Jump to content

snapper 21

VALUED MEMBER
  • Content count

    489
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by snapper 21

  1. Hi Dave Have downloaded the file twice, and tried extracting the files a couple of times. Each time the F-111A aircraft folder only has a couple of empty folders in it. The rest of the versions seem to have all the files in them. Cheers Snapper 21
  2. Marcfighters SU-27 Extracted the following files from WOE Object.cat F-4E_PANEL.bmp F-4E_HUDGLASS.tga F-4E_COWL.bmp F-4E_PIT1.bmp F-4E_GAU3.bmp F-4E_MIRROR.bmp F-4E_HUDGLASSTOP.tga F-4E_HUDREFLECTION.tga Copy into cockpit folder
  3. Hi I am looking at replacing my Saitek ST290 with a Thrustmaster T-Flight Hotas X PS3 (PC Compatible). And was wondering if anyone uses this controller and can tell me what you think of it. (http://www.amazon.co.uk/Thrustmaster-T-Flight-Hotas-PS3-compatible/dp/B001DMUCAC/ref=sr_1_1?ie=UTF8&s=videogames&qid=1244285667&sr=1-1) My reasons for wanting to buy this controller are as follows. Its cheap, would love to be able to spend £80 to £110 on an X52 but can't justify that sort of money. Also the Thrustmaster seems to have enough buttons on the stick. My set up at the moment is being able to select next air to air and air to ground weapon, speedbrakes, cockpit view and firing selected weapons. I want to be able to launch chaff and flares as well, as reaching for the keyboard in combat is a pain. The Thrustmaster also looks a reasonable size, I don't have the room to have a controller on my desk. If anyone has used the Thrustmaster, please can you let me know what you found out. Cheers Snapper 21
  4. B-57G Canberra cockpit if you are using the upgrade by Tannethal you will need to copy the F-4B_Cockpit.LOD from the WOV objects.CAT. To use the original cockpit copy the image F-4E_ATTITUDE.bmp from the WOV objects.CAT RB-57E Canberra cockpit This also needs the F-4E_ATTITUDE.bmp from the WOV objects.CAT
  5. Happy Birthday Snapper21

