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gterl

+MODDER
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Everything posted by gterl

  1. CR32 Chirri

    Thx! Shadow anomalie in the very first screen-shot in this thread (just pointing out). Keep up the good work
  2. Version 1.0

    98 downloads

    - Loading and Hangar screens for most of the available planes - Planes: 1914 - 1918 - Works best with Guitarclassic55's replacement menue available here: http://combatace.com/files/file/6685-guitarclassic55s-replacement-menu-screens-with-movie/ - Make sure you edit the aircract INI files (HangarScreen= and LoadingScreen= entries) - Make sure you make an according copy of your existing files!
  3. File Name: First Eagles loading hangar.rar File Submitter: gterl File Submitted: 09 April 2016 File Category: First Eagles - General Files - Hanger, Menu Screens - Loading and Hangar screens for most of the available planes - Planes: 1914 - 1918 - Works best with Guitarclassic55's replacement menue available here: http://combatace.com/files/file/6685-guitarclassic55s-replacement-menu-screens-with-movie/ - Make sure you edit the aircract INI files (HangarScreen= and LoadingScreen= entries) - Make sure you make an according copy of your existing files! Click here to download this file
  4. ...just joined officially the skies of 'First Eagles' - Campaign uploaded - Consists of menu screens, skin for the PfalzD3 and the campaign configurations - Default Cambrai terrain is used http://combatace.com/files/file/16144-bluemax-campaignrar/ ...say 'Hi!' to Leutnant Stachel
  5. Version 1.0

    130 downloads

    Fly in the sky with Bruno Stachel! - Campaign consists of various changes in aircrafts - No changes made on default Cambrai terrain - If you choose 'Jasta 4' you'll fly with Willi von Klugerman, Otto Heidemann, and other aces known from the movie - Aircraft needed (available here on Combatace or on the A-Team website) -- Default aircraft (Fokker Dr.1, AlbatrosD5a, FokkerD7, Se5a, etc.) -- PfalzD3 -- PfalzD3a -- AlbatrosD3 -- DH-4 -- HP400 -- AircoDH9 -- F2B -- PfalzD8 -- SchuckertD3 -- AlbatrosC3 -- Dfwci -- LloydC2 -- AviatikC2 -- RumplerC1 -- HannoverCLII -- Walfisch -- Gothagiv -- Staaken -- HalberstadtCLIV -- AEG_G4 - As for ground units you should have -- BritInfantry -- BritSquad -- British12pdr -- GermanInfantry -- GermanFieldGun
  6. ..not even beta release....but massive work in progress Let's see how far it goes. When (and I mean WHEN) it will be released I'll need the approval from a lot of ppl :-D
  7. Version 2.0

    686 downloads

    Italian Terrain WW1 V2.0 ******************************* Update (2.0): - Removed ships that show up on land - Added fortresses (Austrian & Italian) - Changed ocean tiles - Minor corrections INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. INCLUDED - Italian terrain/front WW1 - Ground objects - Italian campaign 1915-1917 (incl. needed skins) FAQs Q: Is the scale of the map correct A: No Q: Why not the Piave river front, in order to create late 1917/1918 scenarios? A: Because Q: Are all the named towns and cities correct (placement and naming) A: Yes as good as it gets. Q: Does it include more than one season? A: No, currently not. Might be released with version 2 Q: Is the frontline correct? A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian) Q: The river Isonzo seems to cut through the mountains, is that correct? A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains) Q: The northern part of the map, e.g. toward Munich, seems without further towns? A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns. INSTALLATION 1. Make a backup copy of your First Eagles folder (just in case) 2. Extract the file into a temporary folder (like c:\temp\) 3. Copy all the relevant folders into the respective First Eagles game folders (example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder) 4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file PREREQUISITES - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch - Aircraft for the included campaign: Voisin3_120 Voisin3_150 Nieuport11 Nieuport17 SVA5 MSTypeL MSTypeLAO PfalzEV FokkerD2 HBC1_160 HBC1_200 HBC1_230 oefD3_ba53a oefD3_ba153a oefD3_ba253 LloydC2 Hansa_BrandenburgDI AviatikD1 AlbatrosD3OAW PhoenixD2 RumplerC1 AviatikC2 Farman MF11c SP3 Ca3 Dfwci FokkerM7BI CREDITS As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place. Thanks for files, suggestions, bug findings etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Hope you enjoy it. Sincerely gterl
  8. Italian Front (WIP)

