WarlordATF
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Everything posted by WarlordATF
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Very close,Not sure which base that is in the pic but Area 51, then known as Watertown would often have to be shutdown and evacuated due to high radiation and fallout landing on the base. Even scaryier, 6 men stood directly under the detonation, it was only 18000ft over there heads! Another cool fact was that shot was done from a F-89J Scorpion, not the F-106.
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import AI from WOI
WarlordATF replied to christian59's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try this, create a new txt file then Copy this below to the txt file and save it. then Rename it to AIRCRAFTOBJECT.INI and place it in your Objects folder. [AircraftData] DataDirectory=Aircraft TextFile=AircraftText.str [GameObjectData] MinSystemHitChance=25 VolumeStructurePoint=5000 Elasticity=0.2 [inputObjectData] DeathView=FreeView [GameObjectEffect] ObjectFireEffect=AircraftFireEffect ObjectFireSound= ObjectExplosionEffect=AircraftExplosionEffect ObjectExplosionSound=SmallExplosion ComponentDetachEffect=AircraftDetachComponentEffect ComponentDetachSound=SmallExplosion ComponentShrapnelCount=20 DamageShrapnelFactor=0.0002 MaxDamageShrapnelCount=12 [ObjectFire] FireCheckTime=4.0 APRoundFireChance=1 HERoundFireChance=5 HERoundExplosionChance=1 ExplosionChance=3 SuppressionChance=10 ProgressionChance=25 [Effects] AircraftSmokeEffect=AircraftSmokeEffect FuelFireEffect=AircraftFuelFireEffect EngineFireEffect=AircraftEngineFireEffect FuelLeakEmitter=FuelLeakEmitter ContrailEmitter=ContrailEmitter AfterburnerMaterial=AfterburnerMaterial WaterSplashEffect=ShipDamageEffect [Views] DefaultCockpit=A-4B_cockpit.ini CockpitOffsetDist=0.06 LookAroundHeight=0.06 HeadAccelFactor=0.07 HeadRollFactor=0.0015 HeadSpringFactor=20.0 HeadDampingFactor=1.0 HeadMoveLimit=0.05 [HeadShake] BaseAmount=0.1 BaseFrequency=1.0 [PilotHeadMovement] PilotPitchUpLimit=30.0 PilotPitchDownLimit=-20.0 PilotYawLimit=90.0 PilotPanYawRate=80 PilotPanPitchRate=35 PilotCheckRate=2.5 PilotLookCameraChance=50 PilotLookTargetChance=75 PilotLookDownChance=25 PilotLookScanChance=50 PilotLookTurnMinG=2.0 PilotLookTurnAngle=4.0 PilotLookTurnChance=20 PilotLookGroundMinAlt=1000.0 PilotLookGroundChance=80 [ForceFeedback] AeroForceEffect=AeroForce StallBuffetEffect=StallBuffet ExplosionEffect=Explosion WeaponReleaseEffect=WeaponRelease GunFireEffect=GunFastCannon [DefaultPilot] DefaultPilotModel=pilot DefaultPilotHeadNode=head [baseSoundType] BreathingSoundName=Breathing WindSoundName=WindLoop StallSoundName=StallSound EngineSoundName=JetEngine AfterburnerSoundName=JetBurner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear LandingSoundName=TireTouch [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05 [PlayerObjectLimits] WeaponReleaseDelay=0.0 [iRGrowl] GrowlSound=IRGrowl GrowlLockSound=IRGrowlLock [Gunsight] GunsightMaterial=GunsightMaterial [Avionics] SimpleAvionicsDLL=EasyAvionics.DLL SimpleAvionicsData=EasyAvionicsData.ini [ComponentDebris] Velocity=5.0 VelocityDeviation=0.2 AngleRateFactor=0.6 DragFactor=0.07 LifeTime=8.0 ShrapnelChance=25 ShrapnelCount=10 SmokeEffect=ComponentFireEffect FireEffect=ComponentFireEffect [systemDebris] Velocity=7.0 VelocityDeviation=0.3 AngleRateFactor=0.8 DragFactor=0.06 LifeTime=5.