-3.547,-1.461 MaxExtentPosition=-0.3,-2.392,-1.061 PitchModelNodeName=RBgun YawModelNodeName=RBgun GunRange=2000 PitchAngleRate=45 MaxPitch=5 MinPitch=-45 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=45 MaxYaw=210 MinYaw=150 DefaultYawAngle=180 [bellyGunnerFwd] SystemType=GUNNER_STATION PilotModelName= SeatID=5 GunnerID=4 SetCockpitPosition=FALSE Position= MinExtentPosition=-0.407,6.265,-1.408 MaxExtentPosition=-0.289,7.416,-1.003 PitchModelNodeName=FBCANON YawModelNodeName=FBCANON GunRange=2000 PitchAngleRate=45 MaxPitch=45 MinPitch=-5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=45 MaxYaw=30 MinYaw=-30 DefaultYawAngle=0 [TGunnerAft] SystemType=GUNNER_STATION PilotModelName= SeatID=3 GunnerID=1 SetCockpitPosition=FALSE Position= MinExtentPosition=0.041,-8.464,0.703 MaxExtentPosition=0.387,-7.146,1.172 PitchModelNodeName=RTgun YawModelNodeName=RTgun GunRange=2000 PitchAngleRate=65 MaxPitch=50 MinPitch=5 DefaultPitchAngle=10 YawLimited=TRUE YawAngleRate=75 MaxYaw=200 MinYaw=160 DefaultYawAngle=180 // Internal Guns ----------------------- [bellyGunAft] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=-0.358,-2.392,-1.178 LightPosition=-0.358,-2.392,-1.178 TracerLoading=5 BurstAmount=50 GunnerID=2 MaxAmmo=1000 [TurretGunAft] SystemType=FLEXIBLE_GUN GunTypeName=7.9MM_MG17 MuzzlePosition=0.222,-7.146,1.028 LightPosition=0.222,-7.146,1.028 TracerLoading=5 BurstAmount=50 GunnerID=1 MaxAmmo=1000 [bellyGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=-0.364,7.417,-1.103 LightPosition=-0.364,7.417,-1.103 TracerLoading=5 BurstAmount=25 GunnerID=2 MaxAmmo=250 [TurretGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=0.029,6.602,1.448 LightPosition=0.029,6.602,1.448 TracerLoading=5 BurstAmount=25 GunnerID=4 MaxAmmo=250
  2. [bellyGunFwd] SystemType=FLEXIBLE_GUN GunTypeName=20MM_MGFF MuzzlePosition=-0.364,7.417,-1.103 LightPosition=-0.364,7.417,-1.103 TracerLoading=5 BurstAmount=25 GunnerID=2 MaxAmmo=250
  3. Used point to calculate Muzzle Position in MAx. But in the game its not aligned..
  4. RGR that will send as soon as done
  5. 99% complete..any volunteer to skin this bird ??
  6. getting there
  7. Quick temp paint job
  8. Ok Just an FM tweek and skin and shes ready
  9. if i will ever figure it out with this new CA format i will send you the P-61 folder
  10. OK ready to pass to someone who would be willing to help Tweek the FM.
  11. Im using the P-38H FM...but still very unstable and hard to control
  12. they do thank you
  13. dont think it can be modelled both ways...having that problem with my Defiant WIP.. also i can always remove the top turret for the A model
  14. Question: Top Turret: whole turret turned ? or just cannons moved up and down ? also it has the cannons in the belly,,which are the main guns ?
  15. anyone want to lend a hand ??? cockpit,,skin ,,FM
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