    Thanks very much Will have a beer for all of you
  6. Does anybody know how to get the KA-6D to deploy its drogue only when airborne. I am able to make it manual but want the AI to fly round with it deployed. Thanks for your help Snapper 21 [Refuel] SystemType=HIGHLIFT_DEVICE CLiftdc=0.00 CDdc=0.00 DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=0.0 Setting[1].DeployValue=100.00 Setting[1].RetractValue=120.00 Setting[2].Angle=50.0 Setting[2].DeployValue=100.00 Setting[2].RetractValue=120.00 MaxDeflection=50 MinDeflection=0.0 ControlRate=1.0 ModelNodeName= AnimationID=8
  7. Okay I wanted to try and use the new feature where you put the tank skin in the aircraft skin folder, so you get the tank for the right skin. Am trying to do this on the brilliant RF-101C. Now the plane comes with three skins, and each drop tank has its own lod ie F101_450Tank_Green.LOD. metal and grey etc. So I created a generic tank called Tank450_F101. I know this works because the plane loads everytime with drop tanks. The thing I cant get it to do is look for the tank skin in the aircraft skin folder. The other thing I was going to do was, as the Green.Lod when I open it in notepad has the line F101_450Tank_Green.BMP at the bottom I was going to copy the metal and grey tank skins to there respective skin folders and rename them Green. Thinking that the Lod looks for that bmp name, is that right? Anyway have included the weapon data and aircraft data, if anybody can see where I am going wrong. Cheers Snapper 21 [WeaponData001] TypeName=Tank450_F101 FullName=450 US Gals ModelName=F101_450Tank_Green Mass=1450.000000 Diameter=0.820000 Length=5.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1345.000000 Asymmetrical=FALSE [Fuselage] ModelNodeName=fusoliera SystemName[013]=CenterStation1 SystemName[014]=LeftCentreStation1Wet SystemName[015]=RightCentreStation1Wet [LeftCentreStation1Wet] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=Tank450_F101 FuelTankNodeName=droptank_centerline [RightCentreStation1Wet] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,-15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=Tank450_F101 FuelTankNodeName=droptank_centerline
  8. Well hopefully the Modders will one day have the time and energy to go back and add these features. Till then I will just make early and late models. Thanks for all your replys. I realised when I bought WOV2 that there would be a bit of fiddling around, am trying to work out as much as possible myself. I just hope my questions are not to stupid. Cheers Snapper 21
  9. No don't think they are, didn't know they had to be part of the plane. Oh well plan B, create early and late versions of the Voodoo. Thanks for the reply Gr.Viper
  10. Well I tried, but just can't get this to work, so if anybody does have colur matched Voodoo tanks could the post there data files. Cheers Snapper21
  11. Has anybody got a unmodified WOV2 install? If so in your *:\Documents and Settings\*****\My Documents\ThirdWire\StrikeFighters2 Vietnam\Objects folder do you have a decals folder? Reason I ask, is that have been reading the readme with with the 509FIS skin for the F102 by 331KillerBee and it explains how decals work, I've been doing it wrong and need to start again. Thing is I can't remember if I copied that folder in there and can I delete the contents! Cheers Snapper 21
  12. For the Mirage Factory A-7 C,D and E versions Extract the following files from WOV ObjectData.CAT and copy into the A-7 cockpit folder in WOV 2. F-4E_ATTITUDE2.BMP F-4E_GAU3.BMP F-4E_HUDGLASS.TGA F-4E_HUDREFLECTION.TGA F-4E_PANEL.BMP If people find this helpful I will continue to add to this post as I transfer planes over. Otherwise if the non modders like me have got the basic idea will let you all get on with it. Cheers Snapper21
  13. Well I feel on a roll now So for the RF-101C you need to extract the following files from WOV ObjectData.CAT into the RF-101C cockpit folder in WOV 2. F-4E_GAU3.BMP A-4BGAU1.BMP A-4E_GAU5.BMP Cheers Snapper 21
  14. Well, good grief I think I have fixed it, just shows you can teach and old dog new tricks . With bpao help, I found the missing image. I now get this. The images I extracted from WOV ObjectData.CAT into the RF-4C Cockpit folder in WOV 2 are F-4E_ATTITUDE2.BMP F-4E_ATTITUDE.BMP F-4E_COWL.BMP F-4E_GAU1.BMP F-4E_GAU2.BMP F-4E_GAU3.BMP F-4E_GAU4.BMP F-4E_GAU6.BMP F-4E_MIRROR.BMP F-4E_PANEL2.BMP F-4E_PIT1.BMP F-4E_radarPPI.bmp F-4E_REFLEC1.TGA F-4E_REFLEC2.TGA F-4E_RWR.BMP I think thats fixed it, off to check. Cheers Snapper 21
  15. Well I had an idea, I copied the Cockpit.lod to my desktop, opened it in notepad. Most of it I couldn't read but if I scrolled down to the bottom I started to find image names. So copied these to the cockpit folder. Doing it this way meant I only copied 13 files across as against 39 when I created the picture in my first post. But getting the read outs for the true speed and fuel quantity etc seem to be beyond me at the moment. Cheers Snapper21