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect=DebrisSmokeEffect FireEffect=DebrisFireEffect [shrapnelDebris] Velocity=8.0 VelocityDeviation=0.4 AngleRateFactor=1.0 DragFactor=0.05 LifeTime=3.0 ShrapnelChance=0 ShrapnelCount=0 SmokeEffect= FireEffect= [Light] MaxVertexCount=1024 MaxIndexCount=1536 LightMaterial=LightMaterial LightDistFactor=0.055 MinLightFactor=6.5 MaxLightFactor=180.0 MaxLightSrcDist=500 [GunsightMaterial] DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LightMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=light.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [AfterburnerMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=afterburner.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=15.0 MinPitchForAltitude=-10.0 PitchForThrottle=0.005 PitchForAltitude=0.01 PitchForVerticalVelocity=-0.01 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=60.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 GunnerFireChance=80 GunnerFireTime=2.5 GunnerAimOffset=0.0050 MaxRollCombat=60.0 MaxPitchCombat=45.0 MaxRollFormation=30.0 FormationRollForPosition=0.001 FormationRollForVelocity=0.01 RollForGunAttack=0.5 RollForGunAttackRate=-0.1 RudderForGunAttack=1.0 RudderForHeading=0.2 RudderForYawRate=-0.05 RudderForSideslip=1.0 [DogfightNovice] SafeAltitude=400 LookoutAngle=120 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=50 ChanceHardTurn=100 ChanceTurnDirection=50 ChanceContinue=100 ChanceCheckNewTarget=10 ChanceUseVertical=0 FightWithoutAmmo=0 CannonFireAngle=2.5 RQIRMFireAngle=7.0 ASIRMFireAngle=7.0 RHMFireAngle=10.0 MaxPitchInput=0.6 MissileDetectChance=40 MaxCannonRange=3500 OptimalCannonRange=800 MinCannonRange=250 MaxRollForGunAttack=60 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.0 MaxRudderForGunAttack=0.8 MaxRudderForManeuver=0.9 [DogfightGreen] SafeAltitude=300 LookoutAngle=150 DefensiveAngle=90 ChanceDefensiveTurn=0 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=25 ChanceUseVertical=10 FightWithoutAmmo=0 CannonFireAngle=2.0 RQIRMFireAngle=8.0 ASIRMFireAngle=10.0 RHMFireAngle=15.0 MaxPitchInput=0.8 MissileDetectChance=80 MaxCannonRange=3000 OptimalCannonRange=700 MinCannonRange=200 MaxRollForGunAttack=75 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightRegular] SafeAltitude=200 LookoutAngle=150 DefensiveAngle=120 ChanceDefensiveTurn=50 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=50 ChanceCheckNewTarget=45 ChanceUseVertical=50 FightWithoutAmmo=0 CannonFireAngle=1.5 RQIRMFireAngle=9.0 ASIRMFireAngle=15.0 RHMFireAngle=20.0 MaxPitchInput=0.9 MissileDetectChance=100 MaxCannonRange=2500 OptimalCannonRange=600 MinCannonRange=150 MaxRollForGunAttack=90 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightVeteran] SafeAltitude=100 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=1.0 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=2000 OptimalCannonRange=500 MinCannonRange=100 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [DogfightAce] SafeAltitude=50 LookoutAngle=180 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 CannonFireAngle=1.0 RQIRMFireAngle=10.0 ASIRMFireAngle=20.0 RHMFireAngle=25.0 MaxPitchInput=1.0 MissileDetectChance=100 MaxCannonRange=1500 OptimalCannonRange=250 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.25 CannonBurstLengthLong=0.5 MaxRudderForGunAttack=1.0 MaxRudderForManeuver=1.0 [LevelBombAI] PullOutRange=500.0 PullOutAlt=300.0 ReleaseAlt=2500.0 SecondPassRange=4000.0 SecondPassAlt=1500.0 ReleaseCount=4 ReleaseInterval=0.5 [DiveBombAI] RollInRange=6000.0 RollInAlt=2300.0 PullOutRange=600.0 PullOutAlt=300.0 ReleaseAlt=1000.0 SecondPassRange=4000.0 SecondPassAlt=1600.0 ReleaseCount=2 ReleaseInterval=0.8 [RocketAttackAI] RollInRange=6000.0 