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Laton

+MODDER
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Everything posted by Laton

  1. Hi guys, got this working: Lasting smoke from crashed aircraft. Extract the attached files into your effects folder. I've included my ground fire smoke effect as well. I haven't done a lot of testing to see how long it lasts but it should be a good while. Crash.rar
  2. Not up on TGA's but p10oppys Decal tutorial (Stickied at the top of the main forum page) my be a good place to start as it deals with TGA files.
  3. Zeppelins may be better used by mission builders. Perhaps installed as a ground object like a balloon or truck (so it can move)
  4. You'll need the CAT extractor found here. The CAT files that contain the pilots are in the Objects Folder
  5. Parts mapping
  6. The Scouts are in their Beta section - about 7 or 8 down the list
  7. I just downloaded Peters' outstanding new FM's and got the missing pilot problem. Not sure why it's going on but I re-extracted all the pilot LODS and ini files using the CAT extractor and that seemed to do the trick.
  8. First run at painting the flight surfaces
  9. Hi guys, Working on Geezers original Halberstadt CL.IV model. At the moment I'm mapping components: The wings and stabilizers are showing a grid file I use to reduce distortion during the mapping process. I've removed a few components - guns, prop, wheels etc. to be replaced with standard, already mapped versions. I'll probably add a few more poly's to things like the ring-mount for the observers gun but the final will most likely be about 80-85% Geezers' original.
  10. Anyone else trying out Windows 7? My install of XP has been getting a bit twitchy lately & after takint to a few mates in IT I decided to give RC1 64bit a try. So far I'm pretty impressed. The install took about 40 min and a few restarts. The interface is nice, I don't like all the bells'n'whistles so they are gone and its pretty quick. Importantly: Max9 (32bit) looks like it works fine and FE seems to be good as well.
  11. Hi Peter, Looking forward to these. Having dabbled around the edges of FM's I've got an inkling of how much of and art/science they are and how much testing goes into them. All the work is greatly appreciated.
  12. 24 downloads

    Templates for the Hannover CL.II and CL.III
  13. View File Hannover CL.II/CL.III Templates Templates for the Hannover CL.II and CL.III Submitter Laton Submitted 05/26/2009 Category Skin Templates / Decal Sets
  14. Available now: - Link Hannover CL.II and CL.III Big thanks to Geezer for his excellent gunner and to Peter01 for his FM's. Check the readme for installation and model notes. I ended up compromising with the gunner - the entire figure will rotate with the gun but only his upper body will pitch with it so occasionally you may see a little bit of the gunners' coat clip through the fuselage. As mentioned Peter has made up new FM's for both - they give much more of a heavy-fighter feel. Escort missions are a blast!. You won't see a huge difference in the models, different ailerons and tail support struts. Have fun. I'll upload the skin template pack a bit later. ETA: If you downloaded the beta of the CL.III its probably best to delete that folder before installing these. Just to be sure.
  15. Laton

    Fokker

    Fokker E.III/IV
  16. Laton

    rel.jpg

    From the album: Fokker

  17. 953 downloads

    Hannover CL.II & CL.III Ver 1 26 May 2009 Model & Skin by Andre (Laton) Simpson Gunner mesh & Skin provided by Geezer FM by Peter01 Check readme for installation instructions.
  18. View File Hannover CL.II & CL.III Hannover CL.II & CL.III Ver 1 26 May 2009 Model & Skin by Andre (Laton) Simpson Gunner mesh & Skin provided by Geezer FM by Peter01 Check readme for installation instructions. Submitter Laton Submitted 05/26/2009 Category Other Central Powers Aircraft
  19. Got it - Keep watching the skies!
  20. Outstanding! - give it another go on the email. My ISP was having trouble last night. Otherwise I think you can attach it to a PM here.
  21. Not sure what's going on there Quack - check your PM's
  22. I've done a few minor tweaks to your small bomb explosion but that's it as far as the bombs go. The rest included are yours I've changed the gun impact and ground fire smoke-plumes as well.
  23. Hi guys, Taking a short breather from modelling (back to it soon) Been playing with some new/modded effects: Many are from CA_Stary's excellent WW2 Effects pack (used with his permission) some I've done some changes to, others are his stock versions. Also includes my revised tracers, engine damage and muzzle flash. To use: . 1. Backup your entire existing effects folder. 2. Unzip my new effects folder to your First Eagles directory. ETA: you'll need to check your PARTICLESYSTEM.ini file in the /Flight folder and make sure that there is a line right near the top that reads: MaxParticlesPerEmitter=2048 for these to work well 3. Go fly, shoot things down, bomb & strafe stuff I've done the majority of these as emitters so if there is something you don't like is should be pretty easy to locate and remove - just delete the offending ini file (or change the extension incase you pick the wrong one) This is still very much a WIP so any feedback is great. ETA 2: These are likely to be pretty intensive and cause a some slowdowns on older PC's. Effects.zip
  24. Amazing. I'd love to make one of those props for myself to hang over the door.
  25. That's gonna take a whole lotta ammo from a pair of Spandau's to bring down
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