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FastCargo

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Everything posted by FastCargo

  1. Not all aircraft listed are flyable in any series of ThirdWire sim. However, you can make any aircraft flyable. http://forum.combatace.com/topic/20789-how-to-make-ai-planes-flyable/ The Knowledge Base is your friend. FC
  2. Pearl Harbor Pics

    http://www.snopes.com/photos/military/pearlharbor.asp FC
  3. Which aircraft? Post the data and loadout.inis. FC
  4. The 'transonic wave' as it is inaccurately called, only occurs at certain speeds and certain humidity levels. Outside of that, you won't see such a thing. FC
  5. img00002.jpg

  6. Random Pic Time

    That Dyess patch is CLASSIC! I wish I had that one when I was there.... FC
  7. Actually, it's a bit more complicated than that. I have a few models (actually, most) with holes in them that don't do this sort of thing. And based on my very recent project (classified), I think I have figured out why. The big thing is if the sim determines by looking at a mesh if it considers it 'convex' or 'concave'. Specifically, imagine taking all the 'holes' and doing a 'cap' on it, then look at the mesh and see if it consistently bows outward or inward. If it bows outward, then the sim will say it casts a shadow. If it bows inward, then it will say it doesn't. Where the lines come in is if the sim gets confused because something is connected or welded were it shouldn't be. An example would be say if you had a mesh that had two elements that were completely closed (lets say two complete oil barrels on top of each other). If you then were to weld those vertices where the barrels join, the verticies might weld, and now you have shape with 2 internal bulkheads taking the same space in the same mesh. The sim gets confused, and the shadow gets messed up. The way to solve it is either make them two seperate meshes, or at least 2 separate elements. When I've been approaching my model builds that way, I haven't had any problems with shadows. FC
  8. Strange Aircraft

    Though most of them were fakes of course, a couple stand out. First, the aircraft painted up to look like a 787 Dreamliner is actually a real aircraft called the 747 LCF Dreamlifter. http://en.wikipedia.org/wiki/File:Boeing_747-400(LCF)_Dreamlifter.jpg It's used to carry 787 wings from Japan to the US in about 8 hours. Secondly, the flying wing aircraft, though not real of course, were featured in a Air and Space Smithsonian magazine issue about what aviation might look like at the 150 year anniversary of the Wright Brothers first flight. FC
  9. Guaranteed they were bitching about the Delta/Northwest merger, ALPA, management,etc. Morons. I've lost comm before....but never flown PAST my destination...and that's in the middle of the friggin night. FC
  10. For everyone's information, hacking a LOD to change a name of a bmp, or a bmp to a TGA does not do anything for you in terms of making parts disappear. Worse, anything that uses that particular bmp/tga will be affected too. In other words, say you change the reference to a TGA file and make the pitot disappear. Any other mesh that used that bmp will now disappear too. LOD hacking is not recommend unless you REALLY know what the hell you are doing and what the consequences are. FC
  11. "To fly west, my friend, is a flight we all must take for a final check." - Author Unknown Goodbye Oliver, you will be missed. S!
  12. I think personally it's a great thing you are doing. If you can preserve them, even to the point of doing them in a display (Name, medal, date, reason for award) that's even better. FC
  13. I fly with a Mirage 2000-5 pilot...what do you need to know? FC
  14. It's only worthwhile if: A) You very much know what the heck you are doing. B) You don't mess it up to the point that it's worse then if you left it as it was. FC
  15. File Name: F-107 Ultra Sabre for SF2/V/E File Submitter: FastCargo File Submitted: 19 Oct 2009 File Updated: 15 Jan 2010 File Category: SF2 Series Add On Aircraft F-107 Version 2.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap - The original modder who created the F-107 MAX file and released it to Dave. Dave - For providing the original model to me, decals, texture updates, loading screens Klavs81 - Original textures dwcace - For providing me with additional reference material EricJ - F-107C textures Gerwin - F-16 decals BPao,MoonJumper,Swede,Wpnssgt - F-16 cockpit, avionics To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: For the F-107A: Strike Fighters 2/Vietnam/Europe - One of these are needed to provide the wing fuel tanks, some decals, and an F-105 cockpit. (Optional) Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe to provide the F-104 cockpit. The F-107A will currently not work properly with Strike Fighters 2:Israel or Wings Over Israel (13 Jan 10) due to lack of a compatible cockpit, some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. For the F-107C: Strike Fighters 2/Vietnam/Europe/Israel patched to Dec 2009. Aircraft Information (F-107A): From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107 The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft. The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds. The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range. Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew. The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit. The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications. (F-107C): The F-107A had been chosen for development vs the F-105 and had started to be used extensively in Vietnam in 1967. Israel does not do the preemptive strike as originally planned in 1967, and therefore what would have been the SiX-Day War instead draws out into a much bloodier conflict. During that conflict, a nuclear weapon is detonated, touching off a small exchange of nuclear weapons, contained within the middle east area. As a result, most of the oil fields are contaiminated, and the global economy suffers a depression as a result. The US government is unable to generate the revenue needed to fully fund the F-14/F-15/F-16 programs. Instead, it invests in technological and engine improvements to existing designs, resulting in the F-107C instead of the LWF program, with the F100 engine, a new canopy and avionics. Notes and Limitations: Part of the SWOTUSAF series of aircraft. Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only. 3 skins are provided for the F-107A the original prototype scheme, a natural metal scheme, and a Vietnam era scheme. An F-16 style scheme was designed for the F-107C. Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this. The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-105 cockpit. You will have to install any other cockpit yourself. The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight. Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 13 Jan 10 Click here to download this file
  16. Version

