Jump to content

Tannethal

VALUED MEMBER
  • Content count

    227
  • Joined

  • Last visited

Everything posted by Tannethal

  1. If only a sidefacing Hud could be achieved. then this would be possible. Right now still stuck with fixed view. Acually scary to watch that little bright blobs disappear in a burst of flames and smoke. Nevertheless thanks for sharing.
  2. Many Thanks! Your handcrafted missions add a lot of atmosphere to WoV. Was relly fond of the first three so I'm off to grab them. S!
  3. Not sure there but isn't position controled via the viewlist.ini entries. esp. Fov variables and offset for some views have been changed with the patch compared to the SP4 values. S!
  4. It's surprising that this feature seems not really implemented, especially since the predecessor European Air War had speech for different services. S!
  5. Update with parking positions. If you've already installed it just replace the Terrain\VietnamSEA\VIETNAMSEA_UBON.INI with the one from new file. S!
  6. Not sure but could you point via nations.ini edit specific countries to specific speech packs?
  7. Hi there, still tweaking the AC-130A "Pave Prontos" to have them a bit more real. Progress so far: Used: Dels C-130 cockpit, cleaned it up a bit and got the dude over there in Would have prefered a old one with lots of dials and less lights but it's the best looking and working C130 Pit right now. You can have a fixed gunsight facing left: drawbacks: - your view is turned left at start, to look forward use the mouse - Padlock is spoiled Been unsucessfull in geting a sidefacing Hud to work. Still trying to tweak camera and gun angles to better match them. And how the heck can I depress that damn gunsight? Second small problem: Getting the nose serial to show up on the correct spot. Should show right on that dashboard between those two dudes in the pit. Anyone knows if forward facing decal is possible? And any skinners out there that can do a Cammo with black undersides and sides leaving cammo only topside? Pics:
  8. Blackbird my problem is that the game engine doesn't seem to be fond of a sidefacing gunsight or HUD. You can have a sidefacing ingame gunsight by turning the stock view left (or right) via cockpit.ini edit, but with the drawback that the stock F1/F2 views will be pointing at that direction too. I ran out of ideas how to achieve via ini edits a sidefacing "ingame" gunsight while keeping the stock forward facing view without affecting the views in general. It would be possible to make a 3d Gunsight model and add that to the plane by various means such as system=pilot_cockpit. This 3d Gunsight would then be visible from the cockpit view and the external views. It would be just a matter of position values to get it on the spot. However as said before i lack the time and the knowledge to model one myself. S!
  9. Problem: Paskos AC-130A cockpit is far from being complete and will remain so. I formyself can edit ini files and such but lack the time to enter 3d modelling. First version used paskos cockpit but i'd like to improve upon bits that are available. And Dels pit looks way nicer. ;) S!
  10. //Regarding the Filter: It's possible to have the LGB sight picture in green and the EO_camera in natural colors. [ReconCam] ReferenceName= SystemType=EO_CAMERA BypassFilter=TRUE //deactivates the filter for the camera only but the green lock of the KA56 LGB camera stays CameraFOV=36.000 //increase value for broader view CameraPosition=0.000000,10.062,-0.956 CameraAngles=0.0,-70.0,0.0 // Yaw , pitch , roll? here looking forward angled 70° downwards SightTexture=Seekerframe.tga // can be any tga file in flight folder EODisplayFlags=268435456 //can be deleted as it doesn't get referenced by the Engine Optional Changes to RF-4C_AVIONICS.INI: [TVDisplayData] applyfilter=FALSE //removes green filter effect in general ApplyFilter=TRUE //with changes as above gives the LGB (KA-56A) green filter effect. And the first one who manages to drop the KA-56A LGB gets a hundred buck faxed as soon as a track proves sucessfull release of the weapon. S!
  11. Still trying out a few things but a sidefacing gunsight works. As for your idea with the different aimpoints: Might be possible when you place the second sight image off center, if i understand you correctly. So one is spot on for the Vulcans and one offset for the howitzer. Will look into this some more. S!
  12. Wow Thanks Wrench, just updated my EB-66 marks and the RB-66C to your new cockpit. It's great! Thanks!
  13. //I beg to disagree on the aiming part. The AC 130 A (Plain Jane and Pave Pronto) and E (Pave Spectre) were fixed guns only. They were aimed via the sight on the A version. Later avionics upgrades for "Surprise package / Pave Spectre" A and E version gunships included Fire control devices, analog / digital ones that computed a aimpoint for a target that was tracked with either NightObeservationDevice, LowlightLevel TV or radar beacon offset. The computation included distance to target, the planes flight parameters, the guns balistics and enviromental factors such as wind. The Aimpoint was projected on the gunsight and the pilot maneuvered the whole plane to match the fixed boresight cross with it. The digital FCS was taken over from the A-7Ds. The amorers in the back feed the guns with ammo and armed the individual guns. The first mount that was acutally "flexible" was the 105mm Howitzer on the AC-130E Pave AEGIS, but only because in firing position the muzzle wouldn't have sufficent ground clearance. In flight however this gun also was fixed. IIRC the first true fexible guns were introduced with the AC-130U or upgraded H versions. S!
  14. If you define a system=eo_camera like in the Reconcam section from the example, it doesn't need a weapon to be useable. This can be used by cycling through the radar modes till you get the view displayed. Drawback is once the EO_camera is selected via the radar mode selection, the radar screen goes blank. As for the camera LGB locking onto a target will see if i can further investigate that on the weekend. S!
  15. If you want to add only one viewport use the section of Reconcam, the Laserdesignator was added to have another viewport. If limiting seekergimblelimit=0.0 in the aircraft_data.ini doesn't prevent the camera LGB from locking onto target try if limiting the camera weapon helps. Sorry can't test myself, so just a suggestion. S!
  16. Have a look at Yet another Spectre Gunship. Been there done that. It's just that the angles of guns and sight have to be fiddled a bit to get it really on the spot. S!
  17. EricJ: Unfortunately black and white imaging is ruled out by the way the filter works. That's what TK told me once in the past, as the filter texture operation in the avionics.ini can not change a image into greyscale. If one of the effect gurus knows of a way please let us know too. However it is possible to change the color of the filter by pointing to a different "filter.bmp" in the cokcpit folder. An example was included in that Radar modification for the F4E. S!
  18. More German Casulties