RollInAlt=1800.0 PullOutRange=600.0 PullOutAlt=200.0 ReleaseRange=3000.0 SecondPassRange=4000.0 SecondPassAlt=1200.0 ReleaseCount=4 ReleaseInterval=0.2 [strafeAI] RollInRange=4500.0 RollInAlt=800.0 PullOutRange=400.0 PullOutAlt=65.0 ReleaseRange=1600.0 SecondPassRange=2500.0 SecondPassAlt=500.0 ReleaseInterval=1.0 [CollisionData] SlowdownSpeed=100.0 StoppedSpeed=0.8 StoppedRotation=0.01 SpringFactor=1.0 DampingFactor=2.0 Friction=0.7 MaxDepth=1.0 RotationFactor=0.8 MaxWheelRotation=30.0 WheelRotationDecayRate=0.8 [Control001] Name=PITCH_CONTROL Type=RANGED_STATE [Control002] Name=ROLL_CONTROL Type=RANGED_STATE [Control003] Name=YAW_CONTROL Type=RANGED_STATE [Control004] Name=THROTTLE_CONTROL Type=RANGED_STATE [Control005] Name=THROTTLE_1_CONTROL Type=RANGED_STATE [Control006] Name=THROTTLE_2_CONTROL Type=RANGED_STATE [Control007] Name=THROTTLE_3_CONTROL Type=RANGED_STATE [Control008] Name=THROTTLE_4_CONTROL Type=RANGED_STATE [Control009] Name=THRUST_VECTOR_CONTROL Type=RANGED_STATE [Control010] Name=PITCH_TRIM_CONTROL Type=RANGED_STATE [Control011] Name=ROLL_TRIM_CONTROL Type=RANGED_STATE [Control012] Name=YAW_TRIM_CONTROL Type=RANGED_STATE [Control013] Name=FIRE_PRIMARY_GUN Type=SINGLE_STATE [Control014] Name=FIRE_SECONDARY_GUN Type=SINGLE_STATE [Control015] Name=FLAPS_UP Type=SINGLE_EVENT [Control016] Name=FLAPS_DOWN Type=SINGLE_EVENT [Control017] Name=AIRBRAKES_TOGGLE Type=SINGLE_EVENT [Control018] Name=FIRE_WEAPON Type=SINGLE_EVENT [Control019] Name=NEXT_AA_WEAPONS Type=SINGLE_EVENT [Control020] Name=PREV_AA_WEAPONS Type=SINGLE_EVENT [Control021] Name=NEXT_AG_WEAPONS Type=SINGLE_EVENT [Control022] Name=PREV_AG_WEAPONS Type=SINGLE_EVENT [Control023] Name=LANDING_GEARS_TOGGLE Type=SINGLE_EVENT [Control024] Name=ARRESTER_HOOK_TOGGLE Type=SINGLE_EVENT [Control025] Name=TOGGLE_RADAR Type=SINGLE_EVENT [Control026] Name=NEXT_RADAR_MODE Type=SINGLE_EVENT [Control027] Name=PREV_RADAR_MODE Type=SINGLE_EVENT [Control028] Name=NEXT_RADAR_RANGE Type=SINGLE_EVENT [Control029] Name=PREV_RADAR_RANGE Type=SINGLE_EVENT [Control030] Name=SELECT_NEXT_RADAR_TARGET Type=SINGLE_EVENT [Control031] Name=SELECT_PREV_RADAR_TARGET Type=SINGLE_EVENT [Control032] Name=ACQUIRE_RADAR_TARGET Type=SINGLE_EVENT [Control033] Name=ACQUIRE_VISUAL_TARGET_ON_RADAR Type=SINGLE_EVENT [Control034] Name=REJECT_RADAR_TARGET Type=SINGLE_EVENT [Control035] Name=SELECT_TARGET Type=SINGLE_EVENT [Control036] Name=SELECT_PREV_TARGET Type=SINGLE_EVENT [Control037] Name=SELECT_CLOSEST_TARGET Type=SINGLE_EVENT [Control038] Name=SELECT_FRIENDLY Type=SINGLE_EVENT [Control039] Name=SELECT_PREV_FRIENDLY Type=SINGLE_EVENT [Control040] Name=SELECT_CLOSEST_FRIENDLY Type=SINGLE_EVENT [Control041] Name=SELECT_GROUND Type=SINGLE_EVENT [Control042] Name=SELECT_PREV_GROUND Type=SINGLE_EVENT [Control043] Name=SELECT_CLOSEST_GROUND Type=SINGLE_EVENT [Control044] Name=SELECT_LAST_RADIO Type=SINGLE_EVENT [Control045] Name=SELECT_LAST_RADIO_CALLER Type=SINGLE_EVENT [Control046] Name=SELECT_RADAR_TARGET Type=SINGLE_EVENT [Control047] Name=SELECT_CLOSEST_CENTER Type=SINGLE_EVENT [Control048] Name=DESELECT_TARGET Type=SINGLE_EVENT [Control049] Name=NEXT_HUD_MODE Type=SINGLE_EVENT [Control050] Name=PREV_HUD_MODE Type=SINGLE_EVENT [Control051] Name=NEXT_RIPPLE_QUANTITY Type=SINGLE_EVENT [Control052] Name=PREV_RIPPLE_QUANTITY Type=SINGLE_EVENT [Control053] Name=NEXT_RIPPLE_INTERVAL Type=SINGLE_EVENT [Control054] Name=PREV_RIPPLE_INTERVAL Type=SINGLE_EVENT [Control055] Name=CYCLE_NAV_LIGHT Type=SINGLE_EVENT [Control056] Name=AUTO_PILOT Type=SINGLE_EVENT [Control057] Name=DROP_TANKS