Jump to content

Tannethal

VALUED MEMBER
  • Content count

    227
  • Joined

  • Last visited

Everything posted by Tannethal

  1. Yet I doubt they turned ships into aircraft objects. Fubar512, please quit teasing us with all your stuff, thats's cruel. Just like droping a sausage right in front of a hungry dog yet out of reach because of the lash.
  2. Two basic ways: 1. The Amordave one Lod for everything approach as done with Korat 2. building it out of stock or custom objects ones via target.ini placement. Without Gepards airfield objects it wouldn't have been possible for me to recreate Ubon, NKP or DaNang now WiP. Since we're at it, Gepard do you still remember the dimensions of the Factory place baseplates?
  3. KB rest assured that object placement will be a lot more easy and straightforward than before. Swambast is working hard on his STT, a converter that reads target.ini files and creates scn files for use in Flight simulator scenery creator. Then all objects can be easily manipulated, new ones added and the result easily converted back for use in TW sims. There was a preview thread on that too. S!
  4. 331KB: That's the most usefull anouncement of 3d objects for terrain builders. Base Equipment besides that powerchart and bombtrailer thing is a most welcome addition. And besides this ASE, the corps ammo dump could use some stockpiles too. Paid a visit and review. Ubon took me two years, NKP just three months, and this one .....
  5. tank sim

    Steel fury:kharkov 1942 is a very good sim of the tanks itself and the tactical enviroment. Unless T-34vsTiger, which relies on scripted missions and ai behavior only, Kharkov1942s Ai tanks have brain and react to your actions instead of following a perscripted plan. Get Kharkov 1942 and you will be pleased.
  6. AIM-120

    Not bad but as hinted already done. The stock thirdwire F-4F was meant to be a sidewinders only bird, because that's what the real one was. It's a challenge to surive campaigns in the stock one. Be sure to get the whole F4F package and ravenclaws skins for them too. They work like charm and have correct avionics and weapon selections already build in. S!
  7. Idee zu einem zivilen Mod

    Soweit ich das bei YAP1 mit den Palettenabwürfen verstanden habe waren die Paletten als Bomben definiert und im Zielgebiet musste man ein "unsichtbares" Zielgebiet treffen. Palette fällt, zerstört unsichtbares Ziel und verschwindet, unsichtbares ziel als Zerstörtes Modell > palettenstapel. Damit ist es möglich das ganze an Attack/SEAD-Missionserfüllung zu knüpfen. Man könnte aber auch analog den Falschirmspringern in Missleobject.ini und wreckobject.ini entsprechende Klassen definieren, bräuchte aber trotzdem noch unsichtbare Zielobjekte ohne zerstörtes Modell für missionen. Gruß Tannethal
  8. Surely up for a hard fight Do Harpoons sound like a good idea? S!
  9. F-4F Phantom II

    Geniale Skins, Wolkenmaus war schon hervorragend und es wird immer besser. Danke!
  10. For AC-130A Gunshpis, There is PASKOS mod available, then there is my mod of paskos for the Surprise package config and there is a Mod of Paskos with the 105mm Howitzer available too. Although if memory serves me correctly the 105mm was only mounted on the AC-130E and up. S!
  11. Remember a Rocketpods on TER fake too for the F-4B, was part of comrpnt VMFA-531 Mission Packs. Basiacally uses the TER Lod as Fueltank and set up three additional stations as RP, that matched the coordinates of the TER. Gameswise a TER/MER can't hold RPs, TK's decision. S!
  12. Ich möchte eure Stimme

    Es gab keine Frauen bei RedCrown also könnten wir wahrscheinlich auch mit einer männlichen Stimme auskommen. Darf nur die Gleichstellungsbeauftragte nicht mitbekommen.
  13. Bunyap und TMF Weaponspack

    Jetzt bin ich erleuchtet. ;) Für pre SF2 werden wir das wohl leider nicht mehr erleben. Dann bleibts halt bei 156 varianten des 370 gal Droptanks.
  14. Bunyap und TMF Weaponspack

    Wie klappt das mit skins für ein LOD bei Waffen und wie kombiniert man das mit der Skinauswahl des Flugzeugs? Ist das für die WoX Reihe oder für SF2? Danke im vorraus für eine erhellende Antwort. S!
  15. Problem YAP AC-130 mit Patch 09.08