    971 downloads

    F-107 Version 2.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap - The original modder who created the F-107 MAX file and released it to Dave. Dave - For providing the original model to me, decals, texture updates, loading screens Klavs81 - Original textures dwcace - For providing me with additional reference material EricJ - F-107C textures Gerwin - F-16 decals BPao,MoonJumper,Swede,Wpnssgt - F-16 cockpit, avionics To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: For the F-107A: Strike Fighters 2/Vietnam/Europe - One of these are needed to provide the wing fuel tanks, some decals, and an F-105 cockpit. (Optional) Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe to provide the F-104 cockpit. The F-107A will currently not work properly with Strike Fighters 2:Israel or Wings Over Israel (13 Jan 10) due to lack of a compatible cockpit, some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. For the F-107C: Strike Fighters 2/Vietnam/Europe/Israel patched to Dec 2009. Aircraft Information (F-107A): From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107 The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft. The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds. The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range. Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew. The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit. The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications. (F-107C): The F-107A had been chosen for development vs the F-105 and had started to be used extensively in Vietnam in 1967. Israel does not do the preemptive strike as originally planned in 1967, and therefore what would have been the SiX-Day War instead draws out into a much bloodier conflict. During that conflict, a nuclear weapon is detonated, touching off a small exchange of nuclear weapons, contained within the middle east area. As a result, most of the oil fields are contaiminated, and the global economy suffers a depression as a result. The US government is unable to generate the revenue needed to fully fund the F-14/F-15/F-16 programs. Instead, it invests in technological and engine improvements to existing designs, resulting in the F-107C instead of the LWF program, with the F100 engine, a new canopy and avionics. Notes and Limitations: Part of the SWOTUSAF series of aircraft. Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only. 3 skins are provided for the F-107A the original prototype scheme, a natural metal scheme, and a Vietnam era scheme. An F-16 style scheme was designed for the F-107C. Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this. The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-105 cockpit. You will have to install any other cockpit yourself. The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight. Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 13 Jan 10
  17. What do you mean? In terms of freely distributing them, the answer is still no as far as I can tell. FC
  18. Sure, as long as the ini points at the correct CAT file. FC
  19. Basically, any LODs are considered non-distributable, doesn't matter what object it is. FC
  20. Dual Boot System

    With Vista and later versions of Windows it's pretty easy. The big thing is to partition your drive then boot off the CD. Install to each partition...the OS on that partition will see itself as the C: drive. It takes a while, but it's pretty straight forward. If you throw XP or other OSes into the mix, then it's a bit more complicated. I have a triple boot system myself...XP SP2 MCE 2005, Vista32 Home Premium, and Win7 64 Ultimate RC7100...works great for cross OS testing. FC
  21. Eject, First, welcome to CombatAce. Second, we understand that English is not your primary language. That being said, you will tend to find members of a flight sim community as being in general a more mature audience then your typical leet-speaking, thumb-texting, ADD tweenagers who can't form a congent sentence 95% of the time. What does that mean? First, slow down the typing, the CAPITAL letters, and general non-coherent text. Your last post in this thread, ironically, is easily the most readable. Make the rest of your posts look like that, and you'll find people much more willing to treat you seriously. Secondly, just like real life, you don't join a community and expect people to immediately warm up to you if you're carrying on like a drunken 10 year old. It takes time for people to get to know you...and in general, we simply don't respond well to new guys acting like an 8 year old after 5 coffees and 10 donuts...because we can't tell if you're like this all the time (which would get annoying VERY quickly). So, in short, relax, and think about what you are going to say before you say it. FC
  22. In the Materials Editor, try Navigation - Go to Parent. FC
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