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Everything posted by ravenclaw_007
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NF-5A for -SF2- ver1.02
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
thanks i use SF2E with tile set from Brain32 , new forest and farms by Jan Tuma (original by CA_Stary) , widesky , and Highwayairfield thats about it -
Version
1,432 downloads
this is the NF-5A from the Royal Netherland Air Force included are high res Skin-sets (2048x2048) for the 313Sqn/314Sqn/315Sqn/316sqn for each Squadron is a set of four different camos available , each camo has its own drop-tanks and chaff/flare dispenser Thanks to : - TK for the ThirdWire series of sims. - Bpao for allowing me to use the F-5A for this mod - Derk for his info on the NF-5A and the Squadrons - to all others who contributed to this project - if something does not work please give me a mail just copy the content from the main folder , Sounds/Effects/Aircraft/Decals/Pilots/Weapons/Guns in to the namesake of your Games mod folder , OVERWRITE IF ASK TO ver. 1.02 corrected data.ini for the Chaff and Flare dispenser so they will show up now , thanks to AGOSTINO for his info thats it have fun ravenclaw_007 -
working HAWK for -SF2-
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: working HAWK for -SF2- File Submitter: ravenclaw_007 File Submitted: 17 Jul 2009 File Category: SF2 Series Add On Objects this are the working HAWK for the SF2 series , original HAWK by Pasko JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO have fun ravenclaw_007 Click here to download this file -
working HAWK for -SF2-
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
an other problem is this radars sometimes show up as group of ground tarkets like tanks , as i mention above as soon as i know a better way i will update this -
working HAWK for -SF2-
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
yes , because the game engine makes it difficult to set up a network like the SA2 on the blue site and than you have to change the target.ini of your terrains as well that is a lot of work i did this with the NIKE on my game and have to set up the 4xMIM-14 as a warship (and by the way that means to include a radar into the 4xMIM-14 as well) so it will funktion the way it should but i dont know if in a campain this nike launcher will actuly appear as a warship on sea so the easy way was to set up the hawk as i did and dont worry they get you down if you are not careful this setup will be changed if there is a better way but a launchsite with the hawk-launchers and the radars means that you have to make new tarket.ini and maybe types.ini for all terrains and it can not be added to any 3d party terrain easily by your self , or at all -
F-86 Cockpits for SF2 series
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
the most of the new SF2 mods that uses the F-86 cockpits are missing one .bmp file as you can see on the pictures below you have to add this file to your Cockpit folder - f-4e_attitude.bmp and you can remove this two fiels because they are not needed - A-4E_PIT1.bmp - F-100D_GAU1.bmp the result should look like this -
something interesting happened in SF2 Europe
ravenclaw_007 replied to whiteknight06604's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All F-86 are missing some values for the flaps-settings this is what i did for the Canadair Mk6 to have a better takeoff/landing of for the AI no more crash on take off or landing at NORMAL setting HARD i never tested [FlightControl] StallSpeed=53.83 CruiseSpeed=405.00 ClimbSpeed=243.2 CornerSpeed=150.74 MaxG=8.00 MaxSpeedSL=317.4 MachLimit=0.95 PitchDamper=0.25 RollDamper=0.0 YawDamper=0.0 GunBoresightAngle=0 RocketBoresightAngle=1.6 FlapSettingForLanding=2______________added FlapSettingForTakeOff=1______________added [LeftFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.25 CDdc=0.035 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK________changed Setting[1].Angle=18.0 Setting[1].DeployValue=95.17 Setting[1].RetractValue=107.83_____________________added Setting[2].Angle=36.0 Setting[2].DeployValue=95.17 Setting[2].RetractValue=107.83_____________________added MaxDeflection=36.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=LeftFlap ReverseModelOrientation=FALSE [RightFlap] SystemType=HIGHLIFT_DEVICE CLiftdc=0.25 CDdc=0.035 Cmdc=0.020 DeltaStallAlpha=-2.73 AreaRatio=1.00 DeploymentMethod=MANUAL_WITH_BLOWBACK________changed Setting[1].Angle=18.0 Setting[1].DeployValue=95.17 Setting[1].RetractValue=107.83______________________added Setting[2].Angle=36.0 Setting[2].DeployValue=95.17 Setting[2].RetractValue=107.83______________________added MaxDeflection=36.0 MinDeflection=0.0 ControlRate=0.2 ModelNodeName=RightFlap ReverseModelOrientation=TRUE -
Updating Older Planes to SF2 Standards
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
and my F-104G GAF/GN version will by done by the GMG to so dont...... -
Canadair CL-13B Mk6 Sabre early -SF2-
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Canadair CL-13B Mk6 Sabre early -SF2- File Submitter: ravenclaw_007 File Submitted: 15 July 2009 File Category: F-86 German Air Force Canadair CL-13B Mk6 Sabre early version 1.0 for SF2/SF2V/SF2E included are - Parts added on fuselage to change from F-86 to CL-13B - Parts in cockpit area replaced - Hydraulic parts in airbrake housing added - Landing lights added - MK40 FFAR Rocket Pod - Mk40 FFAR Rocket - new F-86 Bomb Rack - new F-86 HVAR Launcher - new F-86 455 Liter Drop Tank silver - new High Res skins 2048 x 2048 !!! - optional Skins 512x512 ( just in case you have problems with the high res one ) JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO Thanks to - Zurawski for his great canadair and F-86 Cockpit and allowing me to use it - Wrench for the excellent holes.tga - AmokFloo for his help in teaching me the animation in 3ds-max - the GMG for testing the mod - Dave for rescale the skins to 512x512 Thank you and have fun ravenclaw_007 Click here to download this file -