    Staubwegblasen K.A. ob noch dringlich: Die Sicht bei der YAP AC130 weist nach links weil in der cockpit.ini die Sicht mit [CockpitSeat001] ViewAngles=0.0,0.0,0.0 //set first set to-90.0 to face view sideways If Gunsight set to true it will face sideways gedreht wurde. Habe das auch probiert um ein Geschützvisier nach links zu bekommen was aber andere Probleme nach sich zog. Zudem kann man das Visier nicht wirklich mit geneigten Geschützen in einstand bringen. Bin dann auf eine gedrehte und geneigte Kamera verfallen und habe den vorwärtsblick beibehalten. S!
  16. Try adding a valid nation as indicated for the Bomb in weapondata.ini Via loadout ini it's possible to load weapons with weaponclasses that aren't specified on stations or exceed load/diameter limits on this very station but i pressume at least the attachment type must match. Example is the attack loadout for the ODS F/A-18: One can't load lasermavs manually but they will get loaded via the loadout.ini. Same for the strike loadout of 4 MK83 on dualbombrack, you can't load that manually but strike tasked aircraft will get loaded with them. Hope that helps.
  17. Yep Malibus campaign addons are a must have. Definately a great improvement over the stock ones. One can always stubstitude some of the stock planes for better ones, especially the MF Crusaders come to mind. Actually quite straightforward, look at the air unit entires and there si sometimes the correct plane sugessted. Just change for the apropriate addon plane find a matching skin for the squad and you are of Flying C / D / E crusaders. One could also substitude the stock F-105 for amordaves ones, better looking. If you intend on starting a career based at Ubon, shameless plug look for my Ubon airbase replacement. One could also add my NKP mod too. but you will rarely see that place in campaign play. Amordaves excellent RTAFB Korat works also in WoV, parts of it reside in the jungle of greenhell2 but it's well worth it.
  18. SSSSS! Nevermore use Diego and Pilots in same sentence!
  19. Linebacker I F-8J Crusader from MF going Downtown. Mer variant by Moonjumper? from old Column5.us forum.
  20. Gunship guns were a fixed affair until the U version came with the 25mm GAU Whatever, that one was trainable. Not so sure what newer versions have in petto. But trainable guns considerably free the gunship of their fixed attack profile of prolonged left banking turn. However the gunships are fully packed with a lot of avionics that do offset calulations for aimpoint bringing in relation a target tracked by one of the sensors, guns balistics and the flight parameters. In the old gunships the aimpoint was displayed on the sight picture and the pilot maneuvered to bring in coincidence the aimpoint and the fixed sight. Gamewise the guns will be fixed and the sight too. AI wise my Spectre edits always dove headlong onto the target and blasted away sideways happily. Haven't found a value to get the sideway offset into the CPUMind of the AI. One can address depression for strafing but no yaw. S!
  21. On exterior shots the copilot is there just not with you in the pit so to speak. Fastcargos original concept for F-111 cockpit with visible copilot http://forum.combatace.com/index.php?showt...\&st=0 on Page two some hints how to do it for the Stock Thirdwire A6A and a fix for that dark tinted glass on the stock pit. Also hints for the A6A from Monty and it's derivates such as A-6B; EA-6A or A-6E Tram (DS Mod might have done that already) S! There is also a RWR for stock A6A around, replaces the clock with a three ring display.
  22. Dispering bomblets while buzzing along the runway right through the very hailstorm of each and every AAA gun around. Sounds succidal to me. ;-] S!
  23. First of ALL Thank You, Thank You, Thank You. This mod raised the bar for campaigns. Started to have fun with The FA-18A from VFA86. Some oddities happened when loaded the Birds a bit different. See Pic. Seems that's caused by some wrong entries in the Data.ini: My changes are in bold, //are just coments For sake of cleanliness removed CBU from AllowedWeaponClass as it's not needed Anyone knows if AGM-65E s could be carried on TLRs by the A Hornet? Many thanks again to all involved. S!
  24. Although Swambast briefed me on the features to expect, this is freaking amazing! Cool thing with the macro selection for different stuff and most of all a painless reimport. Bye bye editor and wasting a hour trying to get the commas sorted. Many thanks for your work.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..