    May they rest in peace. And damn those politicans who still cling to the fairytale that this is no war.
  19. The EO_camera in the data.ini is a fixed camera. The KA-56A weapon is a LGB not a recon pod. As stated before only one EO_camera system on a player plane, be it interal or a kind of recon pod sitting on a hardpoint. The Pod gets prefered over the internal camera. Therefor the "hack" with the Laserdesignator and that fake Camera LGB to get at least two different views. But since the Camera LGB is a weapon, it could be jettisoned and then you will lose the LGB sight image. S!
  20. [WeaponData9876] TypeName=KA-56A . . . MaxLaunchG=0.000100 Basicly this is a LGB that can't be dropped unless you achieve near zero gravity load. As long as this one isn't dropped you have the image. It's a old idea i ran with, wasn't mine but posted long time ago somewhere in the modding forum. You get the Eo Camera view by switch through radar modes. And with the Camera LGB Weapon via A/G weapon selecton the Laserdesignator sight pic. S!
  21. Blackbird: CameraFOV=36.000 //increase value for broader view It's the only value that influences zoom via ini work. 1.0 gives very narrow zoomed in view and the higher the number the broader the view. Third pic with the frame was at 30 or 36. S!
  22. For WoX Series and cameras have a look here: http://forum.combatace.com/index.php?showt...mp;#entry205258 Shameless plug S!
  23. Version

    1,632 downloads

    Hi there, this is a mod based on the old Spectre Gunship by Pasko, so it's yet another Spectre Gunship. It represents somewhat better a SEA AC-130A in Surprise package config. I've tried my best to improve Paskos work by ini edits and make use of new possibilities with Sep2008 patch. Therefor this will only work in WoX Sims. I've updated the FM to the new patch, tweaked the guns, groundmap/terrainavoidance radar, added some gimicks like a spotting device and a fixed gunsight view. Also added some ECM stations as seen on pics and included the correct serials for Surprise package AC-130A. Detailed instructions to be found and followed in the readme_new.txt. Have fun. Buggerstein
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..