Version
740 downloads
German Air Force Canadair CL-13B Mk6 Sabre early version 1.0 for SF2/SF2V/SF2E included are - Parts added on fuselage to change from F-86 to CL-13B - Parts in cockpit area replaced - Hydraulic parts in airbrake housing added - Landing lights added - MK40 FFAR Rocket Pod - Mk40 FFAR Rocket - new F-86 Bomb Rack - new F-86 HVAR Launcher - new F-86 455 Liter Drop Tank silver - new High Res skins 2048 x 2048 !!! - optional Skins 512x512 ( just in case you have problems with the high res one ) JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO Thanks to - Zurawski for his great canadair and F-86 Cockpit and allowing me to use it - Wrench for the excellent holes.tga - AmokFloo for his help in teaching me the animation in 3ds-max - the GMG for testing the mod - Dave for rescale the skins to 512x512 Thank you and have fun ravenclaw_007 -
ich habe mal zum entspannen was anderes als eine buccaneer gemacht und dem skin des ef2000 ein paar details eingehaucht ergebniss siehe bild das sind nur mal erste versuche das entgültige ergebniss sollte noch mehr zeigen skin ist original 4096x4096 bei der buccaneer habe ich übrigens einen komplett neuen flügel gebaut und bin im moment dabei den best möglichen übergang zwischen flügel und rumpf sowie flügel und radkasten zu erstellen dauert halt alles ein bischen währe warscheinlich schneller den ganzen vogel neu zu machen
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Screenshot Thread
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Happy Birthday
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Buildings&trees for Battle of Britain V1.1
ravenclaw_007 replied to mauricepiesligeros's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
great work check the citys there are buildings and industrial construction sometimes on the same spot -
Decal problem with SF2
ravenclaw_007 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
i have a small decal problem with SF2 , i convert my canadair for sf2 use and find a border around my decals , i haved changed the values in the textureset but no success does anybody have an idea WOX SF2 -
Danke für die info
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Decal problem with SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
exactly , i try to play around a little more with the anti-aliasing/transparency settings but no success so far is there a possibility of editing values for the decals like we have the TextureSet for the skin ???? -
das ist genau der punkt ich komme immer nur bis zu dem CA mitgliedsbeitrag und was anderes habe ich nicht zur auswahl nur den schon bezhalten CAmembership
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geil , werde ich mir besorgen habe nur ein problem ich komm in die registrierung nicht rein ???
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He overkill-1 wie ist denn der flieger und was kostet das ganze zeig doch mal bitte ein paar bilder , irgendwie komme ich nicht zur registrierung für das teil
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Decal problem with SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the anti-aliasing settings and mip-map settings i have try´d but no success could it be that i use winXP and not vista ??? are you running vista if so i send you the mod and you can try it if its the same just give me your Email-address -
Decal problem with SF2
ravenclaw_007 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
the backround color is the same as on the aircraft , i spent hours making this decals so that you can not see a edge and now in sf2 it is worth nothing -
Anti-Ship missions possible in SF2V?
ravenclaw_007 replied to TalonOne's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
yes it is possible and it is very easy to do the missions are listed in the VietnamSEA.ini/GermanyCE.ini/Desert.ini 1. use the sf2 cat_extractor tool and open/unpack the VietnamSEA.cat file 2. open VietnamSEA.ini and add ANTI_SHIP on the end of line and save it [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,CAS,SEAD,ARMED_RECON,RECON,ANTI_SHIP EnemyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,CAS,SEAD,ARMED_RECON,RECON,ANTI_SHIP 3.copy the VietnamSEA.ini to your terrains/VietnamSEA folder , if you dont have oneVietnamSEA folder you have to make one thats it now you can sink ships if you find any -
Constant drifting to the left?
ravenclaw_007 replied to eraser_tr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
this values i have check´t and found nothing based on the way it is drifting i thought maybe the rudder or the vertail is the problem but im no fm guru for the wing left side Ymac= -1.06 right side Ymac= 1.06 for the outer wing left side Ymac= -1.92 right side Ymac= 1.92 -
Constant drifting to the left?
ravenclaw_007 replied to eraser_tr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
actually we facing the same problem with the buccaneer , the plane starts drifting to the left antil it goes in to left turn with nose down , you can control it with your hands on the stick , first we thought it comes from the model but now i thing it is something in the data.ini i just have no clue what it could be