Type=SINGLE_EVENT [Control058] Name=WHEELBRAKES_TOGGLE Type=SINGLE_EVENT [Control059] Name=NEXT_WAYPOINT Type=SINGLE_EVENT [Control060] Name=PREV_WAYPOINT Type=SINGLE_EVENT [Control061] Name=OPEN_BOMBBAY_DOOR Type=SINGLE_EVENT [Control062] Name=JETTISON_STORES Type=SINGLE_EVENT [Control063] Name=DRAG_CHUTE Type=SINGLE_EVENT [Control064] Name=NEXT_GUNGROUP Type=SINGLE_EVENT [Control065] Name=PREV_GUNGROUP Type=SINGLE_EVENT [Control066] Name=CHAFF Type=SINGLE_EVENT [Control067] Name=FLARE Type=SINGLE_EVENT [Control068] Name=ECM_TOGGLE Type=SINGLE_EVENT [Control069] Name=WING_LEVELER Type=SINGLE_EVENT [Control070] Name=ANIMATION_1 Type=SINGLE_EVENT [Control071] Name=ANIMATION_2 Type=SINGLE_EVENT [Control072] Name=ANIMATION_3 Type=SINGLE_EVENT [Control073] Name=ANIMATION_4 Type=SINGLE_EVENT [Control074] Name=ANIMATION_5 Type=SINGLE_EVENT [Control075] Name=ANIMATION_6 Type=SINGLE_EVENT [Control076] Name=ANIMATION_7 Type=SINGLE_EVENT [Control077] Name=ANIMATION_8 Type=SINGLE_EVENT [Control078] Name=ANIMATION_9 Type=SINGLE_EVENT [Control079] Name=ANIMATION_10 Type=SINGLE_EVENT -
import AI from WOI
WarlordATF replied to christian59's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Stick, after you try it post your results please. Maybe i'm just seeing things, but i havent been drinking yet i swear! Another thing i did was to move each class up one step, I used greens data for novice,regular for green ect. This causes both ACE and Veteran to be the same, but i lowered the ACEs SafeAltitude to 50 so there should be a slight difference. -
import AI from WOI
WarlordATF replied to christian59's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Completely True, theres no way it could use any new features, but these numbers make the AI use the vertical alot, no more round and round turning fights all the way to the deck. We will hopefully get new patches soon, but in the meantime this is a major improvement over stock WOE AI. -
A quick thank you...
WarlordATF replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
When i decided to focus on WOE and give up on F4AF,I followed a link USAFMTL posted over at Frugals and This site is great! A Huge Thanks to everyone for all the work involved in this community! -
import AI from WOI
WarlordATF replied to christian59's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just try it, I just saw a MiG-29 do a hammerhead turn in a dogfight, it never did that before. I'm not sure how it works, but it does, maybe the general numbers are just better than the ones in WOE, but it does make the AI fly better. -
import AI from WOI
WarlordATF replied to christian59's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I dont have WOI so I cant say if it brings the others up to WOIs level, but It works and is a dramatic improvment to WOEs AI! I just flew a F-86 against a MiG-9 and it was tough! Much harder than it was before and the AI seemed to be trying alot harder to kill me. Backup your INI and try it, i know i was impressed, Thanks to the OP! -
Parasites
WarlordATF replied to Longestpants's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I saw the Goblin years ago at the USAF Museum in ohio, you would really be surprised how small that jet is. It was canceled because of how hard it was to dock with the mothership. Not sure if it was the one on display or not, but one was badly damaged, smashed the canopy and banged it up pretty good but the pilot managed to land it and survived.I Would love to fly that in WOE. -
Campaigns...to runway start or not to runway start...?
