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gterl

+MODDER
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Everything posted by gterl

  1. Cemetery island and lagoon water
  2. FE2 MaxG Parameter

    Limitations set within AIRCRAFTOBJECT.INI (within the objects Folder) [PilotGLimits] BlackoutStartG=4.0 BlackoutAmount=0.01 RedoutStartG=-2.5 RedoutAmount=0.05 RestoreRate=0.05
  3. FE2 MaxG Parameter

    Good question and I had to look this up. Remembered a threat in the Aerodrome Forum and finally found this Checking airframes during the war was done through static sandbag load testing, and this method often did not replicate dynamically-generated failures caused by aerodynamics. This was basically the problem why the Germans did not isolate the Albatros V-strutter's oscilating lower wing flaw. Flying Experiments conducted during the war by the British (RFC/RAF) and for some of these they used a device called accelerometer Out of the Aerodrome -> Original link -> http://www.theaerodrome.com/forum/showthread.php?t=13979 To help create a historical baseline, Germany's Idflieg (Inspektion der Fliegertruppen) specified a static wing load rating of 4.5G's (4.5 times the plane's fully loaded weight), during the period 1915-1917. Prior to the war it was recommended that an acceleration of 3G's could be expected during common aerobatic flight maneuvers, and a safety factor of 2 times was agreed upon for an ultimate load factor standard of 6G's (this was also accepted for military aircraft). As the war progressed, and as additional data was deemed useful for aircraft development, mock combat tests were performed by the British using a number of aircraft types. In these test the SE5A fighter recorded load factors of up to 4G's (3.8G's while looping), and it was found that 3G's was quite common for typical manuevers. It was also noted that bumpy weather could cause accelerations of +/- .5G. Charts
  4. ENB for me, but I'm still tweaking here and there.
  5. Junkers J.1

    YES!!
  6. Guess what
  7. New project

    First (concept) shot of my favorite city...still a long way to go
  8. Calling FE Map Makers

    ..very usefull, as the terrain is seldom totally flat (and flattening sometimes looks weird)
  9. Armed Observers for FE

    You can't change LOD files (..well at least legally). BUT you can 'hide' certain parts with INI tweaks. And the LOD viewer is ..a viewer Love the Junkers...which is actually a J.4 (factory designation)...J.1 was the military designation...release date? ...LOL
  10. Classic WW1 Movie

    ..my all time favourite!! Bruno Stachel: Do you think I came all this way to run off to Switzerland with you? Countess Kaeti von Klugermann: You gambled your life for me once with Willy. Bruno Stachel: That was about flying, Kaeti, not about you!
  11. Classic WW1 Movie

    yes, good one have it on DVD!
  12. Classic WW1 Movie

    ...guess we skip 'Flyboys' and 'The Red Baron' (the new one) ...LOL
  13. Classic WW1 Movie

    ..not my favourite, but still... https://greatwarfilms.net/2014/09/18/aces-high-1976/
  14. Classic WW1 Movie

    Good catch...have another one http://donhollway.com/bluemax/
  15. just one of my dreams

    LOL PS: Quack..did you ever release those skins (and the corresponding decals)? Where can I find them? Look wayyy better than mine :-)
  16. just one of my dreams

    SAML S.1
  17. yes there must be a way to 'build-in' movements into LODs. take as example the (national) flags that can be used in the terrains. -> it's just one LOD with the corresponding BMP file. I've even tried to modify that flag with an HEX editor (was able to remove the pole, but not to change the size...and by removing the pole the 'movement' of the flag was gone). so we need an expert and not someone like me ..LOL something like this (either in pairs, like on the Morane or here, or single on rudder, etc.
  18. '2nd pilot' is animated too...hence my direction of not as a weapon but pilot
  19. Thx Crawford - but that's not the solution (sadly). - The LOD within the 'Weapons' folder is just a big triangle (used to 'activate' the loadout) - The actual streamers are part of the plane and have an animation within the respective nodes (LOD) What we would need is a separate LOD with an in-build animation that represents such a streamer. Then either add this streamer via loadout/weapon or via a 2nd pilot. hint..hint would one of the 3d masters here help us out?
  20. Hi the discussion about the 'unarmed observer' brought back memories about this. I was never able to get the Morane streamers work on other aircraft Assumption - Streamer LOD with 'movement' , e.g. animation placed within aircraft folder (like pilot body) - Adding a 2nd pilot (e.g. the streamer) to aircraft ...would this work? cheers
  21. Armed Observers for FE

    ..does that work for FE1/Gold too?
  22. Armed Observers for FE

    Bleriot XI
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