    Updated to V 2.0 - Removed (risk) of having ships on land - Added all historical fortresses (Austrian & Italian) - Added bridges - Minor corrections Have fun cheers George
  9. File Name: Italian Terrain (incl. 1915-1917 campaign) File Submitter: gterl File Submitted: 07 December 2013 File Category: First Eagles - WWI and Early Years - Terrain and Environmental Mods Italian Terrain WW1 V2.0 ******************************* Update (2.0): - Removed ships that show up on land - Added fortresses (Austrian & Italian) - Changed ocean tiles - Minor corrections INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. INCLUDED - Italian terrain/front WW1 - Ground objects - Italian campaign 1915-1917 (incl. needed skins) FAQs Q: Is the scale of the map correct A: No Q: Why not the Piave river front, in order to create late 1917/1918 scenarios? A: Because Q: Are all the named towns and cities correct (placement and naming) A: Yes as good as it gets. Q: Does it include more than one season? A: No, currently not. Might be released with version 2 Q: Is the frontline correct? A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian) Q: The river Isonzo seems to cut through the mountains, is that correct? A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains) Q: The northern part of the map, e.g. toward Munich, seems without further towns? A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns. INSTALLATION 1. Make a backup copy of your First Eagles folder (just in case) 2. Extract the file into a temporary folder (like c:\temp\) 3. Copy all the relevant folders into the respective First Eagles game folders (example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder) 4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file PREREQUISITES - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch - Aircraft for the included campaign: Voisin3_120 Voisin3_150 Nieuport11 Nieuport17 SVA5 MSTypeL MSTypeLAO PfalzEV FokkerD2 HBC1_160 HBC1_200 HBC1_230 oefD3_ba53a oefD3_ba153a oefD3_ba253 LloydC2 Hansa_BrandenburgDI AviatikD1 AlbatrosD3OAW PhoenixD2 RumplerC1 AviatikC2 Farman MF11c SP3 Ca3 Dfwci FokkerM7BI CREDITS As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place. Thanks for files, suggestions, bug findings etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Hope you enjoy it. Sincerely gterl Click here to download this file
  10. Spanish Civil War

    Ahhh he let the cat out.......or .....who let the dogs out...who let the... don't search for errors, wrong colours, etc.....it's all WIP. But I guess you get the idea.
  11. Flanders

    ...playing around and adding here and there (wonderfull terrain!)
  12. Flanders

    Hangars have shadow....strangely enough I can't enable shadow for the Zepp's (tried via separate INI file, etc.)
  13. Flanders

    work still ongoing to improve this terrain (altough on a on/off basis)
  14. Cavalry Units

    love it!!!!
  15. What do we need?

    Mhhhm that reminds me of something! By positioning guns in a certain way you can have them shooting at each other. To be onest I've always avoided this work, since it's extremely time consuming. I've experimented with other ways of having 'random' explosions on the ground and came to this one (not perfect, but nice effects) 1. Change the 'ArmorValue' of the Shack4 in order to get in faster destroyed 2. Add a nice 'DestroyedEffect' to Shack4 3. Position two overlapping Shacks and EXACTLY in the small overlapp either a Hotchkiss or Parabellum AAA 4. Place as many from the above setup as you like along the frontline (slightly behind, etc....wherever you like) Effect: Depending if you fly over it as ENEMY or FRIENDLY the AAA will start to shoot and destroy the shacks and then 'booom' types.ini entry for Shack4 [TargetTypeXXX] <---------- just search for 'Shack4' within your types.ini file Name=Shack4 FullName=Shack ModelName=camp2.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.003 ArmorValue=0.0 <----------------- Reduced to min. ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect DestroyedModel= SecondaryEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect SecondaryChance=35 targets.ini entry [TargetAreaXXX] <-------------------------------- replace with correct number Name=Feldlager Passchendaele III <---------- just a name Position=137859,137297 Location=2 Alignment=ENEMY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0 [TargetAreaXXX] Name=Camp Ypres 2 Position=137257,138774 Location=1 Alignment=FRIENDLY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=HotchkissAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0
  16. Schneider CA1 - WIP

    looks great! cool addition! thank you
  17. What do we need?

    +1 early types I know, no serious fighting took place. But having a pilot shooting with a revolver would be fun. Or an observer with a rifle...plus we would be serious in covering the whole timeframe 14-18
  18. Halberstadt D.V

    shadow? once there once not (or just because angle of screen-shot?)
  19. Mash Up

    great stuff!!!!!!!!!!
  20. spain height

    From the album GTs First Eagles

  21. Version 1.0

    157 downloads

    Hi Everyone I always thought that the planing maps needed a bit of a more 'historical' (oldish) touch. Here are three planing maps for the following terrains: - Flanders - Verdun - Cambrai Installation: 1) Make a backup copy of your existing planing maps (only overwrite if asked if you've already a backup) 2) Drop the files (*.bmp) into the respective terrain folders, like (..\First Eagles\Terrain\Flanders, ...\First Eagles\Terrain\wwiVerdun, etc.) If you don't like....well just delete and replace with the old ones! Cheers gterl
  22. Falco!

    WOOW! Looks great! Thx!
  23. Farman F.40

    Great stuff!! I see the death's head painting from Jaumotte and Wouters (Belgian) ...nice!
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