WarlordATF replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I always takeoff and try to fly the entire mission, if time is limited i will warp and esc end missions. Only problem i have is intercept missions, even running full burner i never seem to make it to missile launch range before the bombers drop there eggs, even in the F-106A. How do you guys handle this problem? -
WOE carrier campaign?
WarlordATF replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I believe that the DBS and OTC campaigns have carrier ops built in from the start. I made modded versions of the OTC campaign into a Cuba 2000 one and added several shipping lanes to the DBS terrain and made a campaign based in 1985. However i only made minor changes to accomplish this and these campaigns belong to the original authors so i cant upload them. Its really easy to mod the campaign files, just make a copy of a campaign folder and start opening the files and youll quickly end up with tons of custom campaigns. -
Jeez, I thought i was having a bad day, My Monitor started the Blue Tint of Death, My Camaro developed a ticking sound in the engine and i have a mother of a toothache, but your day was much worse. Really sorry to hear about that, both for you and the officals who have to figure it out and the family that has suffered such a loss.
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Looks and Flys Great! Thank You!
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OFF (P3) Between Heaven and Hell preview - WOW!
WarlordATF replied to redwolf's topic in WWI Flight Sim Discussion
I wrote off CFS3 less than a week after i bought it, looks like i gotta find that disk. This looks amazing, hard to believe thats CFS3s engine! -
Desert storm
WarlordATF replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
IIRC The DS Terrain and Campaign has been removed and is being reworked to bring it up to current standards. -
That was some amazing flying. I must have missed part of that episode, thanks for reposting it. I cant imagine staying in a 11 to 1 dogfight, i would have lit the pipe and ran. Ever since Janes IAF i have had a deep respect for the IAF pilots but this rises the bar even farther. They have to be considered the 2nd best air force in the world right behind the USAF and if they had the lifespan and equipment that the USAF has then it would be very hard to say who the best was. I found his comments about the F-16 very interesting, Did older USAF pilots feel the same way about the FBW systems?
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Gripen - Me Likes the Gripen
WarlordATF replied to GASCAN39's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I Agree, Amazing Bird and Pit, Thank You to everyone who worked on this plane! -
Real forrests for WoE Nato2 development pics
WarlordATF replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just downloaded it and made a few short flights. AMAZING!!! No Noticable drop in FPS on a onboard Intel GMA 950 chip. Seemed very smooth and looked great! I loved flying fast at treetop over the larger forests.I will be spending alot more time over Germany now! THANK YOU! Any plans to add this to other terrains? I would love this feature on the Bering Straits and Cuba maps. -
Whats Your Favorite Airplane Movie
WarlordATF replied to PIGHUNTA69's topic in Military and General Aviation
Everyone hated Iron Eagle, But anyone alive when it came out will tell you it was the publics first good look at the F-16. It made it an overnight household name much like Topgun and Flight of the Intruder did for the Tomcat and A-6. It had some good footage of the early Viper and yes it was 90% fiction,but that 10% made you watch the rest of the crap. I Hated Part 2, Phantoms as Migs?? The great pilot of part 1 is killed in the first few minutes.Lame. But i watched it to see the Aircraft. Good Movies for me were... Tora Tora Tora, You an tell those stunt pilots enjoyed there work. The Right Stuff, The Ultimate Test Pilot Story. Blue Max-Best WW1 Movie made So Far. Flight of the Intruder, Great Story and Shots of the Aircraft. Blue Thunder, Loved that chopper,Twisted Story. Iron Eagles(all),Top Gun,Firebirds,Flyboys, for the aircraft,fast forward alot. -
Seriously WTF, there's free speech and then there's B.S
WarlordATF replied to Atreides's topic in The Pub
