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New Guy

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Everything posted by New Guy

  1. Sorry it didn't match up with air combat reports that you guys are talking about, just thought I'll share some of my experience... I've been mauled by MiG-29A when flying F-14A in WOV, even when the AI enemy skill are set to "easy". 4 vs. 4 and the casualties were only 1 MiG-29, while all F-14 in my flight were downed Guess I'm not good for air-to-air flying...
  2. I've tested my WOV (before SP4) in my laptop, it showed no problem except lack of virtual memory and lots of lag... The spec is: Intel Core Duo T2250 1.73GHz Intel 945GM/GU Express Chipsets graphic media accelerator 512mb DDR RAM, physical address extension 80gb harddisk
  3. I suppose it's the thing that happened with my F-14. My F-15 (still stock) are fine when I left it in burner for long
  4. Anyone knows how to fit 64 ParaTrooper in a C-130? I manage to fit 24 of them with realistic spacing (for me) and each of them are facing the ramp door. The problem is, when I try to fit 32 or more, the game just crashed
  5. I fit it in single bombbay. Guess I need to make another one. Oh yes, can the trooper be fitted to the UH-1B?
  6. Same thing happens with me. I tampered F-14's MaxSpeedSL and replaced the engines with F-15's to make it faster, and it went kaboom when in burner (at all altitude) Not sure what caused it though...
  7. XB-70 EC-47 C-119 (all) C-123 T-28 SR-71 F-101 F-102 F-20 Hawk CT-155 Rafale (all) Buccaneer S.2 TSR. 2 CF-105 Arrow
  8. Excuse me, I'm new to WOV and SFP1. Can anybody tell me how to use the Weapon Editor?
  9. Which one do you mean, copy the .dat file or the deafult weps entry from .ini file?
  10. That leave me puzzled when I try to edit the wep, especially when weapons started to disappear. Is the Misc. Store at the New Weapon Dialog unusable?
  11. Well, the stock ECM Pod disappear from the list when I open the Weapon Editor
  12. I've set the Weapon Editor Compatibility mode to Windows 98, but after I finished editing the wep and launch WOV to test it, there's always an error message. What I'm supposed to do?
  13. Ummm, dfang? I had installed the bombsight mod, but how to use it? The cross-hairs only show in the caged mode, in air-to-ground they just disappear...
  14. It's a good one! Fantastic job, zerocinco!
  15. When I fly for USAF, at the later date, I seldom uses the AIM-9B. I'd take the AIM-9E-2 as it is more agile (even better than J version in my opinion), but then it's still no match for the Navy's version. My other preference (and odd one) for B version is substituting HVAR's in strike mission
  16. I mean the real plane, does it have a bombsight or not? For the other bombers I'll get your mod. Do you post it at the Dowload section?
  17. It's clear now, thanks USAFMTL ! I was wondering about adding rocket launcher to ship, or a PT Boat with torpedoes
  18. Ok, thanks. But can anyone explain about how those files work? I'm still mixed up w/ their correlations, functions, etc
  19. Thanks a lot! There's one more thing, do B-57 have a bombsight?
  20. My weapondata.ini and weapondata.dat aren't matched (the .ini's contains more than the .dat). Do I need to add the weapon manually via Weapon Editor ?
  21. The A-1H Skyraider by MontyCZ. I mean air-to-ground mode for the gunsight, or the actual plane use dive bombing technique?
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