  16. So there was a bright light coming from behind, thought to myself somethings not quite right!
  17. This is going to be my first campaign, so I haven’t a clue when it will be ready. Also I don’t skin or model so I will only use what is out there. It will be for WOE. The Campaign will be called “A Last Desperate Act” The Timeline is this 2nd of August 1990 Iraq invades Kuwait 17th January 1991 after the world has watched in awe at the build up of the Coalition forces the air war begins. And now my campaign starts. Early morning 18th January 1991. In a last desperate act, while the eyes of the world are focused on the skies over the Persian Gulf, Kim II-sung unleashes the might of his North Korean armed forces in one last attempt to unify Korea. Unit List (So Far) ROKAF 102 TFS (F-5E) 103 TFS (F-5E) 111 TFS (F-5E) http://forum.combatace.com/index.php?autom...oad&id=2874 131 TRS (RF-4C) 110 TFS (F-4D) 151 TFS (F-4D) 152 TFS (F-4E) 153 TFS (F-4E) http://forum.combatace.com/index.php?autom...oad&id=7319 161 TFS (F-16C) 162 TFS (F-16C) http://forum.combatace.com/index.php?autom...oad&id=4907 USAF 35 FS (F-16C) 86 FS (F-16C) 80 FS (F-16C) 12 FS (F-15C) 44 FS (F-15C) 67 FS (F-15C) 13 FS (F-16C) 14 FS (F-16C) RAAF 1 Squadron (F-111C) 3 Squadron (F/A-18A) As I said, I have only just started. So I am a long way from getting it finished. There will be no self installer; you may have to download the files needed yourself. But if you’re interested I will post the campaign files when I am eventually finished. Any thoughts or ideas, greatly appreciated. Cheers Snapper 21 (Cut N Shut Modder)
  18. You know Red Phoenix would make an interesting campaign. I wonder.......
  19. Thanks for the info allenjb42. I was reading about the Australian 77th fighter squadron in my World Air Forces book, apparently they specialise in close air support while 3rd squadrons main role is air defence. May have to include the 77th but using the 3rd skin. Cheers Snapper 21
  20. A little update of the Allied air units that will be included. Am using Modern Korea from scrappers Push To Far at the moment. If a newer version of the Korean map comes out before I finish, I will use that map. Have tried to use units that there are skins for and that were not involved in Desert Storm. Cannot find any USMC units at the moment. Am open to ideas of what other nations that would send help to South Korea. So if you have any ideas please post away. I did consider some Tornado F-3s but think the RAF was a bit stretched with DS. Cheers Snapper 21 USAF 12 FS (F-15C) Air Unit 006 Iwakuni AB (USAF) 13 FS (F-16C) Air Unit 001 Iwakuni AB (USAF) 14 FS (F-16C) Air Unit 002 Iwakuni AB (USAF) 25 FS (A-10) Air Unit 009 Kimpo AB (USAF) 35 FS (F-16C) Air Unit 003 Kimpo AB (USAF) 44 FS (F-15C) Air Unit 007 Iwakuni AB (USAF) 67 FS (F-15C) Air Unit 008 Iwakuni AB (USAF) 86 FS (F-16C) Air Unit 004 Kimpo AB (USAF) 80 FS (F-16C) Air Unit 005 Pusan AB (USAF) ROKAF 102 TFS (F-5E) Air UNit 017 Suwon AB (USAF) 103 TFS (F-5E) Air Unit 018 Suwon AB (USAF) 111 TFS (F-5E) Air Unit 019 Suwon AB (USAF) 115 TFS (F-5E) Air Unit 020 Suwon East AB (USAF) 122 TFS (F-5E) Air Unit 021 Suwon East AB (USAF) 123 TFS (F-5E) Air Unit 022 Suwon East AB (USAF) 131 TRS (RF-4C) Air unit 014 Pusan AB (USAF) 110 TFS (F-4D) Air Unit 012 Taegu AB (USAF) 151 TFS (F-4D) Air Unit 013 Taegu AB (USAF) 161 TFS (F-16C) Air Unit 010 Taegu AB (USAF) 162 TFS (F-16C) Air Unit 011 Taegu AB (USAF) 152 TFS (F-4E) Air Unit 015 Taegu AB (USAF) 153 TFS (F-4E) Air Unit 016 Taegu AB (USAF) JSDF 204 Squadron F-15CJ Air Unit 023 Itazuke AB (USAF) 306 Squadron F-4EJKAI Air Unit 024 Itazuke AB (USAF) 302 Squadron F-4EJ Air Unit 025 Itazuke AB (USAF) 304 Squadron F-4EJ Air Unit 026 Itazuke AB (USAF) RAAF 1 Squadron (F-111C) Air Unit 28 Iwakuni West AB (USAF) 3 Squadron (F/A-18A) Air Unit 27 Pusan AB (USAF) USN VFA 151 (F/A-18A) Air Unit 029 USS Midway TaskForce Chesty VFA 192 (F/A-18A) Air Unit 030 USS Midway TaskForce Chesty VFA 195 (F/A-18A) Air Unit 031 USS Midway TaskForce Chesty VA 115 (A-6E) Air Unit 032 USS Midway TaskForce Chesty VA 185 (A-6E) Air Unit 033 USS Midway TaskForce Chesty
  21. In the targets.INI there is a line, NumSquadrons=3. Which I take as, in a campaign the maximun number of squadrons I can have flying from that airfield is 3. Is there any reason why I can't edit that line to 5? Or does it reference to another file and changing it will give me problems? Thanks for your help Snapper 21
  22. Thanks for your reply Wrench, will not go down that route, will use another airfield. Cheers Snapper 21
  23. USN forces in Korea?

    http://www.korean-war.com/USNavy/USNavyShips.html Try this. Cheers Snapper21
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..