What he is saying is wrong, politics aside,promoting attacks in ones own country clearly shows this idiot has mental problems. I support his freedom to say it, but i also support another students freedom to just walk up to this <CENSORED> and punch him in the mouth. Notice i didnt say kill him, just beat the little punk up. We are becoming a world so afraid of common violence that we have escalated it to extremes,I mean kids are so afraid to fight these days they are shooting each other. This jerk likes to spout off about how to kill our (I Consider All Allies Ours!) troops? Ok, remember in 3rd grade that little smart$%^ in the back of the room who wouldnt shut up? This guys alot like him, spouting off to compensate for his lack of size. Probably couldnt get laid in a womens prison and is lashing out at the world. Funny how a public beating on the playground worked in gradeschool huh? Simple Solution also works on spoiled collage students, You guys have anything like ROTC up there? That would be justice to see one of those students work this internet badboy around the schoolyard. Besides, if he was considered a real threat he would have just vanished. Both our Governments have boogie men who creep the night defending freedom. Hes just a loudmouth who needs a spanking and probably a diaper change. I guess i just promoted violence towards this guy huh? Good, a little common violence is healthy and natural. :yes: -
Its kinda funny, I have a Logitech Force 3D, a X52, and a Logitech Extreme 3D Pro and when it comes to Thirdwires Flight Sims i always use the Extreme 3D Pro. The Force 3D has a sloppy center and even with setting the centering force all the way up it still feels loose and inaccurate. The X52 is ok for Falcon 4.0, but with WOE there isnt enough resistance, It returns to center ok but it just feels to easy to sling that stick around,seems like i'm always doing barrel rolls when i use it.they should have put stronger springs in the X52, I think the X52 Pro has better springs. I've used alot of Logitech products over the years and 90% of the time i got my moneys worth.The X3D Pro has 12 buttons,Twist Rudder,Throttle and a single Hat Switch.The bad thing about the Extreme 3D Pro is the Twist Rudder soon wears out and acts erratic so you have to adjust the rudder dead zone real high. But It feels right for the Sim and its a cheap joystick, about $40-$50 at best buy. I'll buy another when this one dies, keeping the old one for parts should make the next ones lifespan longer. One of the best Joysticks i ever owned was a CH Janes Combat Stick, Outlasted 3 Computers,Kept a tight deadzone and i missed the X and Y trim Adjustments! I used it until USB replaced gameports and i bet it still works. I bought it for Fighters Anthology and it got alot of use with the original Falcon 4.0, just couldnt kill it, real quality.
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I got my German Sheppard from a Shelter, His worst problem is he still thinks he is a puppy and he will be 4 in may. Nothing like a hundred pound lap dog Seriously though, thats his biggest problem, he was already house broken and he quickly became protective of my Girlfriend and I. A Great Dog and he only cost me $60.00, I would suggest checking local shelters to anyone who is thinking of getting a dog.
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stock aircraft edit
WarlordATF replied to Carlos_Tex's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Im not sure if you need WOV to make carrier ops work right, but You can add ships and carriers. The downloads section has a really nice selection to choose from. The Bering Straits and Cuba terrains are great for making carrier based campaigns. -
The USAF during the Strike Fighters/WOV Timeframe...
WarlordATF posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I hope this has not already been posted but i thought many here would enjoy this. Watch both parts, part II has some very nice footage of the Aircraft. http://youtube.com/watch?v=eYuMKD1mfjk -
Wow, What a question. Well i guess i started in the late 70s early 80s in the arcade with Red Baron and Star Wars,Then the Atari 2600 with the Jets and Biplanes of Combat then onto the Atari XT and BAOs (not MS yet!) FS 2 and a Mosquito game that i cant remember the name of, then onto a real computer, a Packard Bell 33Mhz and X-Wing,Tie Fighter and MSFS5 i think, then a new super fast 66Mhz computer and Fighter Duel,AOL Air Warrior,US Navy Fighters and the Marine Fighters Expansion,ATF,Chuck Yeagers Air Combat (a little late, but this is when i found it),Red Baron PC,Super VGA Harrier and Corncob 3D.Then another computer and Janes FA,IAF,USAF,MSFS98,Flanker and Falcon 4.0, Next Computer and MSFS 2002,SAR,Longbow Gold,Next computer and Lomac,F4AF,FS9,WOV,WOE and FE. Im sure i missed a few but thats the just of it. No idea how many hours, but i bet its 20000+ if it were all added up. Man, thats kinda scary when you think about it. Edit: Remembered a few more, Warbirds,CFS1,2 and 3 and EF2000 and TFX.
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Sounds like the Boys in Blue decided to test a Black Project. Probably some Brass in DC got a show and you saw it on its way back home. Just because it looks weird dont mean its not a USAF toy, After all, a UFO is a great design for a Spyplane.